2019-06-11 15:31:23 +02:00
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/*************************************************************************/
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/* audio_effect_spectrum_analyzer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2021-01-01 20:13:46 +01:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2019-06-11 15:31:23 +02:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2019-04-10 17:57:03 +02:00
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#include "audio_effect_spectrum_analyzer.h"
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#include "servers/audio_server.h"
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static void smbFft(float *fftBuffer, long fftFrameSize, long sign)
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/*
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FFT routine, (C)1996 S.M.Bernsee. Sign = -1 is FFT, 1 is iFFT (inverse)
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Fills fftBuffer[0...2*fftFrameSize-1] with the Fourier transform of the
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time domain data in fftBuffer[0...2*fftFrameSize-1]. The FFT array takes
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and returns the cosine and sine parts in an interleaved manner, ie.
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fftBuffer[0] = cosPart[0], fftBuffer[1] = sinPart[0], asf. fftFrameSize
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must be a power of 2. It expects a complex input signal (see footnote 2),
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ie. when working with 'common' audio signals our input signal has to be
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passed as {in[0],0.,in[1],0.,in[2],0.,...} asf. In that case, the transform
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of the frequencies of interest is in fftBuffer[0...fftFrameSize].
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*/
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{
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float wr, wi, arg, *p1, *p2, temp;
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float tr, ti, ur, ui, *p1r, *p1i, *p2r, *p2i;
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long i, bitm, j, le, le2, k;
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for (i = 2; i < 2 * fftFrameSize - 2; i += 2) {
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for (bitm = 2, j = 0; bitm < 2 * fftFrameSize; bitm <<= 1) {
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2020-05-14 16:41:43 +02:00
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if (i & bitm) {
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2020-05-10 12:56:01 +02:00
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j++;
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2020-05-14 16:41:43 +02:00
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}
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2019-04-10 17:57:03 +02:00
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j <<= 1;
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}
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if (i < j) {
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p1 = fftBuffer + i;
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p2 = fftBuffer + j;
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temp = *p1;
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*(p1++) = *p2;
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*(p2++) = temp;
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temp = *p1;
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*p1 = *p2;
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*p2 = temp;
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}
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}
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for (k = 0, le = 2; k < (long)(log((double)fftFrameSize) / log(2.) + .5); k++) {
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le <<= 1;
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le2 = le >> 1;
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ur = 1.0;
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ui = 0.0;
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arg = Math_PI / (le2 >> 1);
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wr = cos(arg);
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wi = sign * sin(arg);
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for (j = 0; j < le2; j += 2) {
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p1r = fftBuffer + j;
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p1i = p1r + 1;
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p2r = p1r + le2;
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p2i = p2r + 1;
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for (i = j; i < 2 * fftFrameSize; i += le) {
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tr = *p2r * ur - *p2i * ui;
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ti = *p2r * ui + *p2i * ur;
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*p2r = *p1r - tr;
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*p2i = *p1i - ti;
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*p1r += tr;
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*p1i += ti;
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p1r += le;
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p1i += le;
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p2r += le;
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p2i += le;
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}
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tr = ur * wr - ui * wi;
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ui = ur * wi + ui * wr;
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ur = tr;
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}
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}
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}
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2020-05-14 14:29:06 +02:00
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2019-04-10 17:57:03 +02:00
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void AudioEffectSpectrumAnalyzerInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
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uint64_t time = OS::get_singleton()->get_ticks_usec();
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//copy everything over first, since this only really does capture
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for (int i = 0; i < p_frame_count; i++) {
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p_dst_frames[i] = p_src_frames[i];
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}
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//capture spectrum
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while (p_frame_count) {
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int to_fill = fft_size * 2 - temporal_fft_pos;
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to_fill = MIN(to_fill, p_frame_count);
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2020-04-03 11:50:40 +02:00
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const double to_fill_step = Math_TAU / (double)fft_size;
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2019-04-10 17:57:03 +02:00
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float *fftw = temporal_fft.ptrw();
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for (int i = 0; i < to_fill; i++) { //left and right buffers
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2020-04-03 11:50:40 +02:00
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float window = -0.5 * Math::cos(to_fill_step * (double)temporal_fft_pos) + 0.5;
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2020-10-15 01:57:17 +02:00
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fftw[temporal_fft_pos * 2] = window * p_src_frames->l;
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fftw[temporal_fft_pos * 2 + 1] = 0;
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fftw[(temporal_fft_pos + fft_size * 2) * 2] = window * p_src_frames->r;
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fftw[(temporal_fft_pos + fft_size * 2) * 2 + 1] = 0;
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++p_src_frames;
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++temporal_fft_pos;
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2019-04-10 17:57:03 +02:00
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}
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p_frame_count -= to_fill;
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if (temporal_fft_pos == fft_size * 2) {
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//time to do a FFT
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smbFft(fftw, fft_size * 2, -1);
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smbFft(fftw + fft_size * 4, fft_size * 2, -1);
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int next = (fft_pos + 1) % fft_count;
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AudioFrame *hw = (AudioFrame *)fft_history[next].ptr(); //do not use write, avoid cow
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for (int i = 0; i < fft_size; i++) {
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//abs(vec)/fft_size normalizes each frequency
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2020-10-15 01:57:17 +02:00
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hw[i].l = Vector2(fftw[i * 2], fftw[i * 2 + 1]).length() / float(fft_size);
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hw[i].r = Vector2(fftw[fft_size * 4 + i * 2], fftw[fft_size * 4 + i * 2 + 1]).length() / float(fft_size);
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2019-04-10 17:57:03 +02:00
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}
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fft_pos = next; //swap
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temporal_fft_pos = 0;
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}
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}
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//determine time of capture
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2019-05-19 12:34:40 +02:00
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double remainer_sec = (temporal_fft_pos / mix_rate); //subtract remainder from mix time
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2019-04-10 17:57:03 +02:00
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last_fft_time = time - uint64_t(remainer_sec * 1000000.0);
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}
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void AudioEffectSpectrumAnalyzerInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_magnitude_for_frequency_range", "from_hz", "to_hz", "mode"), &AudioEffectSpectrumAnalyzerInstance::get_magnitude_for_frequency_range, DEFVAL(MAGNITUDE_MAX));
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BIND_ENUM_CONSTANT(MAGNITUDE_AVERAGE);
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BIND_ENUM_CONSTANT(MAGNITUDE_MAX);
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}
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Vector2 AudioEffectSpectrumAnalyzerInstance::get_magnitude_for_frequency_range(float p_begin, float p_end, MagnitudeMode p_mode) const {
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if (last_fft_time == 0) {
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return Vector2();
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}
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uint64_t time = OS::get_singleton()->get_ticks_usec();
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float diff = double(time - last_fft_time) / 1000000.0 + base->get_tap_back_pos();
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2019-04-27 17:22:47 +02:00
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diff -= AudioServer::get_singleton()->get_output_latency();
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2019-04-10 17:57:03 +02:00
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float fft_time_size = float(fft_size) / mix_rate;
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int fft_index = fft_pos;
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while (diff > fft_time_size) {
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diff -= fft_time_size;
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fft_index -= 1;
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if (fft_index < 0) {
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fft_index = fft_count - 1;
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}
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}
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int begin_pos = p_begin * fft_size / (mix_rate * 0.5);
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int end_pos = p_end * fft_size / (mix_rate * 0.5);
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begin_pos = CLAMP(begin_pos, 0, fft_size - 1);
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end_pos = CLAMP(end_pos, 0, fft_size - 1);
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if (begin_pos > end_pos) {
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SWAP(begin_pos, end_pos);
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}
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const AudioFrame *r = fft_history[fft_index].ptr();
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if (p_mode == MAGNITUDE_AVERAGE) {
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Vector2 avg;
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for (int i = begin_pos; i <= end_pos; i++) {
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avg += Vector2(r[i]);
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}
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avg /= float(end_pos - begin_pos + 1);
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return avg;
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} else {
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Vector2 max;
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for (int i = begin_pos; i <= end_pos; i++) {
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max.x = MAX(max.x, r[i].l);
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2019-05-20 23:51:01 +02:00
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max.y = MAX(max.y, r[i].r);
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2019-04-10 17:57:03 +02:00
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}
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return max;
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}
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}
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2021-06-18 00:03:09 +02:00
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Ref<AudioEffectInstance> AudioEffectSpectrumAnalyzer::instantiate() {
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2019-04-10 17:57:03 +02:00
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Ref<AudioEffectSpectrumAnalyzerInstance> ins;
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2021-06-18 00:03:09 +02:00
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ins.instantiate();
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2019-04-10 17:57:03 +02:00
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ins->base = Ref<AudioEffectSpectrumAnalyzer>(this);
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static const int fft_sizes[FFT_SIZE_MAX] = { 256, 512, 1024, 2048, 4096 };
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ins->fft_size = fft_sizes[fft_size];
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ins->mix_rate = AudioServer::get_singleton()->get_mix_rate();
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ins->fft_count = (buffer_length / (float(ins->fft_size) / ins->mix_rate)) + 1;
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ins->fft_pos = 0;
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ins->last_fft_time = 0;
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ins->fft_history.resize(ins->fft_count);
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ins->temporal_fft.resize(ins->fft_size * 8); //x2 stereo, x2 amount of samples for freqs, x2 for input
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ins->temporal_fft_pos = 0;
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for (int i = 0; i < ins->fft_count; i++) {
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ins->fft_history.write[i].resize(ins->fft_size); //only magnitude matters
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for (int j = 0; j < ins->fft_size; j++) {
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ins->fft_history.write[i].write[j] = AudioFrame(0, 0);
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}
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}
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return ins;
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}
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2019-06-26 15:08:25 +02:00
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void AudioEffectSpectrumAnalyzer::set_buffer_length(float p_seconds) {
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buffer_length = p_seconds;
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2019-04-10 17:57:03 +02:00
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}
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float AudioEffectSpectrumAnalyzer::get_buffer_length() const {
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return buffer_length;
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}
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void AudioEffectSpectrumAnalyzer::set_tap_back_pos(float p_seconds) {
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tapback_pos = p_seconds;
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}
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float AudioEffectSpectrumAnalyzer::get_tap_back_pos() const {
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return tapback_pos;
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}
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2021-05-13 02:42:49 +02:00
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void AudioEffectSpectrumAnalyzer::set_fft_size(FFTSize p_fft_size) {
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2019-04-10 17:57:03 +02:00
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ERR_FAIL_INDEX(p_fft_size, FFT_SIZE_MAX);
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fft_size = p_fft_size;
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}
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2021-05-13 02:42:49 +02:00
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AudioEffectSpectrumAnalyzer::FFTSize AudioEffectSpectrumAnalyzer::get_fft_size() const {
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2019-04-10 17:57:03 +02:00
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return fft_size;
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}
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void AudioEffectSpectrumAnalyzer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_buffer_length", "seconds"), &AudioEffectSpectrumAnalyzer::set_buffer_length);
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ClassDB::bind_method(D_METHOD("get_buffer_length"), &AudioEffectSpectrumAnalyzer::get_buffer_length);
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ClassDB::bind_method(D_METHOD("set_tap_back_pos", "seconds"), &AudioEffectSpectrumAnalyzer::set_tap_back_pos);
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ClassDB::bind_method(D_METHOD("get_tap_back_pos"), &AudioEffectSpectrumAnalyzer::get_tap_back_pos);
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ClassDB::bind_method(D_METHOD("set_fft_size", "size"), &AudioEffectSpectrumAnalyzer::set_fft_size);
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ClassDB::bind_method(D_METHOD("get_fft_size"), &AudioEffectSpectrumAnalyzer::get_fft_size);
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_buffer_length", "get_buffer_length");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap_back_pos", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_tap_back_pos", "get_tap_back_pos");
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2019-04-10 17:57:03 +02:00
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ADD_PROPERTY(PropertyInfo(Variant::INT, "fft_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_fft_size", "get_fft_size");
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2019-04-16 18:00:06 +02:00
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BIND_ENUM_CONSTANT(FFT_SIZE_256);
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BIND_ENUM_CONSTANT(FFT_SIZE_512);
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BIND_ENUM_CONSTANT(FFT_SIZE_1024);
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BIND_ENUM_CONSTANT(FFT_SIZE_2048);
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BIND_ENUM_CONSTANT(FFT_SIZE_4096);
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BIND_ENUM_CONSTANT(FFT_SIZE_MAX);
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2019-04-10 17:57:03 +02:00
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}
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AudioEffectSpectrumAnalyzer::AudioEffectSpectrumAnalyzer() {
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buffer_length = 2;
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tapback_pos = 0.01;
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fft_size = FFT_SIZE_1024;
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}
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