2021-02-13 13:08:08 +01:00
/*************************************************************************/
/* renderer_scene_sky_rd.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
2022-01-03 21:27:34 +01:00
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
2021-02-13 13:08:08 +01:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# ifndef RENDERING_SERVER_SCENE_SKY_RD_H
# define RENDERING_SERVER_SCENE_SKY_RD_H
# include "core/templates/rid_owner.h"
# include "servers/rendering/renderer_compositor.h"
2022-06-21 02:08:33 +02:00
# include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
2021-02-13 13:08:08 +01:00
# include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
# include "servers/rendering/renderer_rd/shaders/sky.glsl.gen.h"
2022-06-21 02:08:33 +02:00
# include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
2021-02-13 13:08:08 +01:00
# include "servers/rendering/renderer_scene_render.h"
# include "servers/rendering/rendering_device.h"
2022-06-21 02:08:33 +02:00
# include "servers/rendering/shader_compiler.h"
2021-02-13 13:08:08 +01:00
// Forward declare RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound
class RendererSceneRenderRD ;
class RendererSceneSkyRD {
public :
enum SkySet {
SKY_SET_UNIFORMS ,
SKY_SET_MATERIAL ,
SKY_SET_TEXTURES ,
SKY_SET_FOG ,
SKY_SET_MAX
} ;
2021-06-22 08:24:09 +02:00
// Skys need less info from Directional Lights than the normal shaders
struct SkyDirectionalLightData {
float direction [ 3 ] ;
float energy ;
float color [ 3 ] ;
float size ;
uint32_t enabled ;
uint32_t pad [ 3 ] ;
} ;
private :
2021-07-27 15:33:47 +02:00
RD : : DataFormat texture_format = RD : : DATA_FORMAT_R16G16B16A16_SFLOAT ;
2021-06-22 08:24:09 +02:00
RID index_buffer ;
RID index_array ;
2021-02-13 13:08:08 +01:00
enum SkyTextureSetVersion {
SKY_TEXTURE_SET_BACKGROUND ,
SKY_TEXTURE_SET_HALF_RES ,
SKY_TEXTURE_SET_QUARTER_RES ,
SKY_TEXTURE_SET_CUBEMAP ,
SKY_TEXTURE_SET_CUBEMAP_HALF_RES ,
SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES ,
SKY_TEXTURE_SET_MAX
} ;
enum SkyVersion {
SKY_VERSION_BACKGROUND ,
SKY_VERSION_HALF_RES ,
SKY_VERSION_QUARTER_RES ,
SKY_VERSION_CUBEMAP ,
SKY_VERSION_CUBEMAP_HALF_RES ,
SKY_VERSION_CUBEMAP_QUARTER_RES ,
2021-05-07 15:19:04 +02:00
SKY_VERSION_BACKGROUND_MULTIVIEW ,
SKY_VERSION_HALF_RES_MULTIVIEW ,
SKY_VERSION_QUARTER_RES_MULTIVIEW ,
2021-02-13 13:08:08 +01:00
SKY_VERSION_MAX
} ;
2021-06-22 08:24:09 +02:00
struct SkyPushConstant {
float orientation [ 12 ] ; // 48 - 48
float projections [ RendererSceneRender : : MAX_RENDER_VIEWS ] [ 4 ] ; // 2 x 16 - 80
float position [ 3 ] ; // 12 - 92
float multiplier ; // 4 - 96
float time ; // 4 - 100
2021-07-26 13:31:15 +02:00
float luminance_multiplier ; // 4 - 104
float pad [ 2 ] ; // 8 - 112 // Using pad to align on 16 bytes
2021-06-22 08:24:09 +02:00
// 128 is the max size of a push constant. We can replace "pad" but we can't add any more.
} ;
2022-03-21 12:25:25 +01:00
struct SkyShaderData : public RendererRD : : ShaderData {
2022-05-02 16:28:25 +02:00
bool valid = false ;
2021-06-22 08:24:09 +02:00
RID version ;
PipelineCacheRD pipelines [ SKY_VERSION_MAX ] ;
2022-05-13 15:04:37 +02:00
HashMap < StringName , ShaderLanguage : : ShaderNode : : Uniform > uniforms ;
2021-11-16 16:25:42 +01:00
Vector < ShaderCompiler : : GeneratedCode : : Texture > texture_uniforms ;
2021-06-22 08:24:09 +02:00
Vector < uint32_t > ubo_offsets ;
2022-05-02 16:28:25 +02:00
uint32_t ubo_size = 0 ;
2021-06-22 08:24:09 +02:00
String path ;
String code ;
2022-05-13 15:04:37 +02:00
HashMap < StringName , HashMap < int , RID > > default_texture_params ;
2021-06-22 08:24:09 +02:00
2022-05-02 16:28:25 +02:00
bool uses_time = false ;
bool uses_position = false ;
bool uses_half_res = false ;
bool uses_quarter_res = false ;
bool uses_light = false ;
2021-06-22 08:24:09 +02:00
virtual void set_code ( const String & p_Code ) ;
2021-10-17 13:38:26 +02:00
virtual void set_default_texture_param ( const StringName & p_name , RID p_texture , int p_index ) ;
2021-06-22 08:24:09 +02:00
virtual void get_param_list ( List < PropertyInfo > * p_param_list ) const ;
2022-03-21 12:25:25 +01:00
virtual void get_instance_param_list ( List < RendererMaterialStorage : : InstanceShaderParam > * p_param_list ) const ;
2021-06-22 08:24:09 +02:00
virtual bool is_param_texture ( const StringName & p_param ) const ;
virtual bool is_animated ( ) const ;
virtual bool casts_shadows ( ) const ;
virtual Variant get_default_parameter ( const StringName & p_parameter ) const ;
virtual RS : : ShaderNativeSourceCode get_native_source_code ( ) const ;
2022-05-02 16:28:25 +02:00
SkyShaderData ( ) { }
2021-06-22 08:24:09 +02:00
virtual ~ SkyShaderData ( ) ;
2021-02-13 13:08:08 +01:00
} ;
2021-07-26 13:31:15 +02:00
void _render_sky ( RD : : DrawListID p_list , float p_time , RID p_fb , PipelineCacheRD * p_pipeline , RID p_uniform_set , RID p_texture_set , uint32_t p_view_count , const CameraMatrix * p_projections , const Basis & p_orientation , float p_multiplier , const Vector3 & p_position , float p_luminance_multiplier ) ;
2021-06-22 08:24:09 +02:00
public :
2021-02-13 13:08:08 +01:00
struct SkySceneState {
struct UBO {
uint32_t volumetric_fog_enabled ;
float volumetric_fog_inv_length ;
float volumetric_fog_detail_spread ;
float fog_aerial_perspective ;
float fog_light_color [ 3 ] ;
float fog_sun_scatter ;
uint32_t fog_enabled ;
float fog_density ;
float z_far ;
uint32_t directional_light_count ;
} ;
UBO ubo ;
2022-04-04 15:06:57 +02:00
SkyDirectionalLightData * directional_lights = nullptr ;
SkyDirectionalLightData * last_frame_directional_lights = nullptr ;
2021-02-13 13:08:08 +01:00
uint32_t max_directional_lights ;
uint32_t last_frame_directional_light_count ;
RID directional_light_buffer ;
RID uniform_set ;
RID uniform_buffer ;
RID fog_uniform_set ;
RID default_fog_uniform_set ;
RID fog_shader ;
RID fog_material ;
RID fog_only_texture_uniform_set ;
} sky_scene_state ;
struct ReflectionData {
struct Layer {
struct Mipmap {
RID framebuffers [ 6 ] ;
RID views [ 6 ] ;
Size2i size ;
} ;
Vector < Mipmap > mipmaps ; //per-face view
Vector < RID > views ; // per-cubemap view
} ;
struct DownsampleLayer {
struct Mipmap {
RID view ;
Size2i size ;
2021-07-27 15:33:47 +02:00
// for mobile only
RID views [ 6 ] ;
RID framebuffers [ 6 ] ;
2021-02-13 13:08:08 +01:00
} ;
Vector < Mipmap > mipmaps ;
} ;
RID radiance_base_cubemap ; //cubemap for first layer, first cubemap
RID downsampled_radiance_cubemap ;
DownsampleLayer downsampled_layer ;
RID coefficient_buffer ;
bool dirty = true ;
Vector < Layer > layers ;
void clear_reflection_data ( ) ;
2022-06-21 02:08:33 +02:00
void update_reflection_data ( int p_size , int p_mipmaps , bool p_use_array , RID p_base_cube , int p_base_layer , bool p_low_quality , int p_roughness_layers , RD : : DataFormat p_texture_format ) ;
void create_reflection_fast_filter ( bool p_use_arrays ) ;
void create_reflection_importance_sample ( bool p_use_arrays , int p_cube_side , int p_base_layer , uint32_t p_sky_ggx_samples_quality ) ;
void update_reflection_mipmaps ( int p_start , int p_end ) ;
2021-02-13 13:08:08 +01:00
} ;
/* Sky shader */
struct SkyShader {
SkyShaderRD shader ;
2021-11-16 16:25:42 +01:00
ShaderCompiler compiler ;
2021-02-13 13:08:08 +01:00
RID default_shader ;
RID default_material ;
RID default_shader_rd ;
} sky_shader ;
2022-03-21 12:25:25 +01:00
struct SkyMaterialData : public RendererRD : : MaterialData {
2022-04-04 15:06:57 +02:00
SkyShaderData * shader_data = nullptr ;
2021-02-13 13:08:08 +01:00
RID uniform_set ;
bool uniform_set_updated ;
virtual void set_render_priority ( int p_priority ) { }
virtual void set_next_pass ( RID p_pass ) { }
2022-05-13 15:04:37 +02:00
virtual bool update_parameters ( const HashMap < StringName , Variant > & p_parameters , bool p_uniform_dirty , bool p_textures_dirty ) ;
2021-02-13 13:08:08 +01:00
virtual ~ SkyMaterialData ( ) ;
} ;
struct Sky {
RID radiance ;
RID half_res_pass ;
RID half_res_framebuffer ;
RID quarter_res_pass ;
RID quarter_res_framebuffer ;
Size2i screen_size ;
RID texture_uniform_sets [ SKY_TEXTURE_SET_MAX ] ;
RID uniform_set ;
RID material ;
RID uniform_buffer ;
int radiance_size = 256 ;
2022-02-18 08:13:10 +01:00
RS : : SkyMode mode = RS : : SKY_MODE_AUTOMATIC ;
2021-02-13 13:08:08 +01:00
ReflectionData reflection ;
bool dirty = false ;
int processing_layer = 0 ;
Sky * dirty_list = nullptr ;
//State to track when radiance cubemap needs updating
2022-04-04 15:06:57 +02:00
SkyMaterialData * prev_material = nullptr ;
2021-02-13 13:08:08 +01:00
Vector3 prev_position ;
float prev_time ;
2022-06-21 02:08:33 +02:00
void free ( ) ;
2021-02-13 13:08:08 +01:00
2022-06-21 02:08:33 +02:00
RID get_textures ( SkyTextureSetVersion p_version , RID p_default_shader_rd ) ;
2021-02-13 13:08:08 +01:00
bool set_radiance_size ( int p_radiance_size ) ;
bool set_mode ( RS : : SkyMode p_mode ) ;
bool set_material ( RID p_material ) ;
2022-04-29 09:10:54 +02:00
Ref < Image > bake_panorama ( float p_energy , int p_roughness_layers , const Size2i & p_size ) ;
2021-02-13 13:08:08 +01:00
} ;
uint32_t sky_ggx_samples_quality ;
bool sky_use_cubemap_array ;
Sky * dirty_sky_list = nullptr ;
mutable RID_Owner < Sky , true > sky_owner ;
int roughness_layers ;
2022-03-21 12:25:25 +01:00
RendererRD : : ShaderData * _create_sky_shader_func ( ) ;
static RendererRD : : ShaderData * _create_sky_shader_funcs ( ) ;
2021-02-13 13:08:08 +01:00
2022-03-21 12:25:25 +01:00
RendererRD : : MaterialData * _create_sky_material_func ( SkyShaderData * p_shader ) ;
static RendererRD : : MaterialData * _create_sky_material_funcs ( RendererRD : : ShaderData * p_shader ) ;
2021-02-13 13:08:08 +01:00
RendererSceneSkyRD ( ) ;
2022-06-21 02:08:33 +02:00
void init ( ) ;
2021-07-27 15:33:47 +02:00
void set_texture_format ( RD : : DataFormat p_texture_format ) ;
2021-06-22 08:24:09 +02:00
~ RendererSceneSkyRD ( ) ;
2021-02-13 13:08:08 +01:00
2022-01-24 00:06:49 +01:00
void setup ( RendererSceneEnvironmentRD * p_env , RID p_render_buffers , const PagedArray < RID > & p_lights , const CameraMatrix & p_projection , const Transform3D & p_transform , const Size2i p_screen_size , RendererSceneRenderRD * p_scene_render ) ;
2021-07-26 13:31:15 +02:00
void update ( RendererSceneEnvironmentRD * p_env , const CameraMatrix & p_projection , const Transform3D & p_transform , double p_time , float p_luminance_multiplier = 1.0 ) ;
void draw ( RendererSceneEnvironmentRD * p_env , bool p_can_continue_color , bool p_can_continue_depth , RID p_fb , uint32_t p_view_count , const CameraMatrix * p_projections , const Transform3D & p_transform , double p_time ) ; // only called by clustered renderer
void update_res_buffers ( RendererSceneEnvironmentRD * p_env , uint32_t p_view_count , const CameraMatrix * p_projections , const Transform3D & p_transform , double p_time , float p_luminance_multiplier = 1.0 ) ;
void draw ( RD : : DrawListID p_draw_list , RendererSceneEnvironmentRD * p_env , RID p_fb , uint32_t p_view_count , const CameraMatrix * p_projections , const Transform3D & p_transform , double p_time , float p_luminance_multiplier = 1.0 ) ;
2021-02-13 13:08:08 +01:00
void invalidate_sky ( Sky * p_sky ) ;
void update_dirty_skys ( ) ;
RID sky_get_material ( RID p_sky ) const ;
RID allocate_sky_rid ( ) ;
void initialize_sky_rid ( RID p_rid ) ;
Sky * get_sky ( RID p_sky ) const ;
void free_sky ( RID p_sky ) ;
void sky_set_radiance_size ( RID p_sky , int p_radiance_size ) ;
void sky_set_mode ( RID p_sky , RS : : SkyMode p_mode ) ;
void sky_set_material ( RID p_sky , RID p_material ) ;
Ref < Image > sky_bake_panorama ( RID p_sky , float p_energy , bool p_bake_irradiance , const Size2i & p_size ) ;
RID sky_get_radiance_texture_rd ( RID p_sky ) const ;
} ;
# endif /* RENDERING_SERVER_SCENE_SKY_RD_H */