virtualx-engine/editor/plugins/multimesh_editor_plugin.h

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/**************************************************************************/
/* multimesh_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef MULTIMESH_EDITOR_PLUGIN_H
#define MULTIMESH_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
class AcceptDialog;
class ConfirmationDialog;
class MenuButton;
class OptionButton;
class SceneTreeDialog;
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class MultiMeshEditor : public Control {
GDCLASS(MultiMeshEditor, Control);
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friend class MultiMeshEditorPlugin;
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AcceptDialog *err_dialog = nullptr;
MenuButton *options = nullptr;
MultiMeshInstance3D *_last_pp_node = nullptr;
bool browsing_source = false;
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Panel *panel = nullptr;
MultiMeshInstance3D *node = nullptr;
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LineEdit *surface_source = nullptr;
LineEdit *mesh_source = nullptr;
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SceneTreeDialog *std = nullptr;
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ConfirmationDialog *populate_dialog = nullptr;
OptionButton *populate_axis = nullptr;
HSlider *populate_rotate_random = nullptr;
HSlider *populate_tilt_random = nullptr;
SpinBox *populate_scale_random = nullptr;
SpinBox *populate_scale = nullptr;
SpinBox *populate_amount = nullptr;
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enum Menu {
MENU_OPTION_POPULATE
};
void _browsed(const NodePath &p_path);
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void _menu_option(int);
void _populate();
void _browse(bool p_source);
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
public:
void edit(MultiMeshInstance3D *p_multimesh);
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MultiMeshEditor();
};
class MultiMeshEditorPlugin : public EditorPlugin {
GDCLASS(MultiMeshEditorPlugin, EditorPlugin);
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MultiMeshEditor *multimesh_editor = nullptr;
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public:
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virtual String get_name() const override { return "MultiMesh"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
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MultiMeshEditorPlugin();
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~MultiMeshEditorPlugin();
};
#endif // MULTIMESH_EDITOR_PLUGIN_H