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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "RemoteTransform2D" inherits= "Node2D" version= "3.4" >
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<brief_description >
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RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene.
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</brief_description>
<description >
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RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node (called the remote node) in the scene.
It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "force_update_cache" >
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<return type= "void" />
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<description >
[RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.
</description>
</method>
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</methods>
<members >
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<member name= "remote_path" type= "NodePath" setter= "set_remote_node" getter= "get_remote_node" default= "NodePath("")" >
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The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
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</member>
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<member name= "update_position" type= "bool" setter= "set_update_position" getter= "get_update_position" default= "true" >
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If [code]true[/code], the remote node's position is updated.
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</member>
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<member name= "update_rotation" type= "bool" setter= "set_update_rotation" getter= "get_update_rotation" default= "true" >
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If [code]true[/code], the remote node's rotation is updated.
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</member>
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<member name= "update_scale" type= "bool" setter= "set_update_scale" getter= "get_update_scale" default= "true" >
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If [code]true[/code], the remote node's scale is updated.
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</member>
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<member name= "use_global_coordinates" type= "bool" setter= "set_use_global_coordinates" getter= "get_use_global_coordinates" default= "true" >
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If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used.
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</member>
</members>
<constants >
</constants>
</class>