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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorFileSystem" inherits= "Node" version= "4.0" >
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<brief_description >
Resource filesystem, as the editor sees it.
</brief_description>
<description >
This object holds information of all resources in the filesystem, their types, etc.
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_filesystem].
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_file_type" qualifiers= "const" >
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<return type= "String" />
<argument index= "0" name= "path" type= "String" />
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<description >
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Returns the resource type of the file, given the full path. This returns a string such as [code]"Resource"[/code] or [code]"GDScript"[/code], [i]not[/i] a file extension such as [code]".gd"[/code].
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</description>
</method>
<method name= "get_filesystem" >
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<return type= "EditorFileSystemDirectory" />
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<description >
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Gets the root directory object.
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</description>
</method>
<method name= "get_filesystem_path" >
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<return type= "EditorFileSystemDirectory" />
<argument index= "0" name= "path" type= "String" />
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<description >
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Returns a view into the filesystem at [code]path[/code].
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</description>
</method>
<method name= "get_scanning_progress" qualifiers= "const" >
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<return type= "float" />
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<description >
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Returns the scan progress for 0 to 1 if the FS is being scanned.
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</description>
</method>
<method name= "is_scanning" qualifiers= "const" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] of the filesystem is being scanned.
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</description>
</method>
<method name= "scan" >
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<return type= "void" />
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<description >
Scan the filesystem for changes.
</description>
</method>
<method name= "scan_sources" >
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<return type= "void" />
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<description >
Check if the source of any imported resource changed.
</description>
</method>
<method name= "update_file" >
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<return type= "void" />
<argument index= "0" name= "path" type= "String" />
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<description >
Update a file information. Call this if an external program (not Godot) modified the file.
</description>
</method>
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<method name= "update_script_classes" >
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<return type= "void" />
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<description >
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Scans the script files and updates the list of custom class names.
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</description>
</method>
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</methods>
<signals >
<signal name= "filesystem_changed" >
<description >
Emitted if the filesystem changed.
</description>
</signal>
<signal name= "resources_reimported" >
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<argument index= "0" name= "resources" type= "PackedStringArray" />
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<description >
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Emitted if a resource is reimported.
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</description>
</signal>
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<signal name= "resources_reload" >
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<argument index= "0" name= "resources" type= "PackedStringArray" />
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<description >
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Emitted if at least one resource is reloaded when the filesystem is scanned.
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</description>
</signal>
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<signal name= "sources_changed" >
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<argument index= "0" name= "exist" type= "bool" />
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<description >
Emitted if the source of any imported file changed.
</description>
</signal>
</signals>
</class>