2017-11-04 20:52:59 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* godot_ray_world_algorithm.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2018-01-05 00:50:27 +01:00
|
|
|
/* https://godotengine.org */
|
2017-11-04 20:52:59 +01:00
|
|
|
/*************************************************************************/
|
2019-01-01 12:53:14 +01:00
|
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
2017-11-04 20:52:59 +01:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#include "godot_ray_world_algorithm.h"
|
2018-01-05 00:50:27 +01:00
|
|
|
|
2017-11-04 20:52:59 +01:00
|
|
|
#include "btRayShape.h"
|
|
|
|
#include "collision_object_bullet.h"
|
|
|
|
|
2018-01-05 00:50:27 +01:00
|
|
|
#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
|
|
|
|
|
|
|
|
/**
|
|
|
|
@author AndreaCatania
|
|
|
|
*/
|
|
|
|
|
2017-12-06 21:36:34 +01:00
|
|
|
GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world) :
|
|
|
|
m_world(world) {}
|
2017-11-04 20:52:59 +01:00
|
|
|
|
2017-12-06 21:36:34 +01:00
|
|
|
GodotRayWorldAlgorithm::SwappedCreateFunc::SwappedCreateFunc(const btDiscreteDynamicsWorld *world) :
|
|
|
|
m_world(world) {}
|
2017-11-04 20:52:59 +01:00
|
|
|
|
2017-12-06 21:36:34 +01:00
|
|
|
GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) :
|
|
|
|
btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
|
2018-09-28 17:17:38 +02:00
|
|
|
m_world(world),
|
2017-12-06 21:36:34 +01:00
|
|
|
m_manifoldPtr(mf),
|
|
|
|
m_ownManifold(false),
|
|
|
|
m_isSwapped(isSwapped) {}
|
2017-11-04 20:52:59 +01:00
|
|
|
|
|
|
|
GodotRayWorldAlgorithm::~GodotRayWorldAlgorithm() {
|
|
|
|
if (m_ownManifold && m_manifoldPtr) {
|
|
|
|
m_dispatcher->releaseManifold(m_manifoldPtr);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) {
|
|
|
|
|
|
|
|
if (!m_manifoldPtr) {
|
|
|
|
if (m_isSwapped) {
|
|
|
|
m_manifoldPtr = m_dispatcher->getNewManifold(body1Wrap->getCollisionObject(), body0Wrap->getCollisionObject());
|
|
|
|
} else {
|
|
|
|
m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
|
|
|
|
}
|
|
|
|
m_ownManifold = true;
|
|
|
|
}
|
|
|
|
m_manifoldPtr->clearManifold();
|
|
|
|
resultOut->setPersistentManifold(m_manifoldPtr);
|
|
|
|
|
|
|
|
const btRayShape *ray_shape;
|
|
|
|
btTransform ray_transform;
|
|
|
|
|
|
|
|
const btCollisionObjectWrapper *other_co_wrapper;
|
|
|
|
|
|
|
|
if (m_isSwapped) {
|
|
|
|
|
|
|
|
ray_shape = static_cast<const btRayShape *>(body1Wrap->getCollisionShape());
|
|
|
|
ray_transform = body1Wrap->getWorldTransform();
|
|
|
|
|
|
|
|
other_co_wrapper = body0Wrap;
|
|
|
|
} else {
|
|
|
|
|
|
|
|
ray_shape = static_cast<const btRayShape *>(body0Wrap->getCollisionShape());
|
|
|
|
ray_transform = body0Wrap->getWorldTransform();
|
|
|
|
|
|
|
|
other_co_wrapper = body1Wrap;
|
|
|
|
}
|
|
|
|
|
|
|
|
btTransform to(ray_transform * ray_shape->getSupportPoint());
|
|
|
|
|
|
|
|
btCollisionWorld::ClosestRayResultCallback btResult(ray_transform.getOrigin(), to.getOrigin());
|
|
|
|
|
|
|
|
m_world->rayTestSingleInternal(ray_transform, to, other_co_wrapper, btResult);
|
|
|
|
|
|
|
|
if (btResult.hasHit()) {
|
2018-01-24 16:00:52 +01:00
|
|
|
|
|
|
|
btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1));
|
|
|
|
|
2019-02-20 15:04:36 +01:00
|
|
|
if (depth >= -ray_shape->getMargin() * 0.5)
|
|
|
|
depth = 0;
|
2018-01-24 16:00:52 +01:00
|
|
|
|
2018-02-19 20:59:57 +01:00
|
|
|
if (ray_shape->getSlipsOnSlope())
|
|
|
|
resultOut->addContactPoint(btResult.m_hitNormalWorld, btResult.m_hitPointWorld, depth);
|
|
|
|
else {
|
|
|
|
resultOut->addContactPoint((ray_transform.getOrigin() - to.getOrigin()).normalize(), btResult.m_hitPointWorld, depth);
|
|
|
|
}
|
2017-11-04 20:52:59 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
btScalar GodotRayWorldAlgorithm::calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) {
|
|
|
|
return 1;
|
|
|
|
}
|