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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CylinderMesh" inherits= "PrimitiveMesh" category= "Core" version= "3.2" >
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<brief_description >
Class representing a cylindrical [PrimitiveMesh].
</brief_description>
<description >
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Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to 0.0.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "bottom_radius" type= "float" setter= "set_bottom_radius" getter= "get_bottom_radius" >
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Bottom radius of the cylinder. Defaults to 1.0.
</member>
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<member name= "height" type= "float" setter= "set_height" getter= "get_height" >
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Full height of the cylinder. Defaults to 2.0.
</member>
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<member name= "radial_segments" type= "int" setter= "set_radial_segments" getter= "get_radial_segments" >
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Number of radial segments on the cylinder. Defaults to 64.
</member>
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<member name= "rings" type= "int" setter= "set_rings" getter= "get_rings" >
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Number of edge rings along the height of the cylinder. Defaults to 4.
</member>
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<member name= "top_radius" type= "float" setter= "set_top_radius" getter= "get_top_radius" >
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Top radius of the cylinder. Defaults to 1.0.
</member>
</members>
<constants >
</constants>
</class>