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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualShaderNodeUniform" inherits= "VisualShaderNode" version= "3.4" >
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<brief_description >
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A base type for the uniforms within the visual shader graph.
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</brief_description>
<description >
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A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "uniform_name" type= "String" setter= "set_uniform_name" getter= "get_uniform_name" default= """" >
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Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties.
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</member>
</members>
<constants >
</constants>
</class>