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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ScriptCreateDialog" inherits= "ConfirmationDialog" version= "4.0" >
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<brief_description >
The Editor's popup dialog for creating new [Script] files.
</brief_description>
<description >
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The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
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[codeblocks]
[gdscript]
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func _ready():
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var dialog = ScriptCreateDialog.new();
dialog.config("Node", "res://new_node.gd") # For in-engine types.
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
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dialog.popup_centered()
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[/gdscript]
[csharp]
public override void _Ready()
{
var dialog = new ScriptCreateDialog();
dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
dialog.PopupCentered();
}
[/csharp]
[/codeblocks]
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "config" >
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<return type= "void" />
<argument index= "0" name= "inherits" type= "String" />
<argument index= "1" name= "path" type= "String" />
<argument index= "2" name= "built_in_enabled" type= "bool" default= "true" />
<argument index= "3" name= "load_enabled" type= "bool" default= "true" />
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<description >
Prefills required fields to configure the ScriptCreateDialog for use.
</description>
</method>
</methods>
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<members >
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<member name= "dialog_hide_on_ok" type= "bool" setter= "set_hide_on_ok" getter= "get_hide_on_ok" overrides= "AcceptDialog" default= "false" />
<member name= "title" type= "String" setter= "set_title" getter= "get_title" overrides= "Window" default= ""Attach Node Script"" />
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</members>
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<signals >
<signal name= "script_created" >
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<argument index= "0" name= "script" type= "Script" />
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<description >
Emitted when the user clicks the OK button.
</description>
</signal>
</signals>
</class>