2015-10-08 20:00:40 +02:00
|
|
|
//
|
|
|
|
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
|
|
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
|
|
// found in the LICENSE file.
|
|
|
|
//
|
|
|
|
#ifndef _COMPILER_INTERFACE_INCLUDED_
|
|
|
|
#define _COMPILER_INTERFACE_INCLUDED_
|
|
|
|
|
|
|
|
#if defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
|
|
|
|
#if defined(_WIN32) || defined(_WIN64)
|
|
|
|
|
|
|
|
#if defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
|
|
|
|
#define COMPILER_EXPORT __declspec(dllexport)
|
|
|
|
#else
|
|
|
|
#define COMPILER_EXPORT __declspec(dllimport)
|
|
|
|
#endif // defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
|
|
|
|
|
|
|
|
#else // defined(_WIN32) || defined(_WIN64)
|
|
|
|
#define COMPILER_EXPORT __attribute__((visibility("default")))
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#else // defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
|
|
|
|
#define COMPILER_EXPORT
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <stddef.h>
|
|
|
|
|
|
|
|
#include "KHR/khrplatform.h"
|
|
|
|
|
|
|
|
#include <map>
|
|
|
|
#include <string>
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
//
|
|
|
|
// This is the platform independent interface between an OGL driver
|
|
|
|
// and the shading language compiler.
|
|
|
|
//
|
|
|
|
|
|
|
|
namespace sh
|
|
|
|
{
|
|
|
|
// GLenum alias
|
|
|
|
typedef unsigned int GLenum;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Must be included after GLenum proxy typedef
|
|
|
|
// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
|
|
|
|
#include "ShaderVars.h"
|
|
|
|
|
|
|
|
// Version number for shader translation API.
|
|
|
|
// It is incremented every time the API changes.
|
|
|
|
#define ANGLE_SH_VERSION 132
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
SH_GLES2_SPEC = 0x8B40,
|
|
|
|
SH_WEBGL_SPEC = 0x8B41,
|
|
|
|
|
|
|
|
SH_GLES3_SPEC = 0x8B86,
|
|
|
|
SH_WEBGL2_SPEC = 0x8B87,
|
|
|
|
|
|
|
|
// The CSS Shaders spec is a subset of the WebGL spec.
|
|
|
|
//
|
|
|
|
// In both CSS vertex and fragment shaders, ANGLE:
|
|
|
|
// (1) Reserves the "css_" prefix.
|
|
|
|
// (2) Renames the main function to css_main.
|
|
|
|
// (3) Disables the gl_MaxDrawBuffers built-in.
|
|
|
|
//
|
|
|
|
// In CSS fragment shaders, ANGLE:
|
|
|
|
// (1) Disables the gl_FragColor built-in.
|
|
|
|
// (2) Disables the gl_FragData built-in.
|
|
|
|
// (3) Enables the css_MixColor built-in.
|
|
|
|
// (4) Enables the css_ColorMatrix built-in.
|
|
|
|
//
|
|
|
|
// After passing a CSS shader through ANGLE, the browser is expected to append
|
|
|
|
// a new main function to it.
|
|
|
|
// This new main function will call the css_main function.
|
|
|
|
// It may also perform additional operations like varying assignment, texture
|
|
|
|
// access, and gl_FragColor assignment in order to implement the CSS Shaders
|
|
|
|
// blend modes.
|
|
|
|
//
|
|
|
|
SH_CSS_SHADERS_SPEC = 0x8B42
|
|
|
|
} ShShaderSpec;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
SH_ESSL_OUTPUT = 0x8B45,
|
|
|
|
SH_GLSL_OUTPUT = 0x8B46,
|
|
|
|
SH_HLSL_OUTPUT = 0x8B47,
|
|
|
|
SH_HLSL9_OUTPUT = 0x8B47,
|
|
|
|
SH_HLSL11_OUTPUT = 0x8B48
|
|
|
|
} ShShaderOutput;
|
|
|
|
|
|
|
|
// Compile options.
|
|
|
|
typedef enum {
|
|
|
|
SH_VALIDATE = 0,
|
|
|
|
SH_VALIDATE_LOOP_INDEXING = 0x0001,
|
|
|
|
SH_INTERMEDIATE_TREE = 0x0002,
|
|
|
|
SH_OBJECT_CODE = 0x0004,
|
|
|
|
SH_VARIABLES = 0x0008,
|
|
|
|
SH_LINE_DIRECTIVES = 0x0010,
|
|
|
|
SH_SOURCE_PATH = 0x0020,
|
|
|
|
SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0040,
|
|
|
|
// If a sampler array index happens to be a loop index,
|
|
|
|
// 1) if its type is integer, unroll the loop.
|
|
|
|
// 2) if its type is float, fail the shader compile.
|
|
|
|
// This is to work around a mac driver bug.
|
|
|
|
SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = 0x0080,
|
|
|
|
|
|
|
|
// This is needed only as a workaround for certain OpenGL driver bugs.
|
|
|
|
SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
|
|
|
|
|
2016-03-09 00:00:52 +01:00
|
|
|
// This is an experimental flag to enforce restrictions that aim to prevent
|
2015-10-08 20:00:40 +02:00
|
|
|
// timing attacks.
|
|
|
|
// It generates compilation errors for shaders that could expose sensitive
|
|
|
|
// texture information via the timing channel.
|
|
|
|
// To use this flag, you must compile the shader under the WebGL spec
|
|
|
|
// (using the SH_WEBGL_SPEC flag).
|
|
|
|
SH_TIMING_RESTRICTIONS = 0x0200,
|
|
|
|
|
|
|
|
// This flag prints the dependency graph that is used to enforce timing
|
|
|
|
// restrictions on fragment shaders.
|
|
|
|
// This flag only has an effect if all of the following are true:
|
|
|
|
// - The shader spec is SH_WEBGL_SPEC.
|
|
|
|
// - The compile options contain the SH_TIMING_RESTRICTIONS flag.
|
|
|
|
// - The shader type is GL_FRAGMENT_SHADER.
|
|
|
|
SH_DEPENDENCY_GRAPH = 0x0400,
|
|
|
|
|
|
|
|
// Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
|
|
|
|
// This flag only enforces (and can only enforce) the packing
|
|
|
|
// restrictions for uniform variables in both vertex and fragment
|
|
|
|
// shaders. ShCheckVariablesWithinPackingLimits() lets embedders
|
|
|
|
// enforce the packing restrictions for varying variables during
|
|
|
|
// program link time.
|
|
|
|
SH_ENFORCE_PACKING_RESTRICTIONS = 0x0800,
|
|
|
|
|
|
|
|
// This flag ensures all indirect (expression-based) array indexing
|
|
|
|
// is clamped to the bounds of the array. This ensures, for example,
|
|
|
|
// that you cannot read off the end of a uniform, whether an array
|
|
|
|
// vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
|
|
|
|
// specified in the ShBuiltInResources when constructing the
|
|
|
|
// compiler, selects the strategy for the clamping implementation.
|
|
|
|
SH_CLAMP_INDIRECT_ARRAY_BOUNDS = 0x1000,
|
|
|
|
|
|
|
|
// This flag limits the complexity of an expression.
|
|
|
|
SH_LIMIT_EXPRESSION_COMPLEXITY = 0x2000,
|
|
|
|
|
|
|
|
// This flag limits the depth of the call stack.
|
|
|
|
SH_LIMIT_CALL_STACK_DEPTH = 0x4000,
|
|
|
|
|
|
|
|
// This flag initializes gl_Position to vec4(0,0,0,0) at the
|
|
|
|
// beginning of the vertex shader's main(), and has no effect in the
|
|
|
|
// fragment shader. It is intended as a workaround for drivers which
|
|
|
|
// incorrectly fail to link programs if gl_Position is not written.
|
|
|
|
SH_INIT_GL_POSITION = 0x8000,
|
|
|
|
|
|
|
|
// This flag replaces
|
|
|
|
// "a && b" with "a ? b : false",
|
|
|
|
// "a || b" with "a ? true : b".
|
|
|
|
// This is to work around a MacOSX driver bug that |b| is executed
|
|
|
|
// independent of |a|'s value.
|
|
|
|
SH_UNFOLD_SHORT_CIRCUIT = 0x10000,
|
|
|
|
|
|
|
|
// This flag initializes varyings without static use in vertex shader
|
|
|
|
// at the beginning of main(), and has no effects in the fragment shader.
|
|
|
|
// It is intended as a workaround for drivers which incorrectly optimize
|
|
|
|
// out such varyings and cause a link failure.
|
|
|
|
SH_INIT_VARYINGS_WITHOUT_STATIC_USE = 0x20000,
|
|
|
|
|
|
|
|
// This flag scalarizes vec/ivec/bvec/mat constructor args.
|
|
|
|
// It is intended as a workaround for Linux/Mac driver bugs.
|
|
|
|
SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = 0x40000,
|
|
|
|
|
|
|
|
// This flag overwrites a struct name with a unique prefix.
|
|
|
|
// It is intended as a workaround for drivers that do not handle
|
|
|
|
// struct scopes correctly, including all Mac drivers and Linux AMD.
|
|
|
|
SH_REGENERATE_STRUCT_NAMES = 0x80000,
|
|
|
|
} ShCompileOptions;
|
|
|
|
|
|
|
|
// Defines alternate strategies for implementing array index clamping.
|
|
|
|
typedef enum {
|
|
|
|
// Use the clamp intrinsic for array index clamping.
|
|
|
|
SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
|
|
|
|
|
|
|
|
// Use a user-defined function for array index clamping.
|
|
|
|
SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
|
|
|
|
} ShArrayIndexClampingStrategy;
|
|
|
|
|
|
|
|
//
|
|
|
|
// Driver must call this first, once, before doing any other
|
|
|
|
// compiler operations.
|
|
|
|
// If the function succeeds, the return value is true, else false.
|
|
|
|
//
|
|
|
|
COMPILER_EXPORT bool ShInitialize();
|
|
|
|
//
|
|
|
|
// Driver should call this at shutdown.
|
|
|
|
// If the function succeeds, the return value is true, else false.
|
|
|
|
//
|
|
|
|
COMPILER_EXPORT bool ShFinalize();
|
|
|
|
|
|
|
|
// The 64 bits hash function. The first parameter is the input string; the
|
|
|
|
// second parameter is the string length.
|
|
|
|
typedef khronos_uint64_t (*ShHashFunction64)(const char*, size_t);
|
|
|
|
|
|
|
|
//
|
|
|
|
// Implementation dependent built-in resources (constants and extensions).
|
|
|
|
// The names for these resources has been obtained by stripping gl_/GL_.
|
|
|
|
//
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
// Constants.
|
|
|
|
int MaxVertexAttribs;
|
|
|
|
int MaxVertexUniformVectors;
|
|
|
|
int MaxVaryingVectors;
|
|
|
|
int MaxVertexTextureImageUnits;
|
|
|
|
int MaxCombinedTextureImageUnits;
|
|
|
|
int MaxTextureImageUnits;
|
|
|
|
int MaxFragmentUniformVectors;
|
|
|
|
int MaxDrawBuffers;
|
|
|
|
|
|
|
|
// Extensions.
|
|
|
|
// Set to 1 to enable the extension, else 0.
|
|
|
|
int OES_standard_derivatives;
|
|
|
|
int OES_EGL_image_external;
|
|
|
|
int ARB_texture_rectangle;
|
|
|
|
int EXT_draw_buffers;
|
|
|
|
int EXT_frag_depth;
|
|
|
|
int EXT_shader_texture_lod;
|
|
|
|
|
|
|
|
// Set to 1 to enable replacing GL_EXT_draw_buffers #extension directives
|
|
|
|
// with GL_NV_draw_buffers in ESSL output. This flag can be used to emulate
|
|
|
|
// EXT_draw_buffers by using it in combination with GLES3.0 glDrawBuffers
|
|
|
|
// function. This applies to Tegra K1 devices.
|
|
|
|
int NV_draw_buffers;
|
|
|
|
|
|
|
|
// Set to 1 if highp precision is supported in the fragment language.
|
|
|
|
// Default is 0.
|
|
|
|
int FragmentPrecisionHigh;
|
|
|
|
|
|
|
|
// GLSL ES 3.0 constants.
|
|
|
|
int MaxVertexOutputVectors;
|
|
|
|
int MaxFragmentInputVectors;
|
|
|
|
int MinProgramTexelOffset;
|
|
|
|
int MaxProgramTexelOffset;
|
|
|
|
|
|
|
|
// Name Hashing.
|
|
|
|
// Set a 64 bit hash function to enable user-defined name hashing.
|
|
|
|
// Default is NULL.
|
|
|
|
ShHashFunction64 HashFunction;
|
|
|
|
|
|
|
|
// Selects a strategy to use when implementing array index clamping.
|
|
|
|
// Default is SH_CLAMP_WITH_CLAMP_INTRINSIC.
|
|
|
|
ShArrayIndexClampingStrategy ArrayIndexClampingStrategy;
|
|
|
|
|
|
|
|
// The maximum complexity an expression can be.
|
|
|
|
int MaxExpressionComplexity;
|
|
|
|
|
|
|
|
// The maximum depth a call stack can be.
|
|
|
|
int MaxCallStackDepth;
|
|
|
|
} ShBuiltInResources;
|
|
|
|
|
|
|
|
//
|
|
|
|
// Initialize built-in resources with minimum expected values.
|
|
|
|
// Parameters:
|
|
|
|
// resources: The object to initialize. Will be comparable with memcmp.
|
|
|
|
//
|
|
|
|
COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources *resources);
|
|
|
|
|
|
|
|
//
|
|
|
|
// ShHandle held by but opaque to the driver. It is allocated,
|
|
|
|
// managed, and de-allocated by the compiler. Its contents
|
|
|
|
// are defined by and used by the compiler.
|
|
|
|
//
|
|
|
|
// If handle creation fails, 0 will be returned.
|
|
|
|
//
|
|
|
|
typedef void *ShHandle;
|
|
|
|
|
|
|
|
//
|
|
|
|
// Returns the a concatenated list of the items in ShBuiltInResources as a
|
|
|
|
// null-terminated string.
|
|
|
|
// This function must be updated whenever ShBuiltInResources is changed.
|
|
|
|
// Parameters:
|
|
|
|
// handle: Specifies the handle of the compiler to be used.
|
|
|
|
COMPILER_EXPORT const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
|
|
|
|
|
|
|
|
//
|
|
|
|
// Driver calls these to create and destroy compiler objects.
|
|
|
|
//
|
|
|
|
// Returns the handle of constructed compiler, null if the requested compiler is
|
|
|
|
// not supported.
|
|
|
|
// Parameters:
|
|
|
|
// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
|
|
|
|
// spec: Specifies the language spec the compiler must conform to -
|
|
|
|
// SH_GLES2_SPEC or SH_WEBGL_SPEC.
|
|
|
|
// output: Specifies the output code type - SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
|
|
|
|
// SH_HLSL9_OUTPUT or SH_HLSL11_OUTPUT.
|
|
|
|
// resources: Specifies the built-in resources.
|
|
|
|
COMPILER_EXPORT ShHandle ShConstructCompiler(
|
|
|
|
sh::GLenum type,
|
|
|
|
ShShaderSpec spec,
|
|
|
|
ShShaderOutput output,
|
|
|
|
const ShBuiltInResources *resources);
|
|
|
|
COMPILER_EXPORT void ShDestruct(ShHandle handle);
|
|
|
|
|
|
|
|
//
|
|
|
|
// Compiles the given shader source.
|
|
|
|
// If the function succeeds, the return value is true, else false.
|
|
|
|
// Parameters:
|
|
|
|
// handle: Specifies the handle of compiler to be used.
|
|
|
|
// shaderStrings: Specifies an array of pointers to null-terminated strings
|
|
|
|
// containing the shader source code.
|
|
|
|
// numStrings: Specifies the number of elements in shaderStrings array.
|
|
|
|
// compileOptions: A mask containing the following parameters:
|
|
|
|
// SH_VALIDATE: Validates shader to ensure that it conforms to the spec
|
|
|
|
// specified during compiler construction.
|
|
|
|
// SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
|
|
|
|
// ensure that they do not exceed the minimum
|
|
|
|
// functionality mandated in GLSL 1.0 spec,
|
|
|
|
// Appendix A, Section 4 and 5.
|
|
|
|
// There is no need to specify this parameter when
|
|
|
|
// compiling for WebGL - it is implied.
|
|
|
|
// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
|
|
|
|
// Can be queried by calling ShGetInfoLog().
|
|
|
|
// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
|
|
|
|
// Can be queried by calling ShGetObjectCode().
|
|
|
|
// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
|
|
|
|
// Can be queried by calling ShGetVariableInfo().
|
|
|
|
//
|
|
|
|
COMPILER_EXPORT bool ShCompile(
|
|
|
|
const ShHandle handle,
|
|
|
|
const char * const shaderStrings[],
|
|
|
|
size_t numStrings,
|
|
|
|
int compileOptions);
|
|
|
|
|
|
|
|
// Return the version of the shader language.
|
|
|
|
COMPILER_EXPORT int ShGetShaderVersion(const ShHandle handle);
|
|
|
|
|
|
|
|
// Return the currently set language output type.
|
|
|
|
COMPILER_EXPORT ShShaderOutput ShGetShaderOutputType(
|
|
|
|
const ShHandle handle);
|
|
|
|
|
|
|
|
// Returns null-terminated information log for a compiled shader.
|
|
|
|
// Parameters:
|
|
|
|
// handle: Specifies the compiler
|
|
|
|
COMPILER_EXPORT const std::string &ShGetInfoLog(const ShHandle handle);
|
|
|
|
|
|
|
|
// Returns null-terminated object code for a compiled shader.
|
|
|
|
// Parameters:
|
|
|
|
// handle: Specifies the compiler
|
|
|
|
COMPILER_EXPORT const std::string &ShGetObjectCode(const ShHandle handle);
|
|
|
|
|
|
|
|
// Returns a (original_name, hash) map containing all the user defined
|
|
|
|
// names in the shader, including variable names, function names, struct
|
|
|
|
// names, and struct field names.
|
|
|
|
// Parameters:
|
|
|
|
// handle: Specifies the compiler
|
|
|
|
COMPILER_EXPORT const std::map<std::string, std::string> *ShGetNameHashingMap(
|
|
|
|
const ShHandle handle);
|
|
|
|
|
|
|
|
// Shader variable inspection.
|
|
|
|
// Returns a pointer to a list of variables of the designated type.
|
|
|
|
// (See ShaderVars.h for type definitions, included above)
|
|
|
|
// Returns NULL on failure.
|
|
|
|
// Parameters:
|
|
|
|
// handle: Specifies the compiler
|
|
|
|
COMPILER_EXPORT const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
|
|
|
|
COMPILER_EXPORT const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
|
|
|
|
COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
|
|
|
|
COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetOutputVariables(const ShHandle handle);
|
|
|
|
COMPILER_EXPORT const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
sh::GLenum type;
|
|
|
|
int size;
|
|
|
|
} ShVariableInfo;
|
|
|
|
|
|
|
|
// Returns true if the passed in variables pack in maxVectors following
|
|
|
|
// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
|
|
|
|
// Returns false otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
|
|
|
|
// flag above.
|
|
|
|
// Parameters:
|
|
|
|
// maxVectors: the available rows of registers.
|
|
|
|
// varInfoArray: an array of variable info (types and sizes).
|
|
|
|
// varInfoArraySize: the size of the variable array.
|
|
|
|
COMPILER_EXPORT bool ShCheckVariablesWithinPackingLimits(
|
|
|
|
int maxVectors,
|
|
|
|
ShVariableInfo *varInfoArray,
|
|
|
|
size_t varInfoArraySize);
|
|
|
|
|
|
|
|
// Gives the compiler-assigned register for an interface block.
|
|
|
|
// The method writes the value to the output variable "indexOut".
|
|
|
|
// Returns true if it found a valid interface block, false otherwise.
|
|
|
|
// Parameters:
|
|
|
|
// handle: Specifies the compiler
|
|
|
|
// interfaceBlockName: Specifies the interface block
|
|
|
|
// indexOut: output variable that stores the assigned register
|
|
|
|
COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
|
|
|
|
const std::string &interfaceBlockName,
|
|
|
|
unsigned int *indexOut);
|
|
|
|
|
|
|
|
// Gives the compiler-assigned register for uniforms in the default
|
|
|
|
// interface block.
|
|
|
|
// The method writes the value to the output variable "indexOut".
|
|
|
|
// Returns true if it found a valid default uniform, false otherwise.
|
|
|
|
// Parameters:
|
|
|
|
// handle: Specifies the compiler
|
|
|
|
// interfaceBlockName: Specifies the uniform
|
|
|
|
// indexOut: output variable that stores the assigned register
|
|
|
|
COMPILER_EXPORT bool ShGetUniformRegister(const ShHandle handle,
|
|
|
|
const std::string &uniformName,
|
|
|
|
unsigned int *indexOut);
|
|
|
|
|
|
|
|
#endif // _COMPILER_INTERFACE_INCLUDED_
|