2017-09-13 20:56:01 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2021-06-04 18:03:15 +02:00
<class name= "KinematicCollision2D" inherits= "RefCounted" version= "4.0" >
2017-09-13 20:56:01 +02:00
<brief_description >
2021-05-20 03:14:33 +02:00
Collision data for [method PhysicsBody2D.move_and_collide] collisions.
2017-09-13 20:56:01 +02:00
</brief_description>
<description >
2021-05-20 03:14:33 +02:00
Contains collision data for [method PhysicsBody2D.move_and_collide] collisions. When a [PhysicsBody2D] is moved using [method PhysicsBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision2D] object is returned.
2017-09-15 01:04:36 +02:00
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
2017-09-13 20:56:01 +02:00
</description>
<tutorials >
</tutorials>
<methods >
2021-08-13 00:41:40 +02:00
<method name= "get_angle" qualifiers= "const" >
<return type= "float" />
<argument index= "0" name= "up_direction" type= "Vector2" default= "Vector2(0, -1)" />
<description >
2021-09-30 20:28:57 +02:00
Returns the collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive.
</description>
</method>
<method name= "get_collider" qualifiers= "const" >
<return type= "Object" />
<description >
Returns the colliding body's attached [Object].
</description>
</method>
<method name= "get_collider_id" qualifiers= "const" >
<return type= "int" />
<description >
Returns the unique instance ID of the colliding body's attached [Object]. See [method Object.get_instance_id].
</description>
</method>
<method name= "get_collider_rid" qualifiers= "const" >
<return type= "RID" />
<description >
Returns the colliding body's [RID] used by the [PhysicsServer2D].
</description>
</method>
<method name= "get_collider_shape" qualifiers= "const" >
<return type= "Object" />
<description >
Returns the colliding body's shape.
</description>
</method>
<method name= "get_collider_shape_index" qualifiers= "const" >
<return type= "int" />
<description >
Returns the colliding body's shape index. See [CollisionObject2D].
</description>
</method>
<method name= "get_collider_velocity" qualifiers= "const" >
<return type= "Vector2" />
<description >
Returns the colliding body's velocity.
</description>
</method>
<method name= "get_local_shape" qualifiers= "const" >
<return type= "Object" />
<description >
Returns the moving object's colliding shape.
</description>
</method>
<method name= "get_normal" qualifiers= "const" >
<return type= "Vector2" />
<description >
Returns the colliding body's shape's normal at the point of collision.
</description>
</method>
<method name= "get_position" qualifiers= "const" >
<return type= "Vector2" />
<description >
Returns the point of collision in global coordinates.
</description>
</method>
<method name= "get_remainder" qualifiers= "const" >
<return type= "Vector2" />
<description >
Returns the moving object's remaining movement vector.
</description>
</method>
<method name= "get_travel" qualifiers= "const" >
<return type= "Vector2" />
<description >
Returns the moving object's travel before collision.
2021-08-13 00:41:40 +02:00
</description>
</method>
2017-09-13 20:56:01 +02:00
</methods>
</class>