virtualx-engine/editor/plugins/tiles/tile_data_editors.h

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/**************************************************************************/
/* tile_data_editors.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TILE_DATA_EDITORS_H
#define TILE_DATA_EDITORS_H
#include "tile_atlas_view.h"
#include "editor/editor_properties.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/box_container.h"
#include "scene/gui/panel_container.h"
class Label;
class MenuButton;
class SpinBox;
class EditorUndoRedoManager;
class TileDataEditor : public VBoxContainer {
GDCLASS(TileDataEditor, VBoxContainer);
private:
bool _tile_set_changed_update_needed = false;
void _tile_set_changed_plan_update();
void _tile_set_changed_deferred_update();
protected:
Ref<TileSet> tile_set;
TileData *_get_tile_data(TileMapCell p_cell);
virtual void _tile_set_changed(){};
static void _bind_methods();
public:
void set_tile_set(Ref<TileSet> p_tile_set);
// Input to handle painting.
virtual Control *get_toolbar() { return nullptr; };
virtual void forward_draw_over_atlas(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform){};
virtual void forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform){};
virtual void forward_painting_atlas_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event){};
virtual void forward_painting_alternatives_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event){};
// Used to draw the tile data property value over a tile.
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false){};
};
class DummyObject : public Object {
GDCLASS(DummyObject, Object)
private:
HashMap<String, Variant> properties;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
public:
bool has_dummy_property(const StringName &p_name);
void add_dummy_property(const StringName &p_name);
void remove_dummy_property(const StringName &p_name);
void clear_dummy_properties();
};
class GenericTilePolygonEditor : public VBoxContainer {
GDCLASS(GenericTilePolygonEditor, VBoxContainer);
private:
Ref<TileSet> tile_set;
LocalVector<Vector<Point2>> polygons;
bool multiple_polygon_mode = false;
bool use_undo_redo = true;
// UI
int hovered_polygon_index = -1;
int hovered_point_index = -1;
int hovered_segment_index = -1;
Vector2 hovered_segment_point;
enum DragType {
DRAG_TYPE_NONE,
DRAG_TYPE_DRAG_POINT,
DRAG_TYPE_CREATE_POINT,
DRAG_TYPE_PAN,
};
DragType drag_type = DRAG_TYPE_NONE;
int drag_polygon_index = 0;
int drag_point_index = 0;
Vector2 drag_last_pos;
PackedVector2Array drag_old_polygon;
HBoxContainer *toolbar = nullptr;
Ref<ButtonGroup> tools_button_group;
Button *button_expand = nullptr;
Button *button_create = nullptr;
Button *button_edit = nullptr;
Button *button_delete = nullptr;
MenuButton *button_advanced_menu = nullptr;
enum Snap {
SNAP_NONE,
SNAP_HALF_PIXEL,
SNAP_GRID,
};
int current_snap_option = SNAP_HALF_PIXEL;
MenuButton *button_pixel_snap = nullptr;
SpinBox *snap_subdivision = nullptr;
Vector<Point2> in_creation_polygon;
Panel *panel = nullptr;
Control *base_control = nullptr;
EditorZoomWidget *editor_zoom_widget = nullptr;
Button *button_center_view = nullptr;
Vector2 panning;
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bool initializing = true;
Ref<Texture2D> background_texture;
Rect2 background_region;
Vector2 background_offset;
bool background_h_flip = false;
bool background_v_flip = false;
bool background_transpose = false;
Color background_modulate;
Color polygon_color = Color(1.0, 0.0, 0.0);
enum AdvancedMenuOption {
RESET_TO_DEFAULT_TILE,
CLEAR_TILE,
ROTATE_RIGHT,
ROTATE_LEFT,
FLIP_HORIZONTALLY,
FLIP_VERTICALLY,
};
void _base_control_draw();
void _zoom_changed();
void _advanced_menu_item_pressed(int p_item_pressed);
void _center_view();
void _base_control_gui_input(Ref<InputEvent> p_event);
void _set_snap_option(int p_index);
void _store_snap_options();
void _toggle_expand(bool p_expand);
void _snap_to_tile_shape(Point2 &r_point, float &r_current_snapped_dist, float p_snap_dist);
void _snap_point(Point2 &r_point);
void _grab_polygon_point(Vector2 p_pos, const Transform2D &p_polygon_xform, int &r_polygon_index, int &r_point_index);
void _grab_polygon_segment_point(Vector2 p_pos, const Transform2D &p_polygon_xform, int &r_polygon_index, int &r_segment_index, Vector2 &r_point);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_use_undo_redo(bool p_use_undo_redo);
void set_tile_set(Ref<TileSet> p_tile_set);
void set_background(Ref<Texture2D> p_texture, Rect2 p_region = Rect2(), Vector2 p_offset = Vector2(), bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, Color p_modulate = Color(1.0, 1.0, 1.0, 0.0));
int get_polygon_count();
int add_polygon(const Vector<Point2> &p_polygon, int p_index = -1);
void remove_polygon(int p_index);
void clear_polygons();
void set_polygon(int p_polygon_index, const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon(int p_polygon_index);
void set_polygons_color(Color p_color);
void set_multiple_polygon_mode(bool p_multiple_polygon_mode);
GenericTilePolygonEditor();
};
class TileDataDefaultEditor : public TileDataEditor {
GDCLASS(TileDataDefaultEditor, TileDataEditor);
private:
// Toolbar
HBoxContainer *toolbar = memnew(HBoxContainer);
Button *picker_button = nullptr;
// UI
Ref<Texture2D> tile_bool_checked;
Ref<Texture2D> tile_bool_unchecked;
Label *label = nullptr;
EditorProperty *property_editor = nullptr;
// Painting state.
enum DragType {
DRAG_TYPE_NONE = 0,
DRAG_TYPE_PAINT,
DRAG_TYPE_PAINT_RECT,
};
DragType drag_type = DRAG_TYPE_NONE;
Vector2 drag_start_pos;
Vector2 drag_last_pos;
HashMap<TileMapCell, Variant, TileMapCell> drag_modified;
Variant drag_painted_value;
void _property_value_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field);
protected:
DummyObject *dummy_object = memnew(DummyObject);
StringName type;
String property;
Variant::Type property_type;
void _notification(int p_what);
virtual Variant _get_painted_value();
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile);
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, const Variant &p_value);
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile);
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, const HashMap<TileMapCell, Variant, TileMapCell> &p_previous_values, const Variant &p_new_value);
public:
virtual Control *get_toolbar() override { return toolbar; };
virtual void forward_draw_over_atlas(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) override;
virtual void forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) override;
virtual void forward_painting_atlas_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) override;
virtual void forward_painting_alternatives_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) override;
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
void setup_property_editor(Variant::Type p_type, const String &p_property, const String &p_label = "", const Variant &p_default_value = Variant());
Variant::Type get_property_type();
TileDataDefaultEditor();
~TileDataDefaultEditor();
};
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class TileDataTextureOriginEditor : public TileDataDefaultEditor {
GDCLASS(TileDataTextureOriginEditor, TileDataDefaultEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
};
class TileDataPositionEditor : public TileDataDefaultEditor {
GDCLASS(TileDataPositionEditor, TileDataDefaultEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
};
class TileDataYSortEditor : public TileDataDefaultEditor {
GDCLASS(TileDataYSortEditor, TileDataDefaultEditor);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
};
class TileDataOcclusionShapeEditor : public TileDataDefaultEditor {
GDCLASS(TileDataOcclusionShapeEditor, TileDataDefaultEditor);
private:
int occlusion_layer = -1;
// UI
GenericTilePolygonEditor *polygon_editor = nullptr;
void _polygon_changed(const PackedVector2Array &p_polygon);
virtual Variant _get_painted_value() override;
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, const Variant &p_value) override;
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, const HashMap<TileMapCell, Variant, TileMapCell> &p_previous_values, const Variant &p_new_value) override;
protected:
virtual void _tile_set_changed() override;
void _notification(int p_what);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
void set_occlusion_layer(int p_occlusion_layer) { occlusion_layer = p_occlusion_layer; }
TileDataOcclusionShapeEditor();
};
class TileDataCollisionEditor : public TileDataDefaultEditor {
GDCLASS(TileDataCollisionEditor, TileDataDefaultEditor);
int physics_layer = -1;
// UI
GenericTilePolygonEditor *polygon_editor = nullptr;
DummyObject *dummy_object = memnew(DummyObject);
HashMap<StringName, EditorProperty *> property_editors;
void _property_value_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field);
void _property_selected(const StringName &p_path, int p_focusable);
void _polygons_changed();
virtual Variant _get_painted_value() override;
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, const Variant &p_value) override;
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, const HashMap<TileMapCell, Variant, TileMapCell> &p_previous_values, const Variant &p_new_value) override;
protected:
virtual void _tile_set_changed() override;
void _notification(int p_what);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
void set_physics_layer(int p_physics_layer) { physics_layer = p_physics_layer; }
TileDataCollisionEditor();
~TileDataCollisionEditor();
};
class TileDataTerrainsEditor : public TileDataEditor {
GDCLASS(TileDataTerrainsEditor, TileDataEditor);
private:
// Toolbar
HBoxContainer *toolbar = memnew(HBoxContainer);
Button *picker_button = nullptr;
// Painting state.
enum DragType {
DRAG_TYPE_NONE = 0,
DRAG_TYPE_PAINT_TERRAIN_SET,
DRAG_TYPE_PAINT_TERRAIN_SET_RECT,
DRAG_TYPE_PAINT_TERRAIN_BITS,
DRAG_TYPE_PAINT_TERRAIN_BITS_RECT,
};
DragType drag_type = DRAG_TYPE_NONE;
Vector2 drag_start_pos;
Vector2 drag_last_pos;
HashMap<TileMapCell, Variant, TileMapCell> drag_modified;
Variant drag_painted_value;
// UI
Label *label = nullptr;
DummyObject *dummy_object = memnew(DummyObject);
EditorPropertyEnum *terrain_set_property_editor = nullptr;
EditorPropertyEnum *terrain_property_editor = nullptr;
void _property_value_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field);
void _update_terrain_selector();
protected:
virtual void _tile_set_changed() override;
void _notification(int p_what);
public:
virtual Control *get_toolbar() override { return toolbar; };
virtual void forward_draw_over_atlas(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) override;
virtual void forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) override;
virtual void forward_painting_atlas_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) override;
virtual void forward_painting_alternatives_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) override;
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
TileDataTerrainsEditor();
~TileDataTerrainsEditor();
};
class TileDataNavigationEditor : public TileDataDefaultEditor {
GDCLASS(TileDataNavigationEditor, TileDataDefaultEditor);
private:
int navigation_layer = -1;
PackedVector2Array navigation_polygon;
// UI
GenericTilePolygonEditor *polygon_editor = nullptr;
void _polygon_changed(const PackedVector2Array &p_polygon);
virtual Variant _get_painted_value() override;
virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, const Variant &p_value) override;
virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, const HashMap<TileMapCell, Variant, TileMapCell> &p_previous_values, const Variant &p_new_value) override;
protected:
virtual void _tile_set_changed() override;
void _notification(int p_what);
public:
virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
void set_navigation_layer(int p_navigation_layer) { navigation_layer = p_navigation_layer; }
TileDataNavigationEditor();
};
#endif // TILE_DATA_EDITORS_H