2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-03-30 18:22:57 +02:00
<class name= "MultiMeshInstance3D" inherits= "GeometryInstance3D" version= "4.0" >
2017-09-12 22:42:36 +02:00
<brief_description >
Node that instances a [MultiMesh].
</brief_description>
<description >
2020-03-30 18:22:57 +02:00
[MultiMeshInstance3D] is a specialized node to instance [GeometryInstance3D]s based on a [MultiMesh] resource.
2019-06-22 01:04:47 +02:00
This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands).
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
2021-10-06 13:48:48 +02:00
<link title= "Animating thousands of fish with MultiMeshInstance" > https://docs.godotengine.org/en/latest/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
2020-08-05 14:43:40 +02:00
<link title= "Using MultiMeshInstance" > https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link>
2021-10-06 13:48:48 +02:00
<link title= "Optimization using MultiMeshes" > https://docs.godotengine.org/en/latest/tutorials/performance/using_multimesh.html</link>
2017-09-12 22:42:36 +02:00
</tutorials>
<members >
2019-07-15 20:42:47 +02:00
<member name= "multimesh" type= "MultiMesh" setter= "set_multimesh" getter= "get_multimesh" >
2020-03-30 18:22:57 +02:00
The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance3D].
2017-09-12 22:42:36 +02:00
</member>
</members>
</class>