virtualx-engine/tests/test_local_vector.h

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/*************************************************************************/
/* test_local_vector.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_LOCAL_VECTOR_H
#define TEST_LOCAL_VECTOR_H
#include "core/templates/local_vector.h"
#include "tests/test_macros.h"
namespace TestLocalVector {
TEST_CASE("[LocalVector] Push Back.") {
LocalVector<int> vector;
vector.push_back(0);
vector.push_back(1);
vector.push_back(2);
vector.push_back(3);
vector.push_back(4);
CHECK(vector[0] == 0);
CHECK(vector[1] == 1);
CHECK(vector[2] == 2);
CHECK(vector[3] == 3);
CHECK(vector[4] == 4);
}
TEST_CASE("[LocalVector] Find.") {
LocalVector<int> vector;
vector.push_back(3);
vector.push_back(1);
vector.push_back(4);
vector.push_back(0);
vector.push_back(2);
CHECK(vector[0] == 3);
CHECK(vector[1] == 1);
CHECK(vector[2] == 4);
CHECK(vector[3] == 0);
CHECK(vector[4] == 2);
CHECK(vector.find(0) == 3);
CHECK(vector.find(1) == 1);
CHECK(vector.find(2) == 4);
CHECK(vector.find(3) == 0);
CHECK(vector.find(4) == 2);
CHECK(vector.find(-1) == -1);
CHECK(vector.find(5) == -1);
}
TEST_CASE("[LocalVector] Remove.") {
LocalVector<int> vector;
vector.push_back(0);
vector.push_back(1);
vector.push_back(2);
vector.push_back(3);
vector.push_back(4);
vector.remove(0);
CHECK(vector[0] == 1);
CHECK(vector[1] == 2);
CHECK(vector[2] == 3);
CHECK(vector[3] == 4);
vector.remove(2);
CHECK(vector[0] == 1);
CHECK(vector[1] == 2);
CHECK(vector[2] == 4);
vector.remove(1);
CHECK(vector[0] == 1);
CHECK(vector[1] == 4);
vector.remove(0);
CHECK(vector[0] == 4);
}
TEST_CASE("[LocalVector] Remove Unordered.") {
LocalVector<int> vector;
vector.push_back(0);
vector.push_back(1);
vector.push_back(2);
vector.push_back(3);
vector.push_back(4);
CHECK(vector.size() == 5);
vector.remove_unordered(0);
CHECK(vector.size() == 4);
CHECK(vector.find(0) == -1);
CHECK(vector.find(1) != -1);
CHECK(vector.find(2) != -1);
CHECK(vector.find(3) != -1);
CHECK(vector.find(4) != -1);
// Now the vector is no more ordered.
vector.remove_unordered(vector.find(3));
CHECK(vector.size() == 3);
CHECK(vector.find(3) == -1);
CHECK(vector.find(1) != -1);
CHECK(vector.find(2) != -1);
CHECK(vector.find(4) != -1);
vector.remove_unordered(vector.find(2));
CHECK(vector.size() == 2);
CHECK(vector.find(2) == -1);
CHECK(vector.find(1) != -1);
CHECK(vector.find(4) != -1);
vector.remove_unordered(vector.find(4));
CHECK(vector.size() == 1);
CHECK(vector.find(4) == -1);
CHECK(vector.find(1) != -1);
// Remove the last one.
vector.remove_unordered(0);
CHECK(vector.is_empty());
CHECK(vector.size() == 0);
}
TEST_CASE("[LocalVector] Erase.") {
LocalVector<int> vector;
vector.push_back(1);
vector.push_back(3);
vector.push_back(0);
vector.push_back(2);
vector.push_back(4);
CHECK(vector.find(2) == 3);
vector.erase(2);
CHECK(vector.find(2) == -1);
CHECK(vector.size() == 4);
}
TEST_CASE("[LocalVector] Size / Resize / Reserve.") {
LocalVector<int> vector;
CHECK(vector.is_empty());
CHECK(vector.size() == 0);
CHECK(vector.get_capacity() == 0);
vector.resize(10);
CHECK(vector.size() == 10);
CHECK(vector.get_capacity() >= 10);
vector.resize(5);
CHECK(vector.size() == 5);
// Capacity is supposed to change only when the size increase.
CHECK(vector.get_capacity() >= 10);
vector.remove(0);
vector.remove(0);
vector.remove(0);
CHECK(vector.size() == 2);
// Capacity is supposed to change only when the size increase.
CHECK(vector.get_capacity() >= 10);
vector.reset();
CHECK(vector.size() == 0);
CHECK(vector.get_capacity() == 0);
vector.reserve(3);
CHECK(vector.is_empty());
CHECK(vector.size() == 0);
CHECK(vector.get_capacity() >= 3);
vector.push_back(0);
vector.push_back(0);
vector.push_back(0);
CHECK(vector.size() == 3);
CHECK(vector.get_capacity() >= 3);
vector.push_back(0);
CHECK(vector.size() == 4);
CHECK(vector.get_capacity() >= 4);
}
} // namespace TestLocalVector
#endif // TEST_LOCAL_VECTOR_H