528 lines
20 KiB
C#
528 lines
20 KiB
C#
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Microsoft.CodeAnalysis.Text;
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namespace Godot.SourceGenerators
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{
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[Generator]
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public class ScriptPropertiesGenerator : ISourceGenerator
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{
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public void Initialize(GeneratorInitializationContext context)
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{
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}
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public void Execute(GeneratorExecutionContext context)
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{
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if (context.AreGodotSourceGeneratorsDisabled())
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return;
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INamedTypeSymbol[] godotClasses = context
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.Compilation.SyntaxTrees
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.SelectMany(tree =>
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tree.GetRoot().DescendantNodes()
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.OfType<ClassDeclarationSyntax>()
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.SelectGodotScriptClasses(context.Compilation)
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// Report and skip non-partial classes
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.Where(x =>
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{
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if (x.cds.IsPartial())
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{
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if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
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{
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Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
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return false;
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}
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return true;
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}
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Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
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return false;
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})
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.Select(x => x.symbol)
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)
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.Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
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.ToArray();
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if (godotClasses.Length > 0)
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{
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var typeCache = new MarshalUtils.TypeCache(context);
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foreach (var godotClass in godotClasses)
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{
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VisitGodotScriptClass(context, typeCache, godotClass);
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}
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}
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}
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private static void VisitGodotScriptClass(
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GeneratorExecutionContext context,
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MarshalUtils.TypeCache typeCache,
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INamedTypeSymbol symbol
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)
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{
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INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
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string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
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namespaceSymbol.FullQualifiedName() :
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string.Empty;
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bool hasNamespace = classNs.Length != 0;
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bool isInnerClass = symbol.ContainingType != null;
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string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
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+ "_ScriptProperties_Generated";
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var source = new StringBuilder();
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source.Append("using Godot;\n");
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source.Append("using Godot.NativeInterop;\n");
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source.Append("\n");
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if (hasNamespace)
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{
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source.Append("namespace ");
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source.Append(classNs);
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source.Append(" {\n\n");
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}
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if (isInnerClass)
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{
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var containingType = symbol.ContainingType;
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while (containingType != null)
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{
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source.Append("partial ");
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source.Append(containingType.GetDeclarationKeyword());
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source.Append(" ");
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source.Append(containingType.NameWithTypeParameters());
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source.Append("\n{\n");
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containingType = containingType.ContainingType;
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}
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}
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source.Append("partial class ");
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source.Append(symbol.NameWithTypeParameters());
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source.Append("\n{\n");
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var members = symbol.GetMembers();
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var propertySymbols = members
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.Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
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.Cast<IPropertySymbol>();
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var fieldSymbols = members
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.Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)
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.Cast<IFieldSymbol>();
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var godotClassProperties = propertySymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
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var godotClassFields = fieldSymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
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source.Append(" private partial class GodotInternal {\n");
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// Generate cached StringNames for methods and properties, for fast lookup
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foreach (var property in godotClassProperties)
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{
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string propertyName = property.PropertySymbol.Name;
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source.Append(" public static readonly StringName PropName_");
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source.Append(propertyName);
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source.Append(" = \"");
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source.Append(propertyName);
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source.Append("\";\n");
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}
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foreach (var field in godotClassFields)
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{
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string fieldName = field.FieldSymbol.Name;
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source.Append(" public static readonly StringName PropName_");
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source.Append(fieldName);
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source.Append(" = \"");
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source.Append(fieldName);
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source.Append("\";\n");
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}
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source.Append(" }\n"); // class GodotInternal
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// Generate GetGodotPropertiesMetadata
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if (godotClassProperties.Length > 0 || godotClassFields.Length > 0)
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{
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source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
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string dictionaryType = "System.Collections.Generic.List<Godot.Bridge.PropertyInfo>";
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source.Append(" internal new static ")
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.Append(dictionaryType)
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.Append(" GetGodotPropertiesMetadata()\n {\n");
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source.Append(" var properties = new ")
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.Append(dictionaryType)
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.Append("();\n");
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foreach (var property in godotClassProperties)
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{
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var propertyInfo = GetPropertyMetadata(context, typeCache,
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property.PropertySymbol, property.Type);
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if (propertyInfo == null)
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continue;
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AppendPropertyInfo(source, propertyInfo.Value);
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}
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foreach (var field in godotClassFields)
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{
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var propertyInfo = GetPropertyMetadata(context, typeCache,
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field.FieldSymbol, field.Type);
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if (propertyInfo == null)
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continue;
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AppendPropertyInfo(source, propertyInfo.Value);
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}
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source.Append(" return properties;\n");
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source.Append(" }\n");
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source.Append("#pragma warning restore CS0109\n");
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}
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source.Append("}\n"); // partial class
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if (isInnerClass)
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{
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var containingType = symbol.ContainingType;
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while (containingType != null)
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{
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source.Append("}\n"); // outer class
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containingType = containingType.ContainingType;
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}
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}
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if (hasNamespace)
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{
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source.Append("\n}\n");
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}
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context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
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}
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private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
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{
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source.Append(" properties.Add(new Godot.Bridge.PropertyInfo(type: (Godot.Variant.Type)")
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.Append((int)propertyInfo.Type)
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.Append(", name: GodotInternal.PropName_")
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.Append(propertyInfo.Name)
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.Append(", hint: (Godot.PropertyHint)")
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.Append((int)propertyInfo.Hint)
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.Append(", hintString: \"")
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.Append(propertyInfo.HintString)
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.Append("\", usage: (Godot.PropertyUsageFlags)")
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.Append((int)propertyInfo.Usage)
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.Append(", exported: ")
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.Append(propertyInfo.Exported ? "true" : "false")
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.Append("));\n");
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}
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private struct PropertyInfo
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{
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public PropertyInfo(VariantType type, string name, PropertyHint hint,
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string? hintString, PropertyUsageFlags usage, bool exported)
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{
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Type = type;
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Name = name;
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Hint = hint;
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HintString = hintString;
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Usage = usage;
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Exported = exported;
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}
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public VariantType Type { get; }
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public string Name { get; }
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public PropertyHint Hint { get; }
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public string? HintString { get; }
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public PropertyUsageFlags Usage { get; }
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public bool Exported { get; }
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}
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private static PropertyInfo? GetPropertyMetadata(
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GeneratorExecutionContext context,
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MarshalUtils.TypeCache typeCache,
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ISymbol memberSymbol,
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MarshalType marshalType
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)
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{
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var exportAttr = memberSymbol.GetAttributes()
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.FirstOrDefault(a => a.AttributeClass?.IsGodotExportAttribute() ?? false);
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var propertySymbol = memberSymbol as IPropertySymbol;
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var fieldSymbol = memberSymbol as IFieldSymbol;
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if (exportAttr != null && propertySymbol != null)
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{
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if (propertySymbol.GetMethod == null)
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{
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// This should never happen, as we filtered WriteOnly properties, but just in case.
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Common.ReportExportedMemberIsWriteOnly(context, propertySymbol);
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return null;
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}
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if (propertySymbol.SetMethod == null)
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{
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// This should never happen, as we filtered ReadOnly properties, but just in case.
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Common.ReportExportedMemberIsReadOnly(context, propertySymbol);
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return null;
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}
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}
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var memberType = propertySymbol?.Type ?? fieldSymbol!.Type;
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var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
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string memberName = memberSymbol.Name;
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if (exportAttr == null)
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{
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return new PropertyInfo(memberVariantType, memberName, PropertyHint.None,
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hintString: null, PropertyUsageFlags.ScriptVariable, exported: false);
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}
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if (!TryGetMemberExportHint(typeCache, memberType, exportAttr, memberVariantType,
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isTypeArgument: false, out var hint, out var hintString))
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{
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var constructorArguments = exportAttr.ConstructorArguments;
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if (constructorArguments.Length > 0)
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{
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var hintValue = exportAttr.ConstructorArguments[0].Value;
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hint = hintValue switch
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{
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null => PropertyHint.None,
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int intValue => (PropertyHint)intValue,
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_ => (PropertyHint)(long)hintValue
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};
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hintString = constructorArguments.Length > 1 ?
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exportAttr.ConstructorArguments[1].Value?.ToString() :
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null;
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}
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else
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{
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hint = PropertyHint.None;
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}
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}
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var propUsage = PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable;
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if (memberVariantType == VariantType.Nil)
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propUsage |= PropertyUsageFlags.NilIsVariant;
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return new PropertyInfo(memberVariantType, memberName,
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hint, hintString, propUsage, exported: true);
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}
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private static bool TryGetMemberExportHint(
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MarshalUtils.TypeCache typeCache,
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ITypeSymbol type, AttributeData exportAttr,
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VariantType variantType, bool isTypeArgument,
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out PropertyHint hint, out string? hintString
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)
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{
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hint = PropertyHint.None;
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hintString = null;
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if (variantType == VariantType.Nil)
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return true; // Variant, no export hint
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if (variantType == VariantType.Int &&
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type.IsValueType && type.TypeKind == TypeKind.Enum)
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{
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bool hasFlagsAttr = type.GetAttributes()
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.Any(a => a.AttributeClass?.IsSystemFlagsAttribute() ?? false);
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hint = hasFlagsAttr ? PropertyHint.Flags : PropertyHint.Enum;
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var members = type.GetMembers();
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var enumFields = members
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.Where(s => s.Kind == SymbolKind.Field && s.IsStatic &&
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s.DeclaredAccessibility == Accessibility.Public &&
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!s.IsImplicitlyDeclared)
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.Cast<IFieldSymbol>().ToArray();
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var hintStringBuilder = new StringBuilder();
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var nameOnlyHintStringBuilder = new StringBuilder();
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// True: enum Foo { Bar, Baz, Qux }
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// True: enum Foo { Bar = 0, Baz = 1, Qux = 2 }
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// False: enum Foo { Bar = 0, Baz = 7, Qux = 5 }
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bool usesDefaultValues = true;
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for (int i = 0; i < enumFields.Length; i++)
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{
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var enumField = enumFields[i];
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if (i > 0)
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{
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hintStringBuilder.Append(",");
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nameOnlyHintStringBuilder.Append(",");
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}
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string enumFieldName = enumField.Name;
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hintStringBuilder.Append(enumFieldName);
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nameOnlyHintStringBuilder.Append(enumFieldName);
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long val = enumField.ConstantValue switch
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{
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sbyte v => v,
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short v => v,
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int v => v,
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long v => v,
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byte v => v,
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ushort v => v,
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uint v => v,
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ulong v => (long)v,
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_ => 0
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};
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uint expectedVal = (uint)(hint == PropertyHint.Flags ? 1 << i : i);
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if (val != expectedVal)
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usesDefaultValues = false;
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hintStringBuilder.Append(":");
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hintStringBuilder.Append(val);
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}
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hintString = !usesDefaultValues ?
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hintStringBuilder.ToString() :
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// If we use the format NAME:VAL, that's what the editor displays.
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// That's annoying if the user is not using custom values for the enum constants.
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// This may not be needed in the future if the editor is changed to not display values.
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nameOnlyHintStringBuilder.ToString();
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return true;
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}
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if (variantType == VariantType.Object && type is INamedTypeSymbol memberNamedType)
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{
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if (memberNamedType.InheritsFrom("GodotSharp", "Godot.Resource"))
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{
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string nativeTypeName = memberNamedType.GetGodotScriptNativeClassName()!;
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hint = PropertyHint.ResourceType;
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hintString = nativeTypeName;
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return true;
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}
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if (memberNamedType.InheritsFrom("GodotSharp", "Godot.Node"))
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{
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string nativeTypeName = memberNamedType.GetGodotScriptNativeClassName()!;
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hint = PropertyHint.NodeType;
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hintString = nativeTypeName;
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return true;
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}
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}
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static bool GetStringArrayEnumHint(VariantType elementVariantType,
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AttributeData exportAttr, out string? hintString)
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{
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var constructorArguments = exportAttr.ConstructorArguments;
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if (constructorArguments.Length > 0)
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{
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var presetHintValue = exportAttr.ConstructorArguments[0].Value;
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PropertyHint presetHint = presetHintValue switch
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{
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null => PropertyHint.None,
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int intValue => (PropertyHint)intValue,
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_ => (PropertyHint)(long)presetHintValue
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};
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if (presetHint == PropertyHint.Enum)
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{
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string? presetHintString = constructorArguments.Length > 1 ?
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exportAttr.ConstructorArguments[1].Value?.ToString() :
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null;
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hintString = (int)elementVariantType + "/" + (int)PropertyHint.Enum + ":";
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if (presetHintString != null)
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hintString += presetHintString;
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return true;
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}
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}
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hintString = null;
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return false;
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}
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if (!isTypeArgument && variantType == VariantType.Array)
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{
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var elementType = MarshalUtils.GetArrayElementType(type);
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if (elementType == null)
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return false; // Non-generic Array, so there's no hint to add
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var elementMarshalType = MarshalUtils.ConvertManagedTypeToMarshalType(elementType, typeCache)!.Value;
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var elementVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(elementMarshalType)!.Value;
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|
bool isPresetHint = false;
|
||
|
|
||
|
if (elementVariantType == VariantType.String)
|
||
|
isPresetHint = GetStringArrayEnumHint(elementVariantType, exportAttr, out hintString);
|
||
|
|
||
|
if (!isPresetHint)
|
||
|
{
|
||
|
bool hintRes = TryGetMemberExportHint(typeCache, elementType,
|
||
|
exportAttr, elementVariantType, isTypeArgument: true,
|
||
|
out var elementHint, out var elementHintString);
|
||
|
|
||
|
// Format: type/hint:hint_string
|
||
|
if (hintRes)
|
||
|
{
|
||
|
hintString = (int)elementVariantType + "/" + (int)elementHint + ":";
|
||
|
|
||
|
if (elementHintString != null)
|
||
|
hintString += elementHintString;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hintString = (int)elementVariantType + "/" + (int)PropertyHint.None + ":";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
hint = PropertyHint.TypeString;
|
||
|
|
||
|
return hintString != null;
|
||
|
}
|
||
|
|
||
|
if (!isTypeArgument && variantType == VariantType.PackedStringArray)
|
||
|
{
|
||
|
if (GetStringArrayEnumHint(VariantType.String, exportAttr, out hintString))
|
||
|
{
|
||
|
hint = PropertyHint.TypeString;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!isTypeArgument && variantType == VariantType.Dictionary)
|
||
|
{
|
||
|
// TODO: Dictionaries are not supported in the inspector
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
}
|