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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "NavigationRegion3D" inherits= "Node3D" version= "4.0" >
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<brief_description >
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A region of the navigation map.
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</brief_description>
<description >
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A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource.
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Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin].
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "bake_navigation_mesh" >
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<return type= "void" />
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<description >
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Bakes the [NavigationMesh]. The baking is done in a separate thread because navigation baking is not a cheap operation. This can be done at runtime. When it is completed, it automatically sets the new [NavigationMesh].
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</description>
</method>
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</methods>
<members >
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<member name= "enabled" type= "bool" setter= "set_enabled" getter= "is_enabled" default= "true" >
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Determines if the [NavigationRegion3D] is enabled or disabled.
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</member>
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<member name= "layers" type= "int" setter= "set_layers" getter= "get_layers" default= "1" >
A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path].
</member>
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<member name= "navmesh" type= "NavigationMesh" setter= "set_navigation_mesh" getter= "get_navigation_mesh" >
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The [NavigationMesh] resource to use.
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</member>
</members>
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<signals >
<signal name= "bake_finished" >
<description >
Notifies when the navigation mesh bake operation is completed.
</description>
</signal>
<signal name= "navigation_mesh_changed" >
<description >
Notifies when the [NavigationMesh] has changed.
</description>
</signal>
</signals>
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<constants >
</constants>
</class>