105 lines
3.5 KiB
C
105 lines
3.5 KiB
C
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/*************************************************************************/
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/* physics_joint.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PHYSICS_JOINT_H
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#define PHYSICS_JOINT_H
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#include "scene/3d/spatial.h"
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#include "scene/3d/physics_body.h"
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#if 0
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class PhysicsJoint : public Spatial {
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OBJ_TYPE(PhysicsJoint,Spatial);
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OBJ_CATEGORY("3D Physics Nodes");
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NodePath body_A;
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NodePath body_B;
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bool active;
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bool no_collision;
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RID indicator_instance;
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RID _get_visual_instance_rid() const;
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protected:
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RID joint;
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RID indicator;
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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void _notification(int p_what);
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static void _bind_methods();
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virtual RID create(PhysicsBody*A,PhysicsBody*B)=0;
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virtual void _update_indicator()=0;
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void _disconnect();
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void _connect();
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public:
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void set_body_A(const NodePath& p_path);
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void set_body_B(const NodePath& p_path);
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NodePath get_body_A() const;
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NodePath get_body_B() const;
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void set_active(bool p_active);
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bool is_active() const;
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void set_disable_collision(bool p_active);
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bool has_disable_collision() const;
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void reconnect();
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RID get_rid();
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PhysicsJoint();
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~PhysicsJoint();
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};
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class PhysicsJointPin : public PhysicsJoint {
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OBJ_TYPE( PhysicsJointPin, PhysicsJoint );
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protected:
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virtual void _update_indicator();
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virtual RID create(PhysicsBody*A,PhysicsBody*B);
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public:
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PhysicsJointPin();
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};
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#endif // PHYSICS_JOINT_H
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#endif
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