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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ColorPickerButton" inherits= "Button" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Button that pops out a [ColorPicker].
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</brief_description>
<description >
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Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility.
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See also [BaseButton] which contains common properties and methods associated with this node.
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[b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.minimum_size] to a big enough value to give the button enough space.
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</description>
<tutorials >
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<link title= "GUI Drag And Drop Demo" > https://godotengine.org/asset-library/asset/133</link>
<link title= "2D GD Paint Demo" > https://godotengine.org/asset-library/asset/517</link>
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</tutorials>
<methods >
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<method name= "get_picker" >
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<return type= "ColorPicker" />
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<description >
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Returns the [ColorPicker] that this node toggles.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
</method>
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<method name= "get_popup" >
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<return type= "PopupPanel" />
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<description >
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Returns the control's [PopupPanel] which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
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</description>
</method>
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</methods>
<members >
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<member name= "color" type= "Color" setter= "set_pick_color" getter= "get_pick_color" default= "Color(0, 0, 0, 1)" >
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The currently selected color.
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</member>
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<member name= "edit_alpha" type= "bool" setter= "set_edit_alpha" getter= "is_editing_alpha" default= "true" >
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If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible.
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</member>
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<member name= "toggle_mode" type= "bool" setter= "set_toggle_mode" getter= "is_toggle_mode" overrides= "BaseButton" default= "true" />
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</members>
<signals >
<signal name= "color_changed" >
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<argument index= "0" name= "color" type= "Color" />
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<description >
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Emitted when the color changes.
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</description>
</signal>
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<signal name= "picker_created" >
<description >
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Emitted when the [ColorPicker] is created (the button is pressed for the first time).
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</description>
</signal>
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<signal name= "popup_closed" >
<description >
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Emitted when the [ColorPicker] is closed.
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</description>
</signal>
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</signals>
<theme_items >
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<theme_item name= "font_color" data_type= "color" type= "Color" default= "Color(1, 1, 1, 1)" >
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Default text [Color] of the [ColorPickerButton].
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</theme_item>
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<theme_item name= "font_disabled_color" data_type= "color" type= "Color" default= "Color(0.9, 0.9, 0.9, 0.3)" >
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Text [Color] used when the [ColorPickerButton] is disabled.
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</theme_item>
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<theme_item name= "font_focus_color" data_type= "color" type= "Color" default= "Color(1, 1, 1, 1)" >
Text [Color] used when the [ColorPickerButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
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<theme_item name= "font_hover_color" data_type= "color" type= "Color" default= "Color(1, 1, 1, 1)" >
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Text [Color] used when the [ColorPickerButton] is being hovered.
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</theme_item>
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<theme_item name= "font_outline_color" data_type= "color" type= "Color" default= "Color(1, 1, 1, 1)" >
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The tint of text outline of the [ColorPickerButton].
</theme_item>
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<theme_item name= "font_pressed_color" data_type= "color" type= "Color" default= "Color(0.8, 0.8, 0.8, 1)" >
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Text [Color] used when the [ColorPickerButton] is being pressed.
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</theme_item>
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<theme_item name= "hseparation" data_type= "constant" type= "int" default= "2" >
The horizontal space between [ColorPickerButton]'s icon and text.
</theme_item>
<theme_item name= "outline_size" data_type= "constant" type= "int" default= "0" >
The size of the text outline.
</theme_item>
<theme_item name= "font" data_type= "font" type= "Font" >
[Font] of the [ColorPickerButton]'s text.
</theme_item>
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<theme_item name= "font_size" data_type= "font_size" type= "int" >
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Font size of the [ColorPickerButton]'s text.
</theme_item>
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<theme_item name= "bg" data_type= "icon" type= "Texture2D" >
The background of the color preview rect on the button.
</theme_item>
<theme_item name= "disabled" data_type= "style" type= "StyleBox" >
[StyleBox] used when the [ColorPickerButton] is disabled.
</theme_item>
<theme_item name= "focus" data_type= "style" type= "StyleBox" >
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[StyleBox] used when the [ColorPickerButton] is focused. The [code]focus[/code] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
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</theme_item>
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<theme_item name= "hover" data_type= "style" type= "StyleBox" >
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[StyleBox] used when the [ColorPickerButton] is being hovered.
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</theme_item>
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<theme_item name= "normal" data_type= "style" type= "StyleBox" >
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Default [StyleBox] for the [ColorPickerButton].
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</theme_item>
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<theme_item name= "pressed" data_type= "style" type= "StyleBox" >
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[StyleBox] used when the [ColorPickerButton] is being pressed.
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</theme_item>
</theme_items>
</class>