virtualx-engine/doc/classes/ResourceImporter.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceImporter" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for resource importers.
</brief_description>
<description>
This is the base class for Godot's resource importers. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
</description>
<tutorials>
<link title="Import plugins">$DOCS_URL/tutorials/plugins/editor/import_plugins.html</link>
</tutorials>
<constants>
<constant name="IMPORT_ORDER_DEFAULT" value="0" enum="ImportOrder">
The default import order.
</constant>
<constant name="IMPORT_ORDER_SCENE" value="100" enum="ImportOrder">
The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.
</constant>
</constants>
</class>