This website requires JavaScript.
Explore
Help
Sign In
asgardius
/
virtualx-engine
Watch
1
Star
0
Fork
You've already forked virtualx-engine
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
8639cecf4c
virtualx-engine
/
demos
/
3d
/
platformer
/
bullet.gd
6 lines
58 B
GDScript3
Raw
Normal View
History
Unescape
Escape
GODOT IS OPEN SOURCE
2014-02-10 02:10:30 +01:00
extends
RigidBody
Improve code formatting and update to 2.0 The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
# member variables
GODOT IS OPEN SOURCE
2014-02-10 02:10:30 +01:00
var
disabled
=
false
Reference in a new issue
Copy permalink