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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorSpinSlider" inherits= "Range" version= "4.0" >
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<brief_description >
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Godot editor's control for editing numeric values.
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</brief_description>
<description >
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This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
<member name= "flat" type= "bool" setter= "set_flat" getter= "is_flat" default= "false" >
</member>
<member name= "focus_mode" type= "int" setter= "set_focus_mode" getter= "get_focus_mode" override= "true" enum= "Control.FocusMode" default= "2" />
<member name= "label" type= "String" setter= "set_label" getter= "get_label" default= """" >
</member>
<member name= "read_only" type= "bool" setter= "set_read_only" getter= "is_read_only" default= "false" >
</member>
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
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<member name= "suffix" type= "String" setter= "set_suffix" getter= "get_suffix" default= """" >
The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed.
</member>
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</members>
<constants >
</constants>
</class>