2017-09-12 22:42:36 +02:00
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" version="4.0">
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<brief_description>
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A Visual Script node returning a value of a property from an [Object].
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</brief_description>
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<description>
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[VisualScriptPropertyGet] can return a value of any property from the current object or other objects.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
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The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
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</member>
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<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object"">
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The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
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</member>
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<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
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The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].
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</member>
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<member name="index" type="StringName" setter="set_index" getter="get_index">
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The indexed name of the property to retrieve. See [method Object.get_indexed] for details.
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</member>
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<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
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The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].
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</member>
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<member name="property" type="StringName" setter="set_property" getter="get_property" default="&""">
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The name of the property to retrieve. Changing this will clear [member index].
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</member>
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<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0">
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[code]set_mode[/code] determines the target object from which the property will be retrieved. See [enum CallMode] for options.
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</member>
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</members>
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<constants>
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<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
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The property will be retrieved from this [Object].
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</constant>
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<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
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The property will be retrieved from the given [Node] in the scene tree.
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</constant>
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<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
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The property will be retrieved from an instanced node with the given type and script.
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</constant>
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<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
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The property will be retrieved from a GDScript basic type (e.g. [Vector2]).
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</constant>
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</constants>
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</class>
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