2015-03-16 04:47:37 +01:00
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extends Node2D
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2015-11-21 16:13:43 +01:00
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# Member variables
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const CAVE_LIMIT = 1000
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2015-03-16 04:47:37 +01:00
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2015-11-21 16:13:43 +01:00
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func _input(event):
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if (event.type == InputEvent.MOUSE_MOTION and event.button_mask&1):
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var rel_x = event.relative_x
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2015-03-16 04:47:37 +01:00
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var cavepos = get_node("cave").get_pos()
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2015-11-21 16:13:43 +01:00
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cavepos.x += rel_x
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if (cavepos.x < -CAVE_LIMIT):
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cavepos.x = -CAVE_LIMIT
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elif (cavepos.x > 0):
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cavepos.x = 0
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2015-03-16 04:47:37 +01:00
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get_node("cave").set_pos(cavepos)
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2015-11-21 16:13:43 +01:00
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2015-03-16 04:47:37 +01:00
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func _ready():
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# Initialization here
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2015-11-21 16:13:43 +01:00
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set_process_input(true)
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