virtualx-engine/modules/dlscript/godot/godot_transform.cpp

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#include "godot_transform.h"
#include "math/transform.h"
#ifdef __cplusplus
extern "C" {
#endif
void _transform_api_anchor() {
}
void GDAPI godot_transform_new(godot_transform *p_trans) {
Transform *trans = (Transform *)p_trans;
*trans = Transform();
}
void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
Transform *trans = (Transform *)p_trans;
const Basis *basis = (const Basis *)p_basis;
*trans = Transform(*basis);
}
void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
Transform *trans = (Transform *)p_trans;
const Basis *basis = (const Basis *)p_basis;
const Vector3 *origin = (const Vector3 *)p_origin;
*trans = Transform(*basis, *origin);
}
godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
Transform *trans = (Transform *)p_trans;
return (godot_basis *)&trans->basis;
}
godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
Transform *trans = (Transform *)p_trans;
return (godot_vector3 *)&trans->origin;
}
#ifdef __cplusplus
}
#endif