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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GrooveJoint2D" inherits= "Joint2D" category= "Core" version= "3.2" >
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<brief_description >
Groove constraint for 2D physics.
</brief_description>
<description >
Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "initial_offset" type= "float" setter= "set_initial_offset" getter= "get_initial_offset" default= "25.0" >
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The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove).
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</member>
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<member name= "length" type= "float" setter= "set_length" getter= "get_length" default= "50.0" >
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The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis.
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</member>
</members>
<constants >
</constants>
</class>