2020-12-22 23:29:48 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* fbx_anim_container.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2021-01-01 20:13:46 +01:00
|
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
2020-12-22 23:29:48 +01:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef FBX_ANIM_CONTAINER_H
|
|
|
|
#define FBX_ANIM_CONTAINER_H
|
|
|
|
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
|
|
|
|
// Generic keyframes 99.99 percent of files will be vector3, except if quat interp is used, or visibility tracks
|
|
|
|
// FBXTrack is used in a map in the implementation in fbx/editor_scene_importer_fbx.cpp
|
|
|
|
// to avoid having to rewrite the entire logic I refactored this into the code instead.
|
|
|
|
// once it works I can rewrite so we can add the fun misc features / small features
|
|
|
|
struct FBXTrack {
|
|
|
|
bool has_default = false;
|
|
|
|
Vector3 default_value;
|
|
|
|
std::map<int64_t, Vector3> keyframes;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif //MODEL_ABSTRACTION_ANIM_CONTAINER_H
|