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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualShaderNodeVectorClamp" inherits= "VisualShaderNode" version= "3.2" >
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<brief_description >
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Clamps a vector value within the visual shader graph.
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</brief_description>
<description >
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Constrains a value to lie between [code]min[/code] and [code]max[/code] values. The operation is performed on each component of the vector individually.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<constants >
</constants>
</class>