A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
To guarantee that the operating system is able to perform proper cleanup (no crashes, no deadlocks), these conditions must be met by the time a [Thread]'s reference count reaches zero and therefore it is destroyed:
- It must not have any [Mutex] objects locked.
- It must not be waiting on any [Semaphore] objects.
- [method wait_to_finish] should have been called on it.
Returns [code]true[/code] if this [Thread] has been started. Once started, this will return [code]true[/code] until it is joined using [method wait_to_finish]. For checking if a [Thread] is still executing its task, use [method is_alive].
</description>
</method>
<methodname="is_alive"qualifiers="const">
<returntype="bool"/>
<description>
Returns [code]true[/code] if this [Thread] is currently running. This is useful for determining if [method wait_to_finish] can be called without blocking the calling thread.
To check if a [Thread] is joinable, use [method is_active].
Starts a new [Thread] that runs [code]method[/code] on object [code]instance[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]method[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
Should either be used when you want to retrieve the value returned from the method called by the [Thread] or before freeing the instance that contains the [Thread].