virtualx-engine/modules/dlscript/godot/godot_string.cpp

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#include "godot_string.h"
#include "string_db.h"
#include "ustring.h"
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#include <memory.h>
#ifdef __cplusplus
extern "C" {
#endif
void _string_api_anchor() {
}
void GDAPI godot_string_new(godot_string *p_str) {
String *p = (String *)p_str;
memnew_placement(p, String);
// *p = String(); // useless here
}
void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size) {
String *p = (String *)p_str;
memnew_placement(p, String);
*p = String::utf8(p_contents, p_size);
}
void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size) {
String *p = (String *)p_str;
if (p_size != NULL) {
*p_size = p->length();
}
if (p_dest != NULL) {
memcpy(p_dest, p->ptr(), *p_size * sizeof(CharType));
}
}
void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src) {
String *dest = (String *)p_dest;
String *src = (String *)p_src;
*dest = *src;
}
wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx) {
String *s = (String *)p_str;
return &(s->operator[](p_idx));
}
const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str) {
const String *s = (const String *)p_str;
return s->c_str();
}
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) {
String *a = (String *)p_a;
String *b = (String *)p_b;
return *a == *b;
}
godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b) {
String *a = (String *)p_a;
String *b = (String *)p_b;
return *a < *b;
}
void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b) {
String *dest = (String *)p_dest;
const String *a = (String *)p_a;
const String *b = (String *)p_b;
String tmp = *a + *b;
godot_string_new(p_dest);
*dest = tmp;
}
void GDAPI godot_string_destroy(godot_string *p_str) {
String *p = (String *)p_str;
p->~String();
}
#ifdef __cplusplus
}
#endif