virtualx-engine/editor/history_dock.h

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/**************************************************************************/
/* history_dock.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2022-08-27 13:52:06 +02:00
#ifndef HISTORY_DOCK_H
#define HISTORY_DOCK_H
#include "scene/gui/box_container.h"
class CheckBox;
class ItemList;
class EditorUndoRedoManager;
class HistoryDock : public VBoxContainer {
GDCLASS(HistoryDock, VBoxContainer);
Ref<EditorUndoRedoManager> ur_manager;
ItemList *action_list = nullptr;
CheckBox *current_scene_checkbox = nullptr;
CheckBox *global_history_checkbox = nullptr;
bool need_refresh = true;
int current_version = 0;
void on_history_changed();
void refresh_history();
void on_version_changed();
void refresh_version();
protected:
void _notification(int p_notification);
public:
void seek_history(int p_index);
HistoryDock();
};
#endif // HISTORY_DOCK_H