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/**************************************************************************/
/* navigation_agent_3d.cpp */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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# include "navigation_agent_3d.h"
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# include "scene/3d/navigation_link_3d.h"
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# include "servers/navigation_server_3d.h"
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void NavigationAgent3D : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " get_rid " ) , & NavigationAgent3D : : get_rid ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_avoidance_enabled " , " enabled " ) , & NavigationAgent3D : : set_avoidance_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " get_avoidance_enabled " ) , & NavigationAgent3D : : get_avoidance_enabled ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_path_desired_distance " , " desired_distance " ) , & NavigationAgent3D : : set_path_desired_distance ) ;
ClassDB : : bind_method ( D_METHOD ( " get_path_desired_distance " ) , & NavigationAgent3D : : get_path_desired_distance ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_target_desired_distance " , " desired_distance " ) , & NavigationAgent3D : : set_target_desired_distance ) ;
ClassDB : : bind_method ( D_METHOD ( " get_target_desired_distance " ) , & NavigationAgent3D : : get_target_desired_distance ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_radius " , " radius " ) , & NavigationAgent3D : : set_radius ) ;
ClassDB : : bind_method ( D_METHOD ( " get_radius " ) , & NavigationAgent3D : : get_radius ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_agent_height_offset " , " agent_height_offset " ) , & NavigationAgent3D : : set_agent_height_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " get_agent_height_offset " ) , & NavigationAgent3D : : get_agent_height_offset ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_ignore_y " , " ignore " ) , & NavigationAgent3D : : set_ignore_y ) ;
ClassDB : : bind_method ( D_METHOD ( " get_ignore_y " ) , & NavigationAgent3D : : get_ignore_y ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_neighbor_distance " , " neighbor_distance " ) , & NavigationAgent3D : : set_neighbor_distance ) ;
ClassDB : : bind_method ( D_METHOD ( " get_neighbor_distance " ) , & NavigationAgent3D : : get_neighbor_distance ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_max_neighbors " , " max_neighbors " ) , & NavigationAgent3D : : set_max_neighbors ) ;
ClassDB : : bind_method ( D_METHOD ( " get_max_neighbors " ) , & NavigationAgent3D : : get_max_neighbors ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_time_horizon " , " time_horizon " ) , & NavigationAgent3D : : set_time_horizon ) ;
ClassDB : : bind_method ( D_METHOD ( " get_time_horizon " ) , & NavigationAgent3D : : get_time_horizon ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_max_speed " , " max_speed " ) , & NavigationAgent3D : : set_max_speed ) ;
ClassDB : : bind_method ( D_METHOD ( " get_max_speed " ) , & NavigationAgent3D : : get_max_speed ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_path_max_distance " , " max_speed " ) , & NavigationAgent3D : : set_path_max_distance ) ;
ClassDB : : bind_method ( D_METHOD ( " get_path_max_distance " ) , & NavigationAgent3D : : get_path_max_distance ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_navigation_layers " , " navigation_layers " ) , & NavigationAgent3D : : set_navigation_layers ) ;
ClassDB : : bind_method ( D_METHOD ( " get_navigation_layers " ) , & NavigationAgent3D : : get_navigation_layers ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_navigation_layer_value " , " layer_number " , " value " ) , & NavigationAgent3D : : set_navigation_layer_value ) ;
ClassDB : : bind_method ( D_METHOD ( " get_navigation_layer_value " , " layer_number " ) , & NavigationAgent3D : : get_navigation_layer_value ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_pathfinding_algorithm " , " pathfinding_algorithm " ) , & NavigationAgent3D : : set_pathfinding_algorithm ) ;
ClassDB : : bind_method ( D_METHOD ( " get_pathfinding_algorithm " ) , & NavigationAgent3D : : get_pathfinding_algorithm ) ;
ClassDB : : bind_method ( D_METHOD ( " set_path_postprocessing " , " path_postprocessing " ) , & NavigationAgent3D : : set_path_postprocessing ) ;
ClassDB : : bind_method ( D_METHOD ( " get_path_postprocessing " ) , & NavigationAgent3D : : get_path_postprocessing ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_path_metadata_flags " , " flags " ) , & NavigationAgent3D : : set_path_metadata_flags ) ;
ClassDB : : bind_method ( D_METHOD ( " get_path_metadata_flags " ) , & NavigationAgent3D : : get_path_metadata_flags ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_navigation_map " , " navigation_map " ) , & NavigationAgent3D : : set_navigation_map ) ;
ClassDB : : bind_method ( D_METHOD ( " get_navigation_map " ) , & NavigationAgent3D : : get_navigation_map ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_target_position " , " position " ) , & NavigationAgent3D : : set_target_position ) ;
ClassDB : : bind_method ( D_METHOD ( " get_target_position " ) , & NavigationAgent3D : : get_target_position ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_next_path_position " ) , & NavigationAgent3D : : get_next_path_position ) ;
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ClassDB : : bind_method ( D_METHOD ( " distance_to_target " ) , & NavigationAgent3D : : distance_to_target ) ;
ClassDB : : bind_method ( D_METHOD ( " set_velocity " , " velocity " ) , & NavigationAgent3D : : set_velocity ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_current_navigation_result " ) , & NavigationAgent3D : : get_current_navigation_result ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_current_navigation_path " ) , & NavigationAgent3D : : get_current_navigation_path ) ;
ClassDB : : bind_method ( D_METHOD ( " get_current_navigation_path_index " ) , & NavigationAgent3D : : get_current_navigation_path_index ) ;
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ClassDB : : bind_method ( D_METHOD ( " is_target_reached " ) , & NavigationAgent3D : : is_target_reached ) ;
ClassDB : : bind_method ( D_METHOD ( " is_target_reachable " ) , & NavigationAgent3D : : is_target_reachable ) ;
ClassDB : : bind_method ( D_METHOD ( " is_navigation_finished " ) , & NavigationAgent3D : : is_navigation_finished ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_final_position " ) , & NavigationAgent3D : : get_final_position ) ;
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ClassDB : : bind_method ( D_METHOD ( " _avoidance_done " , " new_velocity " ) , & NavigationAgent3D : : _avoidance_done ) ;
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ADD_GROUP ( " Pathfinding " , " " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR3 , " target_position " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NO_EDITOR ) , " set_target_position " , " get_target_position " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " path_desired_distance " , PROPERTY_HINT_RANGE , " 0.1,100,0.01,or_greater,suffix:m " ) , " set_path_desired_distance " , " get_path_desired_distance " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " target_desired_distance " , PROPERTY_HINT_RANGE , " 0.1,100,0.01,or_greater,suffix:m " ) , " set_target_desired_distance " , " get_target_desired_distance " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " agent_height_offset " , PROPERTY_HINT_RANGE , " -100.0,100,0.01,or_greater,suffix:m " ) , " set_agent_height_offset " , " get_agent_height_offset " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " path_max_distance " , PROPERTY_HINT_RANGE , " 0.01,100,0.1,or_greater,suffix:m " ) , " set_path_max_distance " , " get_path_max_distance " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " navigation_layers " , PROPERTY_HINT_LAYERS_3D_NAVIGATION ) , " set_navigation_layers " , " get_navigation_layers " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " pathfinding_algorithm " , PROPERTY_HINT_ENUM , " AStar " ) , " set_pathfinding_algorithm " , " get_pathfinding_algorithm " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " path_postprocessing " , PROPERTY_HINT_ENUM , " Corridorfunnel,Edgecentered " ) , " set_path_postprocessing " , " get_path_postprocessing " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " path_metadata_flags " , PROPERTY_HINT_FLAGS , " Include Types,Include RIDs,Include Owners " ) , " set_path_metadata_flags " , " get_path_metadata_flags " ) ;
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ADD_GROUP ( " Avoidance " , " " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " avoidance_enabled " ) , " set_avoidance_enabled " , " get_avoidance_enabled " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " radius " , PROPERTY_HINT_RANGE , " 0.1,100,0.01,or_greater,suffix:m " ) , " set_radius " , " get_radius " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " neighbor_distance " , PROPERTY_HINT_RANGE , " 0.1,10000,0.01,or_greater,suffix:m " ) , " set_neighbor_distance " , " get_neighbor_distance " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " max_neighbors " , PROPERTY_HINT_RANGE , " 1,10000,1,or_greater " ) , " set_max_neighbors " , " get_max_neighbors " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " time_horizon " , PROPERTY_HINT_RANGE , " 0.01,10,0.01,or_greater,suffix:s " ) , " set_time_horizon " , " get_time_horizon " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " max_speed " , PROPERTY_HINT_RANGE , " 0.1,1000,0.01,or_greater,suffix:m/s " ) , " set_max_speed " , " get_max_speed " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " ignore_y " ) , " set_ignore_y " , " get_ignore_y " ) ;
ADD_SIGNAL ( MethodInfo ( " path_changed " ) ) ;
ADD_SIGNAL ( MethodInfo ( " target_reached " ) ) ;
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ADD_SIGNAL ( MethodInfo ( " waypoint_reached " , PropertyInfo ( Variant : : DICTIONARY , " details " ) ) ) ;
ADD_SIGNAL ( MethodInfo ( " link_reached " , PropertyInfo ( Variant : : DICTIONARY , " details " ) ) ) ;
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ADD_SIGNAL ( MethodInfo ( " navigation_finished " ) ) ;
ADD_SIGNAL ( MethodInfo ( " velocity_computed " , PropertyInfo ( Variant : : VECTOR3 , " safe_velocity " ) ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_debug_enabled " , " enabled " ) , & NavigationAgent3D : : set_debug_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " get_debug_enabled " ) , & NavigationAgent3D : : get_debug_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " set_debug_use_custom " , " enabled " ) , & NavigationAgent3D : : set_debug_use_custom ) ;
ClassDB : : bind_method ( D_METHOD ( " get_debug_use_custom " ) , & NavigationAgent3D : : get_debug_use_custom ) ;
ClassDB : : bind_method ( D_METHOD ( " set_debug_path_custom_color " , " color " ) , & NavigationAgent3D : : set_debug_path_custom_color ) ;
ClassDB : : bind_method ( D_METHOD ( " get_debug_path_custom_color " ) , & NavigationAgent3D : : get_debug_path_custom_color ) ;
ClassDB : : bind_method ( D_METHOD ( " set_debug_path_custom_point_size " , " point_size " ) , & NavigationAgent3D : : set_debug_path_custom_point_size ) ;
ClassDB : : bind_method ( D_METHOD ( " get_debug_path_custom_point_size " ) , & NavigationAgent3D : : get_debug_path_custom_point_size ) ;
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ADD_GROUP ( " Debug " , " debug_ " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " debug_enabled " ) , " set_debug_enabled " , " get_debug_enabled " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " debug_use_custom " ) , " set_debug_use_custom " , " get_debug_use_custom " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : COLOR , " debug_path_custom_color " ) , " set_debug_path_custom_color " , " get_debug_path_custom_color " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " debug_path_custom_point_size " , PROPERTY_HINT_RANGE , " 0,50,0.01,or_greater,suffix:px " ) , " set_debug_path_custom_point_size " , " get_debug_path_custom_point_size " ) ;
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}
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void NavigationAgent3D : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_POST_ENTER_TREE : {
// need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready.
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// cannot use READY as ready does not get called if Node is re-added to SceneTree
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set_agent_parent ( get_parent ( ) ) ;
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set_physics_process_internal ( true ) ;
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# ifdef DEBUG_ENABLED
if ( NavigationServer3D : : get_singleton ( ) - > get_debug_enabled ( ) ) {
debug_path_dirty = true ;
}
# endif // DEBUG_ENABLED
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} break ;
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case NOTIFICATION_PARENTED : {
if ( is_inside_tree ( ) & & ( get_parent ( ) ! = agent_parent ) ) {
// only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around
// PARENTED notification fires also when Node is added in scripts to a parent
// this would spam transforms fails and world fails while Node is outside SceneTree
// when node gets reparented when joining the tree POST_ENTER_TREE takes care of this
set_agent_parent ( get_parent ( ) ) ;
set_physics_process_internal ( true ) ;
}
} break ;
case NOTIFICATION_UNPARENTED : {
// if agent has no parent no point in processing it until reparented
set_agent_parent ( nullptr ) ;
set_physics_process_internal ( false ) ;
} break ;
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case NOTIFICATION_EXIT_TREE : {
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set_agent_parent ( nullptr ) ;
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set_physics_process_internal ( false ) ;
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# ifdef DEBUG_ENABLED
if ( debug_path_instance . is_valid ( ) ) {
RS : : get_singleton ( ) - > instance_set_visible ( debug_path_instance , false ) ;
}
# endif // DEBUG_ENABLED
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} break ;
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case NOTIFICATION_PAUSED : {
if ( agent_parent & & ! agent_parent - > can_process ( ) ) {
map_before_pause = NavigationServer3D : : get_singleton ( ) - > agent_get_map ( get_rid ( ) ) ;
NavigationServer3D : : get_singleton ( ) - > agent_set_map ( get_rid ( ) , RID ( ) ) ;
} else if ( agent_parent & & agent_parent - > can_process ( ) & & ! ( map_before_pause = = RID ( ) ) ) {
NavigationServer3D : : get_singleton ( ) - > agent_set_map ( get_rid ( ) , map_before_pause ) ;
map_before_pause = RID ( ) ;
}
} break ;
case NOTIFICATION_UNPAUSED : {
if ( agent_parent & & ! agent_parent - > can_process ( ) ) {
map_before_pause = NavigationServer3D : : get_singleton ( ) - > agent_get_map ( get_rid ( ) ) ;
NavigationServer3D : : get_singleton ( ) - > agent_set_map ( get_rid ( ) , RID ( ) ) ;
} else if ( agent_parent & & agent_parent - > can_process ( ) & & ! ( map_before_pause = = RID ( ) ) ) {
NavigationServer3D : : get_singleton ( ) - > agent_set_map ( get_rid ( ) , map_before_pause ) ;
map_before_pause = RID ( ) ;
}
} break ;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS : {
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if ( agent_parent & & target_position_submitted ) {
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if ( avoidance_enabled ) {
// agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding
// no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used
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NavigationServer3D : : get_singleton ( ) - > agent_set_position ( agent , agent_parent - > get_global_position ( ) ) ;
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}
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_check_distance_to_target ( ) ;
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}
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# ifdef DEBUG_ENABLED
if ( debug_path_dirty ) {
_update_debug_path ( ) ;
}
# endif // DEBUG_ENABLED
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} break ;
}
}
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NavigationAgent3D : : NavigationAgent3D ( ) {
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agent = NavigationServer3D : : get_singleton ( ) - > agent_create ( ) ;
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NavigationServer3D : : get_singleton ( ) - > agent_set_neighbor_distance ( agent , neighbor_distance ) ;
NavigationServer3D : : get_singleton ( ) - > agent_set_max_neighbors ( agent , max_neighbors ) ;
NavigationServer3D : : get_singleton ( ) - > agent_set_time_horizon ( agent , time_horizon ) ;
NavigationServer3D : : get_singleton ( ) - > agent_set_radius ( agent , radius ) ;
NavigationServer3D : : get_singleton ( ) - > agent_set_max_speed ( agent , max_speed ) ;
NavigationServer3D : : get_singleton ( ) - > agent_set_ignore_y ( agent , ignore_y ) ;
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// Preallocate query and result objects to improve performance.
navigation_query = Ref < NavigationPathQueryParameters3D > ( ) ;
navigation_query . instantiate ( ) ;
navigation_result = Ref < NavigationPathQueryResult3D > ( ) ;
navigation_result . instantiate ( ) ;
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# ifdef DEBUG_ENABLED
NavigationServer3D : : get_singleton ( ) - > connect ( SNAME ( " navigation_debug_changed " ) , callable_mp ( this , & NavigationAgent3D : : _navigation_debug_changed ) ) ;
# endif // DEBUG_ENABLED
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}
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NavigationAgent3D : : ~ NavigationAgent3D ( ) {
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ERR_FAIL_NULL ( NavigationServer3D : : get_singleton ( ) ) ;
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NavigationServer3D : : get_singleton ( ) - > free ( agent ) ;
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agent = RID ( ) ; // Pointless
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# ifdef DEBUG_ENABLED
NavigationServer3D : : get_singleton ( ) - > disconnect ( SNAME ( " navigation_debug_changed " ) , callable_mp ( this , & NavigationAgent3D : : _navigation_debug_changed ) ) ;
ERR_FAIL_NULL ( RenderingServer : : get_singleton ( ) ) ;
if ( debug_path_instance . is_valid ( ) ) {
RenderingServer : : get_singleton ( ) - > free ( debug_path_instance ) ;
}
if ( debug_path_mesh . is_valid ( ) ) {
RenderingServer : : get_singleton ( ) - > free ( debug_path_mesh - > get_rid ( ) ) ;
}
# endif // DEBUG_ENABLED
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}
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void NavigationAgent3D : : set_avoidance_enabled ( bool p_enabled ) {
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if ( avoidance_enabled = = p_enabled ) {
return ;
}
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avoidance_enabled = p_enabled ;
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if ( avoidance_enabled ) {
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NavigationServer3D : : get_singleton ( ) - > agent_set_callback ( agent , callable_mp ( this , & NavigationAgent3D : : _avoidance_done ) ) ;
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} else {
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NavigationServer3D : : get_singleton ( ) - > agent_set_callback ( agent , Callable ( ) ) ;
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}
}
bool NavigationAgent3D : : get_avoidance_enabled ( ) const {
return avoidance_enabled ;
}
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void NavigationAgent3D : : set_agent_parent ( Node * p_agent_parent ) {
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if ( agent_parent = = p_agent_parent ) {
return ;
}
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// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
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NavigationServer3D : : get_singleton ( ) - > agent_set_callback ( agent , Callable ( ) ) ;
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if ( Object : : cast_to < Node3D > ( p_agent_parent ) ! = nullptr ) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
agent_parent = Object : : cast_to < Node3D > ( p_agent_parent ) ;
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if ( map_override . is_valid ( ) ) {
NavigationServer3D : : get_singleton ( ) - > agent_set_map ( get_rid ( ) , map_override ) ;
} else {
NavigationServer3D : : get_singleton ( ) - > agent_set_map ( get_rid ( ) , agent_parent - > get_world_3d ( ) - > get_navigation_map ( ) ) ;
}
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// create new avoidance callback if enabled
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if ( avoidance_enabled ) {
NavigationServer3D : : get_singleton ( ) - > agent_set_callback ( agent , callable_mp ( this , & NavigationAgent3D : : _avoidance_done ) ) ;
}
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} else {
agent_parent = nullptr ;
NavigationServer3D : : get_singleton ( ) - > agent_set_map ( get_rid ( ) , RID ( ) ) ;
}
}
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void NavigationAgent3D : : set_navigation_layers ( uint32_t p_navigation_layers ) {
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if ( navigation_layers = = p_navigation_layers ) {
return ;
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}
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navigation_layers = p_navigation_layers ;
_request_repath ( ) ;
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}
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uint32_t NavigationAgent3D : : get_navigation_layers ( ) const {
return navigation_layers ;
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}
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void NavigationAgent3D : : set_navigation_layer_value ( int p_layer_number , bool p_value ) {
ERR_FAIL_COND_MSG ( p_layer_number < 1 , " Navigation layer number must be between 1 and 32 inclusive. " ) ;
ERR_FAIL_COND_MSG ( p_layer_number > 32 , " Navigation layer number must be between 1 and 32 inclusive. " ) ;
uint32_t _navigation_layers = get_navigation_layers ( ) ;
if ( p_value ) {
_navigation_layers | = 1 < < ( p_layer_number - 1 ) ;
} else {
_navigation_layers & = ~ ( 1 < < ( p_layer_number - 1 ) ) ;
}
set_navigation_layers ( _navigation_layers ) ;
}
bool NavigationAgent3D : : get_navigation_layer_value ( int p_layer_number ) const {
ERR_FAIL_COND_V_MSG ( p_layer_number < 1 , false , " Navigation layer number must be between 1 and 32 inclusive. " ) ;
ERR_FAIL_COND_V_MSG ( p_layer_number > 32 , false , " Navigation layer number must be between 1 and 32 inclusive. " ) ;
return get_navigation_layers ( ) & ( 1 < < ( p_layer_number - 1 ) ) ;
}
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void NavigationAgent3D : : set_pathfinding_algorithm ( const NavigationPathQueryParameters3D : : PathfindingAlgorithm p_pathfinding_algorithm ) {
if ( pathfinding_algorithm = = p_pathfinding_algorithm ) {
return ;
}
pathfinding_algorithm = p_pathfinding_algorithm ;
navigation_query - > set_pathfinding_algorithm ( pathfinding_algorithm ) ;
}
void NavigationAgent3D : : set_path_postprocessing ( const NavigationPathQueryParameters3D : : PathPostProcessing p_path_postprocessing ) {
if ( path_postprocessing = = p_path_postprocessing ) {
return ;
}
path_postprocessing = p_path_postprocessing ;
navigation_query - > set_path_postprocessing ( path_postprocessing ) ;
}
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void NavigationAgent3D : : set_path_metadata_flags ( BitField < NavigationPathQueryParameters3D : : PathMetadataFlags > p_path_metadata_flags ) {
if ( path_metadata_flags = = p_path_metadata_flags ) {
return ;
}
path_metadata_flags = p_path_metadata_flags ;
}
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void NavigationAgent3D : : set_navigation_map ( RID p_navigation_map ) {
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if ( map_override = = p_navigation_map ) {
return ;
}
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map_override = p_navigation_map ;
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NavigationServer3D : : get_singleton ( ) - > agent_set_map ( agent , map_override ) ;
_request_repath ( ) ;
}
RID NavigationAgent3D : : get_navigation_map ( ) const {
if ( map_override . is_valid ( ) ) {
return map_override ;
} else if ( agent_parent ! = nullptr ) {
return agent_parent - > get_world_3d ( ) - > get_navigation_map ( ) ;
}
return RID ( ) ;
}
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void NavigationAgent3D : : set_path_desired_distance ( real_t p_path_desired_distance ) {
if ( Math : : is_equal_approx ( path_desired_distance , p_path_desired_distance ) ) {
return ;
}
path_desired_distance = p_path_desired_distance ;
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}
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void NavigationAgent3D : : set_target_desired_distance ( real_t p_target_desired_distance ) {
if ( Math : : is_equal_approx ( target_desired_distance , p_target_desired_distance ) ) {
return ;
}
target_desired_distance = p_target_desired_distance ;
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}
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void NavigationAgent3D : : set_radius ( real_t p_radius ) {
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if ( Math : : is_equal_approx ( radius , p_radius ) ) {
return ;
}
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radius = p_radius ;
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NavigationServer3D : : get_singleton ( ) - > agent_set_radius ( agent , radius ) ;
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}
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void NavigationAgent3D : : set_agent_height_offset ( real_t p_agent_height_offset ) {
if ( Math : : is_equal_approx ( navigation_height_offset , p_agent_height_offset ) ) {
return ;
}
navigation_height_offset = p_agent_height_offset ;
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}
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void NavigationAgent3D : : set_ignore_y ( bool p_ignore_y ) {
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if ( ignore_y = = p_ignore_y ) {
return ;
}
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ignore_y = p_ignore_y ;
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NavigationServer3D : : get_singleton ( ) - > agent_set_ignore_y ( agent , ignore_y ) ;
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}
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void NavigationAgent3D : : set_neighbor_distance ( real_t p_distance ) {
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if ( Math : : is_equal_approx ( neighbor_distance , p_distance ) ) {
return ;
}
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neighbor_distance = p_distance ;
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NavigationServer3D : : get_singleton ( ) - > agent_set_neighbor_distance ( agent , neighbor_distance ) ;
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}
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void NavigationAgent3D : : set_max_neighbors ( int p_count ) {
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if ( max_neighbors = = p_count ) {
return ;
}
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max_neighbors = p_count ;
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NavigationServer3D : : get_singleton ( ) - > agent_set_max_neighbors ( agent , max_neighbors ) ;
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}
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void NavigationAgent3D : : set_time_horizon ( real_t p_time ) {
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if ( Math : : is_equal_approx ( time_horizon , p_time ) ) {
return ;
}
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time_horizon = p_time ;
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NavigationServer3D : : get_singleton ( ) - > agent_set_time_horizon ( agent , time_horizon ) ;
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}
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void NavigationAgent3D : : set_max_speed ( real_t p_max_speed ) {
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if ( Math : : is_equal_approx ( max_speed , p_max_speed ) ) {
return ;
}
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max_speed = p_max_speed ;
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NavigationServer3D : : get_singleton ( ) - > agent_set_max_speed ( agent , max_speed ) ;
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}
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void NavigationAgent3D : : set_path_max_distance ( real_t p_path_max_distance ) {
if ( Math : : is_equal_approx ( path_max_distance , p_path_max_distance ) ) {
return ;
}
path_max_distance = p_path_max_distance ;
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}
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real_t NavigationAgent3D : : get_path_max_distance ( ) {
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return path_max_distance ;
}
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void NavigationAgent3D : : set_target_position ( Vector3 p_position ) {
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// Intentionally not checking for equality of the parameter, as we want to update the path even if the target position is the same in case the world changed.
// Revisit later when the navigation server can update the path without requesting a new path.
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target_position = p_position ;
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target_position_submitted = true ;
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_request_repath ( ) ;
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}
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Vector3 NavigationAgent3D : : get_target_position ( ) const {
return target_position ;
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}
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Vector3 NavigationAgent3D : : get_next_path_position ( ) {
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update_navigation ( ) ;
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const Vector < Vector3 > & navigation_path = navigation_result - > get_path ( ) ;
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if ( navigation_path . size ( ) = = 0 ) {
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ERR_FAIL_COND_V_MSG ( agent_parent = = nullptr , Vector3 ( ) , " The agent has no parent. " ) ;
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return agent_parent - > get_global_position ( ) ;
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} else {
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return navigation_path [ navigation_path_index ] - Vector3 ( 0 , navigation_height_offset , 0 ) ;
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}
}
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real_t NavigationAgent3D : : distance_to_target ( ) const {
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ERR_FAIL_COND_V_MSG ( agent_parent = = nullptr , 0.0 , " The agent has no parent. " ) ;
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return agent_parent - > get_global_position ( ) . distance_to ( target_position ) ;
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}
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bool NavigationAgent3D : : is_target_reached ( ) const {
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return target_reached ;
}
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bool NavigationAgent3D : : is_target_reachable ( ) {
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return target_desired_distance > = get_final_position ( ) . distance_to ( target_position ) ;
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}
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bool NavigationAgent3D : : is_navigation_finished ( ) {
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update_navigation ( ) ;
return navigation_finished ;
}
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Vector3 NavigationAgent3D : : get_final_position ( ) {
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update_navigation ( ) ;
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const Vector < Vector3 > & navigation_path = navigation_result - > get_path ( ) ;
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if ( navigation_path . size ( ) = = 0 ) {
return Vector3 ( ) ;
}
return navigation_path [ navigation_path . size ( ) - 1 ] ;
}
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void NavigationAgent3D : : set_velocity ( Vector3 p_velocity ) {
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// Intentionally not checking for equality of the parameter.
// We need to always submit the velocity to the navigation server, even when it is the same, in order to run avoidance every frame.
// Revisit later when the navigation server can update avoidance without users resubmitting the velocity.
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target_velocity = p_velocity ;
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velocity_submitted = true ;
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NavigationServer3D : : get_singleton ( ) - > agent_set_target_velocity ( agent , target_velocity ) ;
NavigationServer3D : : get_singleton ( ) - > agent_set_velocity ( agent , prev_safe_velocity ) ;
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}
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void NavigationAgent3D : : _avoidance_done ( Vector3 p_new_velocity ) {
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prev_safe_velocity = p_new_velocity ;
if ( ! velocity_submitted ) {
target_velocity = Vector3 ( ) ;
return ;
}
velocity_submitted = false ;
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emit_signal ( SNAME ( " velocity_computed " ) , p_new_velocity ) ;
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}
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PackedStringArray NavigationAgent3D : : get_configuration_warnings ( ) const {
PackedStringArray warnings = Node : : get_configuration_warnings ( ) ;
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if ( ! Object : : cast_to < Node3D > ( get_parent ( ) ) ) {
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warnings . push_back ( RTR ( " The NavigationAgent3D can be used only under a Node3D inheriting parent node. " ) ) ;
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}
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return warnings ;
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}
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void NavigationAgent3D : : update_navigation ( ) {
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if ( agent_parent = = nullptr ) {
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return ;
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}
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if ( ! agent_parent - > is_inside_tree ( ) ) {
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return ;
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}
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if ( ! target_position_submitted ) {
return ;
}
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if ( update_frame_id = = Engine : : get_singleton ( ) - > get_physics_frames ( ) ) {
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return ;
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}
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update_frame_id = Engine : : get_singleton ( ) - > get_physics_frames ( ) ;
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Vector3 origin = agent_parent - > get_global_position ( ) ;
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bool reload_path = false ;
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if ( NavigationServer3D : : get_singleton ( ) - > agent_is_map_changed ( agent ) ) {
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reload_path = true ;
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} else if ( navigation_result - > get_path ( ) . size ( ) = = 0 ) {
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reload_path = true ;
} else {
// Check if too far from the navigation path
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if ( navigation_path_index > 0 ) {
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const Vector < Vector3 > & navigation_path = navigation_result - > get_path ( ) ;
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Vector3 segment [ 2 ] ;
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segment [ 0 ] = navigation_path [ navigation_path_index - 1 ] ;
segment [ 1 ] = navigation_path [ navigation_path_index ] ;
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segment [ 0 ] . y - = navigation_height_offset ;
segment [ 1 ] . y - = navigation_height_offset ;
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Vector3 p = Geometry3D : : get_closest_point_to_segment ( origin , segment ) ;
if ( origin . distance_to ( p ) > = path_max_distance ) {
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// To faraway, reload path
reload_path = true ;
}
}
}
if ( reload_path ) {
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navigation_query - > set_start_position ( origin ) ;
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navigation_query - > set_target_position ( target_position ) ;
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navigation_query - > set_navigation_layers ( navigation_layers ) ;
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navigation_query - > set_metadata_flags ( path_metadata_flags ) ;
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if ( map_override . is_valid ( ) ) {
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navigation_query - > set_map ( map_override ) ;
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} else {
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navigation_query - > set_map ( agent_parent - > get_world_3d ( ) - > get_navigation_map ( ) ) ;
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}
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NavigationServer3D : : get_singleton ( ) - > query_path ( navigation_query , navigation_result ) ;
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# ifdef DEBUG_ENABLED
debug_path_dirty = true ;
# endif // DEBUG_ENABLED
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navigation_finished = false ;
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navigation_path_index = 0 ;
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emit_signal ( SNAME ( " path_changed " ) ) ;
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}
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if ( navigation_result - > get_path ( ) . size ( ) = = 0 ) {
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return ;
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}
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// Check if we can advance the navigation path
if ( navigation_finished = = false ) {
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// Advances to the next far away position.
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const Vector < Vector3 > & navigation_path = navigation_result - > get_path ( ) ;
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const Vector < int32_t > & navigation_path_types = navigation_result - > get_path_types ( ) ;
const TypedArray < RID > & navigation_path_rids = navigation_result - > get_path_rids ( ) ;
const Vector < int64_t > & navigation_path_owners = navigation_result - > get_path_owner_ids ( ) ;
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while ( origin . distance_to ( navigation_path [ navigation_path_index ] - Vector3 ( 0 , navigation_height_offset , 0 ) ) < path_desired_distance ) {
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Dictionary details ;
const Vector3 waypoint = navigation_path [ navigation_path_index ] ;
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details [ SNAME ( " position " ) ] = waypoint ;
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int waypoint_type = - 1 ;
if ( path_metadata_flags . has_flag ( NavigationPathQueryParameters3D : : PathMetadataFlags : : PATH_METADATA_INCLUDE_TYPES ) ) {
const NavigationPathQueryResult3D : : PathSegmentType type = NavigationPathQueryResult3D : : PathSegmentType ( navigation_path_types [ navigation_path_index ] ) ;
details [ SNAME ( " type " ) ] = type ;
waypoint_type = type ;
}
if ( path_metadata_flags . has_flag ( NavigationPathQueryParameters3D : : PathMetadataFlags : : PATH_METADATA_INCLUDE_RIDS ) ) {
details [ SNAME ( " rid " ) ] = navigation_path_rids [ navigation_path_index ] ;
}
if ( path_metadata_flags . has_flag ( NavigationPathQueryParameters3D : : PathMetadataFlags : : PATH_METADATA_INCLUDE_OWNERS ) ) {
const ObjectID waypoint_owner_id = ObjectID ( navigation_path_owners [ navigation_path_index ] ) ;
// Get a reference to the owning object.
Object * owner = nullptr ;
if ( waypoint_owner_id . is_valid ( ) ) {
owner = ObjectDB : : get_instance ( waypoint_owner_id ) ;
}
details [ SNAME ( " owner " ) ] = owner ;
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if ( waypoint_type = = NavigationPathQueryResult3D : : PATH_SEGMENT_TYPE_LINK ) {
const NavigationLink3D * navlink = Object : : cast_to < NavigationLink3D > ( owner ) ;
if ( navlink ) {
Vector3 link_global_start_position = navlink - > get_global_start_position ( ) ;
Vector3 link_global_end_position = navlink - > get_global_end_position ( ) ;
if ( waypoint . distance_to ( link_global_start_position ) < waypoint . distance_to ( link_global_end_position ) ) {
details [ SNAME ( " link_entry_position " ) ] = link_global_start_position ;
details [ SNAME ( " link_exit_position " ) ] = link_global_end_position ;
} else {
details [ SNAME ( " link_entry_position " ) ] = link_global_end_position ;
details [ SNAME ( " link_exit_position " ) ] = link_global_start_position ;
}
}
}
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}
// Emit a signal for the waypoint
emit_signal ( SNAME ( " waypoint_reached " ) , details ) ;
// Emit a signal if we've reached a navigation link
if ( waypoint_type = = NavigationPathQueryResult3D : : PATH_SEGMENT_TYPE_LINK ) {
emit_signal ( SNAME ( " link_reached " ) , details ) ;
}
// Move to the next waypoint on the list
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navigation_path_index + = 1 ;
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// Check to see if we've finished our route
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if ( navigation_path_index = = navigation_path . size ( ) ) {
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_check_distance_to_target ( ) ;
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navigation_path_index - = 1 ;
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navigation_finished = true ;
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target_position_submitted = false ;
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emit_signal ( SNAME ( " navigation_finished " ) ) ;
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break ;
}
}
}
}
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void NavigationAgent3D : : _request_repath ( ) {
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navigation_result - > reset ( ) ;
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target_reached = false ;
navigation_finished = false ;
update_frame_id = 0 ;
}
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void NavigationAgent3D : : _check_distance_to_target ( ) {
if ( ! target_reached ) {
if ( distance_to_target ( ) < target_desired_distance ) {
target_reached = true ;
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emit_signal ( SNAME ( " target_reached " ) ) ;
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}
}
}
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////////DEBUG////////////////////////////////////////////////////////////
void NavigationAgent3D : : set_debug_enabled ( bool p_enabled ) {
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# ifdef DEBUG_ENABLED
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if ( debug_enabled = = p_enabled ) {
return ;
}
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debug_enabled = p_enabled ;
debug_path_dirty = true ;
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# endif // DEBUG_ENABLED
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}
bool NavigationAgent3D : : get_debug_enabled ( ) const {
return debug_enabled ;
}
void NavigationAgent3D : : set_debug_use_custom ( bool p_enabled ) {
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# ifdef DEBUG_ENABLED
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if ( debug_use_custom = = p_enabled ) {
return ;
}
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debug_use_custom = p_enabled ;
debug_path_dirty = true ;
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# endif // DEBUG_ENABLED
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}
bool NavigationAgent3D : : get_debug_use_custom ( ) const {
return debug_use_custom ;
}
void NavigationAgent3D : : set_debug_path_custom_color ( Color p_color ) {
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# ifdef DEBUG_ENABLED
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if ( debug_path_custom_color = = p_color ) {
return ;
}
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debug_path_custom_color = p_color ;
debug_path_dirty = true ;
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# endif // DEBUG_ENABLED
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}
Color NavigationAgent3D : : get_debug_path_custom_color ( ) const {
return debug_path_custom_color ;
}
void NavigationAgent3D : : set_debug_path_custom_point_size ( float p_point_size ) {
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# ifdef DEBUG_ENABLED
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if ( Math : : is_equal_approx ( debug_path_custom_point_size , p_point_size ) ) {
return ;
}
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debug_path_custom_point_size = MAX ( 0.0 , p_point_size ) ;
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debug_path_dirty = true ;
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# endif // DEBUG_ENABLED
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}
float NavigationAgent3D : : get_debug_path_custom_point_size ( ) const {
return debug_path_custom_point_size ;
}
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# ifdef DEBUG_ENABLED
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void NavigationAgent3D : : _navigation_debug_changed ( ) {
debug_path_dirty = true ;
}
void NavigationAgent3D : : _update_debug_path ( ) {
if ( ! debug_path_dirty ) {
return ;
}
debug_path_dirty = false ;
if ( ! debug_path_instance . is_valid ( ) ) {
debug_path_instance = RenderingServer : : get_singleton ( ) - > instance_create ( ) ;
}
if ( ! debug_path_mesh . is_valid ( ) ) {
debug_path_mesh = Ref < ArrayMesh > ( memnew ( ArrayMesh ) ) ;
}
debug_path_mesh - > clear_surfaces ( ) ;
if ( ! ( debug_enabled & & NavigationServer3D : : get_singleton ( ) - > get_debug_navigation_enable_agent_paths ( ) ) ) {
return ;
}
if ( ! ( agent_parent & & agent_parent - > is_inside_tree ( ) ) ) {
return ;
}
const Vector < Vector3 > & navigation_path = navigation_result - > get_path ( ) ;
if ( navigation_path . size ( ) < = 1 ) {
return ;
}
Vector < Vector3 > debug_path_lines_vertex_array ;
for ( int i = 0 ; i < navigation_path . size ( ) - 1 ; i + + ) {
debug_path_lines_vertex_array . push_back ( navigation_path [ i ] ) ;
debug_path_lines_vertex_array . push_back ( navigation_path [ i + 1 ] ) ;
}
Array debug_path_lines_mesh_array ;
debug_path_lines_mesh_array . resize ( Mesh : : ARRAY_MAX ) ;
debug_path_lines_mesh_array [ Mesh : : ARRAY_VERTEX ] = debug_path_lines_vertex_array ;
debug_path_mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_LINES , debug_path_lines_mesh_array ) ;
Ref < StandardMaterial3D > debug_agent_path_line_material = NavigationServer3D : : get_singleton ( ) - > get_debug_navigation_agent_path_line_material ( ) ;
if ( debug_use_custom ) {
if ( ! debug_agent_path_line_custom_material . is_valid ( ) ) {
debug_agent_path_line_custom_material = debug_agent_path_line_material - > duplicate ( ) ;
}
debug_agent_path_line_custom_material - > set_albedo ( debug_path_custom_color ) ;
debug_path_mesh - > surface_set_material ( 0 , debug_agent_path_line_custom_material ) ;
} else {
debug_path_mesh - > surface_set_material ( 0 , debug_agent_path_line_material ) ;
}
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if ( debug_path_custom_point_size > 0.0 ) {
Vector < Vector3 > debug_path_points_vertex_array ;
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for ( int i = 0 ; i < navigation_path . size ( ) ; i + + ) {
debug_path_points_vertex_array . push_back ( navigation_path [ i ] ) ;
}
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Array debug_path_points_mesh_array ;
debug_path_points_mesh_array . resize ( Mesh : : ARRAY_MAX ) ;
debug_path_points_mesh_array [ Mesh : : ARRAY_VERTEX ] = debug_path_points_vertex_array ;
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debug_path_mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_POINTS , debug_path_points_mesh_array ) ;
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Ref < StandardMaterial3D > debug_agent_path_point_material = NavigationServer3D : : get_singleton ( ) - > get_debug_navigation_agent_path_point_material ( ) ;
if ( debug_use_custom ) {
if ( ! debug_agent_path_point_custom_material . is_valid ( ) ) {
debug_agent_path_point_custom_material = debug_agent_path_point_material - > duplicate ( ) ;
}
debug_agent_path_point_custom_material - > set_albedo ( debug_path_custom_color ) ;
debug_agent_path_point_custom_material - > set_point_size ( debug_path_custom_point_size ) ;
debug_path_mesh - > surface_set_material ( 1 , debug_agent_path_point_custom_material ) ;
} else {
debug_path_mesh - > surface_set_material ( 1 , debug_agent_path_point_material ) ;
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}
}
RS : : get_singleton ( ) - > instance_set_base ( debug_path_instance , debug_path_mesh - > get_rid ( ) ) ;
RS : : get_singleton ( ) - > instance_set_scenario ( debug_path_instance , agent_parent - > get_world_3d ( ) - > get_scenario ( ) ) ;
RS : : get_singleton ( ) - > instance_set_visible ( debug_path_instance , agent_parent - > is_visible_in_tree ( ) ) ;
}
# endif // DEBUG_ENABLED