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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisibilityEnabler" inherits= "VisibilityNotifier" category= "Core" version= "3.2" >
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<brief_description >
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Enables certain nodes only when visible.
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</brief_description>
<description >
The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
</description>
<tutorials >
</tutorials>
<methods >
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<method name= "is_enabler_enabled" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "enabler" type= "int" enum= "VisibilityEnabler.Enabler" >
</argument>
<description >
</description>
</method>
<method name= "set_enabler" >
<return type= "void" >
</return>
<argument index= "0" name= "enabler" type= "int" enum= "VisibilityEnabler.Enabler" >
</argument>
<argument index= "1" name= "enabled" type= "bool" >
</argument>
<description >
</description>
</method>
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</methods>
<members >
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<member name= "freeze_bodies" type= "bool" setter= "set_enabler" getter= "is_enabler_enabled" default= "true" >
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If [code]true[/code], [RigidBody] nodes will be paused.
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</member>
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<member name= "pause_animations" type= "bool" setter= "set_enabler" getter= "is_enabler_enabled" default= "true" >
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If [code]true[/code], [AnimationPlayer] nodes will be paused.
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</member>
</members>
<constants >
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<constant name= "ENABLER_PAUSE_ANIMATIONS" value= "0" enum= "Enabler" >
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This enabler will pause [AnimationPlayer] nodes.
</constant>
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<constant name= "ENABLER_FREEZE_BODIES" value= "1" enum= "Enabler" >
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This enabler will freeze [RigidBody] nodes.
</constant>
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<constant name= "ENABLER_MAX" value= "2" enum= "Enabler" >
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Represents the size of the [enum Enabler] enum.
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</constant>
</constants>
</class>