virtualx-engine/modules/gdscript/gdscript_cache.h

121 lines
4.6 KiB
C++
Raw Normal View History

2020-06-10 23:15:09 +02:00
/*************************************************************************/
/* gdscript_cache.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
2020-06-10 23:15:09 +02:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_CACHE_H
#define GDSCRIPT_CACHE_H
2021-06-04 18:03:15 +02:00
#include "core/object/ref_counted.h"
2020-06-10 23:15:09 +02:00
#include "core/os/mutex.h"
#include "core/templates/hash_map.h"
#include "core/templates/hash_set.h"
2020-06-10 23:15:09 +02:00
#include "gdscript.h"
2022-10-09 18:41:28 +02:00
#include "scene/resources/packed_scene.h"
2020-06-10 23:15:09 +02:00
class GDScriptAnalyzer;
class GDScriptParser;
2021-06-04 18:03:15 +02:00
class GDScriptParserRef : public RefCounted {
2020-06-10 23:15:09 +02:00
public:
enum Status {
EMPTY,
PARSED,
INHERITANCE_SOLVED,
INTERFACE_SOLVED,
FULLY_SOLVED,
};
private:
GDScriptParser *parser = nullptr;
GDScriptAnalyzer *analyzer = nullptr;
Status status = EMPTY;
Error result = OK;
2020-06-10 23:15:09 +02:00
String path;
2022-10-09 18:41:28 +02:00
bool cleared = false;
2020-06-10 23:15:09 +02:00
friend class GDScriptCache;
public:
bool is_valid() const;
Status get_status() const;
GDScriptParser *get_parser() const;
Error raise_status(Status p_new_status);
2022-10-09 18:41:28 +02:00
void clear();
2020-06-10 23:15:09 +02:00
GDScriptParserRef() {}
~GDScriptParserRef();
};
class GDScriptCache {
// String key is full path.
HashMap<String, GDScriptParserRef *> parser_map;
2022-10-09 18:41:28 +02:00
HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
HashMap<String, Ref<GDScript>> full_gdscript_cache;
HashMap<String, HashSet<String>> dependencies;
2022-10-09 18:41:28 +02:00
HashMap<String, Ref<PackedScene>> packed_scene_cache;
HashMap<String, HashSet<String>> packed_scene_dependencies;
2020-06-10 23:15:09 +02:00
friend class GDScript;
friend class GDScriptParserRef;
2022-10-09 18:41:28 +02:00
friend class GDScriptInstance;
2020-06-10 23:15:09 +02:00
static GDScriptCache *singleton;
2022-10-09 18:41:28 +02:00
bool destructing = false;
Mutex mutex;
2020-06-10 23:15:09 +02:00
public:
2022-10-09 18:41:28 +02:00
static void move_script(const String &p_from, const String &p_to);
static void remove_script(const String &p_path);
static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
2020-06-10 23:15:09 +02:00
static String get_source_code(const String &p_path);
2022-11-08 12:51:20 +01:00
static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String());
static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String(), bool p_update_from_disk = false);
2022-11-08 12:51:20 +01:00
static Ref<GDScript> get_cached_script(const String &p_path);
2020-06-10 23:15:09 +02:00
static Error finish_compiling(const String &p_owner);
2022-10-09 18:41:28 +02:00
static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
static void clear_unreferenced_packed_scenes();
static bool is_destructing() {
if (singleton == nullptr) {
return true;
}
return singleton->destructing;
};
static void clear();
2020-06-10 23:15:09 +02:00
GDScriptCache();
~GDScriptCache();
};
#endif // GDSCRIPT_CACHE_H