2021-10-26 08:18:39 -07:00
|
|
|
#!/usr/bin/env python
|
|
|
|
|
|
|
|
Import("env")
|
|
|
|
|
|
|
|
if "GLES3_GLSL" in env["BUILDERS"]:
|
2022-05-16 11:56:03 -07:00
|
|
|
# find all include files
|
|
|
|
gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
|
|
|
|
|
|
|
|
# find all shader code(all glsl files excluding our include files)
|
|
|
|
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
|
|
|
|
|
|
|
|
# make sure we recompile shaders if include files change
|
|
|
|
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
|
|
|
|
|
2021-10-26 08:18:39 -07:00
|
|
|
env.GLES3_GLSL("canvas.glsl")
|
2021-11-16 07:25:42 -08:00
|
|
|
env.GLES3_GLSL("copy.glsl")
|
2022-05-03 13:28:15 -07:00
|
|
|
env.GLES3_GLSL("scene.glsl")
|
2022-02-19 16:08:53 -08:00
|
|
|
env.GLES3_GLSL("sky.glsl")
|
2022-05-16 11:56:03 -07:00
|
|
|
env.GLES3_GLSL("cubemap_filter.glsl")
|