2021-09-14 13:05:54 +02:00
|
|
|
/*************************************************************************/
|
|
|
|
/* property_utils.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2022-01-03 21:27:34 +01:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2021-09-14 13:05:54 +02:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef PROPERTY_UTILS_H
|
|
|
|
#define PROPERTY_UTILS_H
|
|
|
|
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
#include "scene/resources/packed_scene.h"
|
|
|
|
|
|
|
|
class PropertyUtils {
|
|
|
|
public:
|
|
|
|
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
|
|
|
|
// Gets the most pure default value, the one that would be set when the node has just been instantiated
|
2021-12-11 14:03:48 +01:00
|
|
|
static Variant get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid = nullptr, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
|
2021-09-14 13:05:54 +02:00
|
|
|
|
|
|
|
// Gets the instance/inheritance states of this node, in order of precedence,
|
|
|
|
// that is, from the topmost (the most able to override values) to the lowermost
|
2022-11-16 00:13:39 +01:00
|
|
|
// (Note that in nested instantiation, the one with the greatest precedence is the furthest
|
2021-09-14 13:05:54 +02:00
|
|
|
// in the tree, since every owner found while traversing towards the root gets a chance
|
|
|
|
// to override property values.)
|
|
|
|
static Vector<SceneState::PackState> get_node_states_stack(const Node *p_node, const Node *p_owner = nullptr, bool *r_instantiated_by_owner = nullptr);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // PROPERTY_UTILS_H
|