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/*************************************************************************/
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/* project_settings.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "project_settings.h"
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# include "core/core_bind.h" // For Compression enum.
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# include "core/core_string_names.h"
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# include "core/input/input_map.h"
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# include "core/io/dir_access.h"
# include "core/io/file_access.h"
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# include "core/io/file_access_network.h"
# include "core/io/file_access_pack.h"
# include "core/io/marshalls.h"
# include "core/os/keyboard.h"
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# include "core/variant/variant_parser.h"
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# include "core/version.h"
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# ifdef TOOLS_ENABLED
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# include "modules/modules_enabled.gen.h" // For mono.
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# endif // TOOLS_ENABLED
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const String ProjectSettings : : PROJECT_DATA_DIR_NAME_SUFFIX = " godot " ;
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ProjectSettings * ProjectSettings : : singleton = nullptr ;
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ProjectSettings * ProjectSettings : : get_singleton ( ) {
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return singleton ;
}
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String ProjectSettings : : get_project_data_dir_name ( ) const {
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return project_data_dir_name ;
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}
String ProjectSettings : : get_project_data_path ( ) const {
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return " res:// " + get_project_data_dir_name ( ) ;
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}
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String ProjectSettings : : get_resource_path ( ) const {
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return resource_path ;
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}
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String ProjectSettings : : get_safe_project_name ( ) const {
String safe_name = OS : : get_singleton ( ) - > get_safe_dir_name ( get ( " application/config/name " ) ) ;
if ( safe_name . is_empty ( ) ) {
safe_name = " UnnamedProject " ;
}
return safe_name ;
}
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String ProjectSettings : : get_imported_files_path ( ) const {
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return get_project_data_path ( ) . path_join ( " imported " ) ;
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}
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# ifdef TOOLS_ENABLED
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// Returns the features that a project must have when opened with this build of Godot.
// This is used by the project manager to provide the initial_settings for config/features.
const PackedStringArray ProjectSettings : : get_required_features ( ) {
PackedStringArray features = PackedStringArray ( ) ;
features . append ( VERSION_BRANCH ) ;
# ifdef REAL_T_IS_DOUBLE
features . append ( " Double Precision " ) ;
# endif
return features ;
}
// Returns the features supported by this build of Godot. Includes all required features.
const PackedStringArray ProjectSettings : : _get_supported_features ( ) {
PackedStringArray features = get_required_features ( ) ;
# ifdef MODULE_MONO_ENABLED
features . append ( " C# " ) ;
# endif
// Allow pinning to a specific patch number or build type by marking
// them as supported. They're only used if the user adds them manually.
features . append ( VERSION_BRANCH " . " _MKSTR ( VERSION_PATCH ) ) ;
features . append ( VERSION_FULL_CONFIG ) ;
features . append ( VERSION_FULL_BUILD ) ;
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# ifdef VULKAN_ENABLED
features . append ( " Forward Plus " ) ;
features . append ( " Mobile " ) ;
# endif
# ifdef GLES3_ENABLED
features . append ( " GL Compatibility " ) ;
# endif
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return features ;
}
// Returns the features that this project needs but this build of Godot lacks.
const PackedStringArray ProjectSettings : : get_unsupported_features ( const PackedStringArray & p_project_features ) {
PackedStringArray unsupported_features = PackedStringArray ( ) ;
PackedStringArray supported_features = singleton - > _get_supported_features ( ) ;
for ( int i = 0 ; i < p_project_features . size ( ) ; i + + ) {
if ( ! supported_features . has ( p_project_features [ i ] ) ) {
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// Temporary compatibility code to ease upgrade to 4.0 beta 2+.
if ( p_project_features [ i ] . begins_with ( " Vulkan " ) ) {
continue ;
}
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unsupported_features . append ( p_project_features [ i ] ) ;
}
}
unsupported_features . sort ( ) ;
return unsupported_features ;
}
// Returns the features that both this project has and this build of Godot has, ensuring required features exist.
const PackedStringArray ProjectSettings : : _trim_to_supported_features ( const PackedStringArray & p_project_features ) {
// Remove unsupported features if present.
PackedStringArray features = PackedStringArray ( p_project_features ) ;
PackedStringArray supported_features = _get_supported_features ( ) ;
for ( int i = p_project_features . size ( ) - 1 ; i > - 1 ; i - - ) {
if ( ! supported_features . has ( p_project_features [ i ] ) ) {
features . remove_at ( i ) ;
}
}
// Add required features if not present.
PackedStringArray required_features = get_required_features ( ) ;
for ( int i = 0 ; i < required_features . size ( ) ; i + + ) {
if ( ! features . has ( required_features [ i ] ) ) {
features . append ( required_features [ i ] ) ;
}
}
features . sort ( ) ;
return features ;
}
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# endif // TOOLS_ENABLED
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String ProjectSettings : : localize_path ( const String & p_path ) const {
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if ( resource_path . is_empty ( ) | | p_path . begins_with ( " res:// " ) | | p_path . begins_with ( " user:// " ) | |
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( p_path . is_absolute_path ( ) & & ! p_path . begins_with ( resource_path ) ) ) {
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return p_path . simplify_path ( ) ;
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}
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Ref < DirAccess > dir = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
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String path = p_path . replace ( " \\ " , " / " ) . simplify_path ( ) ;
if ( dir - > change_dir ( path ) = = OK ) {
String cwd = dir - > get_current_dir ( ) ;
cwd = cwd . replace ( " \\ " , " / " ) ;
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// Ensure that we end with a '/'.
// This is important to ensure that we do not wrongly localize the resource path
// in an absolute path that just happens to contain this string but points to a
// different folder (e.g. "/my/project" as resource_path would be contained in
// "/my/project_data", even though the latter is not part of res://.
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// `path_join("")` is an easy way to ensure we have a trailing '/'.
const String res_path = resource_path . path_join ( " " ) ;
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// DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',
// so we must make sure we have it as well in order to compare with 'res_path'.
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cwd = cwd . path_join ( " " ) ;
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if ( ! cwd . begins_with ( res_path ) ) {
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return p_path ;
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}
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return cwd . replace_first ( res_path , " res:// " ) ;
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} else {
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int sep = path . rfind ( " / " ) ;
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if ( sep = = - 1 ) {
return " res:// " + path ;
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}
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String parent = path . substr ( 0 , sep ) ;
String plocal = localize_path ( parent ) ;
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if ( plocal . is_empty ( ) ) {
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return " " ;
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}
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// Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/'
if ( plocal [ plocal . length ( ) - 1 ] = = ' / ' ) {
sep + = 1 ;
}
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return plocal + path . substr ( sep , path . size ( ) - sep ) ;
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}
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}
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void ProjectSettings : : set_initial_value ( const String & p_name , const Variant & p_value ) {
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ERR_FAIL_COND_MSG ( ! props . has ( p_name ) , " Request for nonexistent project setting: " + p_name + " . " ) ;
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props [ p_name ] . initial = p_value ;
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}
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void ProjectSettings : : set_restart_if_changed ( const String & p_name , bool p_restart ) {
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ERR_FAIL_COND_MSG ( ! props . has ( p_name ) , " Request for nonexistent project setting: " + p_name + " . " ) ;
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props [ p_name ] . restart_if_changed = p_restart ;
}
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void ProjectSettings : : set_as_basic ( const String & p_name , bool p_basic ) {
ERR_FAIL_COND_MSG ( ! props . has ( p_name ) , " Request for nonexistent project setting: " + p_name + " . " ) ;
props [ p_name ] . basic = p_basic ;
}
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void ProjectSettings : : set_as_internal ( const String & p_name , bool p_internal ) {
ERR_FAIL_COND_MSG ( ! props . has ( p_name ) , " Request for nonexistent project setting: " + p_name + " . " ) ;
props [ p_name ] . internal = p_internal ;
}
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void ProjectSettings : : set_ignore_value_in_docs ( const String & p_name , bool p_ignore ) {
ERR_FAIL_COND_MSG ( ! props . has ( p_name ) , " Request for nonexistent project setting: " + p_name + " . " ) ;
# ifdef DEBUG_METHODS_ENABLED
props [ p_name ] . ignore_value_in_docs = p_ignore ;
# endif
}
bool ProjectSettings : : get_ignore_value_in_docs ( const String & p_name ) const {
ERR_FAIL_COND_V_MSG ( ! props . has ( p_name ) , false , " Request for nonexistent project setting: " + p_name + " . " ) ;
# ifdef DEBUG_METHODS_ENABLED
return props [ p_name ] . ignore_value_in_docs ;
# else
return false ;
# endif
}
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String ProjectSettings : : globalize_path ( const String & p_path ) const {
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if ( p_path . begins_with ( " res:// " ) ) {
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if ( ! resource_path . is_empty ( ) ) {
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return p_path . replace ( " res:/ " , resource_path ) ;
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}
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return p_path . replace ( " res:// " , " " ) ;
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} else if ( p_path . begins_with ( " user:// " ) ) {
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String data_dir = OS : : get_singleton ( ) - > get_user_data_dir ( ) ;
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if ( ! data_dir . is_empty ( ) ) {
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return p_path . replace ( " user:/ " , data_dir ) ;
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}
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return p_path . replace ( " user:// " , " " ) ;
}
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return p_path ;
}
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bool ProjectSettings : : _set ( const StringName & p_name , const Variant & p_value ) {
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_THREAD_SAFE_METHOD_
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if ( p_value . get_type ( ) = = Variant : : NIL ) {
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props . erase ( p_name ) ;
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if ( p_name . operator String ( ) . begins_with ( " autoload/ " ) ) {
String node_name = p_name . operator String ( ) . split ( " / " ) [ 1 ] ;
if ( autoloads . has ( node_name ) ) {
remove_autoload ( node_name ) ;
}
}
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} else {
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if ( p_name = = CoreStringNames : : get_singleton ( ) - > _custom_features ) {
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Vector < String > custom_feature_array = String ( p_value ) . split ( " , " ) ;
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for ( int i = 0 ; i < custom_feature_array . size ( ) ; i + + ) {
custom_features . insert ( custom_feature_array [ i ] ) ;
}
return true ;
}
if ( ! disable_feature_overrides ) {
int dot = p_name . operator String ( ) . find ( " . " ) ;
if ( dot ! = - 1 ) {
Vector < String > s = p_name . operator String ( ) . split ( " . " ) ;
bool override_valid = false ;
for ( int i = 1 ; i < s . size ( ) ; i + + ) {
String feature = s [ i ] . strip_edges ( ) ;
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if ( OS : : get_singleton ( ) - > has_feature ( feature ) | | custom_features . has ( feature ) ) {
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override_valid = true ;
break ;
}
}
if ( override_valid ) {
feature_overrides [ s [ 0 ] ] = p_name ;
}
}
}
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if ( props . has ( p_name ) ) {
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if ( ! props [ p_name ] . overridden ) {
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props [ p_name ] . variant = p_value ;
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}
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} else {
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props [ p_name ] = VariantContainer ( p_value , last_order + + ) ;
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}
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if ( p_name . operator String ( ) . begins_with ( " autoload/ " ) ) {
String node_name = p_name . operator String ( ) . split ( " / " ) [ 1 ] ;
AutoloadInfo autoload ;
autoload . name = node_name ;
String path = p_value ;
if ( path . begins_with ( " * " ) ) {
autoload . is_singleton = true ;
autoload . path = path . substr ( 1 ) ;
} else {
autoload . path = path ;
}
add_autoload ( autoload ) ;
}
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}
return true ;
}
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bool ProjectSettings : : _get ( const StringName & p_name , Variant & r_ret ) const {
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_THREAD_SAFE_METHOD_
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StringName name = p_name ;
if ( ! disable_feature_overrides & & feature_overrides . has ( name ) ) {
name = feature_overrides [ name ] ;
}
if ( ! props . has ( name ) ) {
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WARN_PRINT ( " Property not found: " + String ( name ) ) ;
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return false ;
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}
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r_ret = props [ name ] . variant ;
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return true ;
}
struct _VCSort {
String name ;
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Variant : : Type type = Variant : : VARIANT_MAX ;
int order = 0 ;
uint32_t flags = 0 ;
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bool operator < ( const _VCSort & p_vcs ) const { return order = = p_vcs . order ? name < p_vcs . name : order < p_vcs . order ; }
} ;
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void ProjectSettings : : _get_property_list ( List < PropertyInfo > * p_list ) const {
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_THREAD_SAFE_METHOD_
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RBSet < _VCSort > vclist ;
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for ( const KeyValue < StringName , VariantContainer > & E : props ) {
const VariantContainer * v = & E . value ;
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if ( v - > hide_from_editor ) {
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continue ;
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}
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_VCSort vc ;
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vc . name = E . key ;
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vc . order = v - > order ;
vc . type = v - > variant . get_type ( ) ;
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if ( v - > internal | | vc . name . begins_with ( " input/ " ) | | vc . name . begins_with ( " importer_defaults/ " ) | | vc . name . begins_with ( " import/ " ) | | vc . name . begins_with ( " autoload/ " ) | | vc . name . begins_with ( " editor_plugins/ " ) | | vc . name . begins_with ( " shader_globals/ " ) ) {
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vc . flags = PROPERTY_USAGE_STORAGE ;
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} else {
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vc . flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE ;
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}
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if ( v - > basic ) {
vc . flags | = PROPERTY_USAGE_EDITOR_BASIC_SETTING ;
}
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if ( v - > restart_if_changed ) {
vc . flags | = PROPERTY_USAGE_RESTART_IF_CHANGED ;
}
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vclist . insert ( vc ) ;
}
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for ( const _VCSort & E : vclist ) {
String prop_info_name = E . name ;
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int dot = prop_info_name . find ( " . " ) ;
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if ( dot ! = - 1 & & ! custom_prop_info . has ( prop_info_name ) ) {
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prop_info_name = prop_info_name . substr ( 0 , dot ) ;
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}
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if ( custom_prop_info . has ( prop_info_name ) ) {
PropertyInfo pi = custom_prop_info [ prop_info_name ] ;
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pi . name = E . name ;
pi . usage = E . flags ;
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p_list - > push_back ( pi ) ;
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} else {
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p_list - > push_back ( PropertyInfo ( E . type , E . name , PROPERTY_HINT_NONE , " " , E . flags ) ) ;
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}
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}
}
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bool ProjectSettings : : _load_resource_pack ( const String & p_pack , bool p_replace_files , int p_offset ) {
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if ( PackedData : : get_singleton ( ) - > is_disabled ( ) ) {
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return false ;
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}
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bool ok = PackedData : : get_singleton ( ) - > add_pack ( p_pack , p_replace_files , p_offset ) = = OK ;
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if ( ! ok ) {
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return false ;
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}
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//if data.pck is found, all directory access will be from here
DirAccess : : make_default < DirAccessPack > ( DirAccess : : ACCESS_RESOURCES ) ;
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using_datapack = true ;
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return true ;
}
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void ProjectSettings : : _convert_to_last_version ( int p_from_version ) {
if ( p_from_version < = 3 ) {
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// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
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for ( KeyValue < StringName , ProjectSettings : : VariantContainer > & E : props ) {
Variant value = E . value . variant ;
if ( String ( E . key ) . begins_with ( " input/ " ) & & value . get_type ( ) = = Variant : : ARRAY ) {
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Array array = value ;
Dictionary action ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
action [ " events " ] = array ;
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E . value . variant = action ;
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}
}
}
}
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/*
* This method is responsible for loading a project . godot file and / or data file
* using the following merit order :
* - If using NetworkClient , try to lookup project file or fail .
* - If - - main - pack was passed by the user ( ` p_main_pack ` ) , load it or fail .
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* - Search for project PCKs automatically . For each step we try loading a potential
* PCK , and if it doesn ' t work , we proceed to the next step . If any step succeeds ,
* we try loading the project settings , and abort if it fails . Steps :
* o Bundled PCK in the executable .
* o [ macOS only ] PCK with same basename as the binary in the . app resource dir .
* o PCK with same basename as the binary in the binary ' s directory . We handle both
* changing the extension to ' . pck ' ( e . g . ' win_game . exe ' - > ' win_game . pck ' ) and
* appending ' . pck ' to the binary name ( e . g . ' linux_game ' - > ' linux_game . pck ' ) .
* o PCK with the same basename as the binary in the current working directory .
* Same as above for the two possible PCK file names .
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* - On relevant platforms ( Android / iOS ) , lookup project file in OS resource path .
* If found , load it or fail .
* - Lookup project file in passed ` p_path ` ( - - path passed by the user ) , i . e . we
* are running from source code .
* If not found and ` p_upwards ` is true ( - - upwards passed by the user ) , look for
* project files in parent folders up to the system root ( used to run a game
* from command line while in a subfolder ) .
* If a project file is found , load it or fail .
* If nothing was found , error out .
*/
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Error ProjectSettings : : _setup ( const String & p_path , const String & p_main_pack , bool p_upwards , bool p_ignore_override ) {
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if ( ! OS : : get_singleton ( ) - > get_resource_dir ( ) . is_empty ( ) ) {
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
// If the OS would rather use a specific location, then it will not be empty.
resource_path = OS : : get_singleton ( ) - > get_resource_dir ( ) . replace ( " \\ " , " / " ) ;
if ( ! resource_path . is_empty ( ) & & resource_path [ resource_path . length ( ) - 1 ] = = ' / ' ) {
resource_path = resource_path . substr ( 0 , resource_path . length ( ) - 1 ) ; // Chop end.
}
}
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// If looking for files in a network client, use it directly
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if ( FileAccessNetworkClient : : get_singleton ( ) ) {
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Error err = _load_settings_text_or_binary ( " res://project.godot " , " res://project.binary " ) ;
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if ( err = = OK & & ! p_ignore_override ) {
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// Optional, we don't mind if it fails
_load_settings_text ( " res://override.cfg " ) ;
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}
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return err ;
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}
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// Attempt with a user-defined main pack first
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if ( ! p_main_pack . is_empty ( ) ) {
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bool ok = _load_resource_pack ( p_main_pack ) ;
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ERR_FAIL_COND_V_MSG ( ! ok , ERR_CANT_OPEN , " Cannot open resource pack ' " + p_main_pack + " '. " ) ;
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Error err = _load_settings_text_or_binary ( " res://project.godot " , " res://project.binary " ) ;
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if ( err = = OK & & ! p_ignore_override ) {
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// Load override from location of the main pack
// Optional, we don't mind if it fails
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_load_settings_text ( p_main_pack . get_base_dir ( ) . path_join ( " override.cfg " ) ) ;
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}
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return err ;
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}
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String exec_path = OS : : get_singleton ( ) - > get_executable_path ( ) ;
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if ( ! exec_path . is_empty ( ) ) {
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// We do several tests sequentially until one succeeds to find a PCK,
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// and if so, we attempt loading it at the end.
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// Attempt with PCK bundled into executable.
bool found = _load_resource_pack ( exec_path ) ;
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// Attempt with exec_name.pck.
// (This is the usual case when distributing a Godot game.)
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String exec_dir = exec_path . get_base_dir ( ) ;
String exec_filename = exec_path . get_file ( ) ;
String exec_basename = exec_filename . get_basename ( ) ;
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// Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
// or the exec path's basename + '.pck' (Windows).
// We need to test both possibilities as extensions for Linux binaries are optional
// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
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# ifdef MACOS_ENABLED
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if ( ! found ) {
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// Attempt to load PCK from macOS .app bundle resources.
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found = _load_resource_pack ( OS : : get_singleton ( ) - > get_bundle_resource_dir ( ) . path_join ( exec_basename + " .pck " ) ) | | _load_resource_pack ( OS : : get_singleton ( ) - > get_bundle_resource_dir ( ) . path_join ( exec_filename + " .pck " ) ) ;
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}
# endif
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if ( ! found ) {
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// Try to load data pack at the location of the executable.
// As mentioned above, we have two potential names to attempt.
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found = _load_resource_pack ( exec_dir . path_join ( exec_basename + " .pck " ) ) | | _load_resource_pack ( exec_dir . path_join ( exec_filename + " .pck " ) ) ;
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}
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if ( ! found ) {
// If we couldn't find them next to the executable, we attempt
// the current working directory. Same story, two tests.
found = _load_resource_pack ( exec_basename + " .pck " ) | | _load_resource_pack ( exec_filename + " .pck " ) ;
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}
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// If we opened our package, try and load our project.
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if ( found ) {
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Error err = _load_settings_text_or_binary ( " res://project.godot " , " res://project.binary " ) ;
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if ( err = = OK & & ! p_ignore_override ) {
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// Load overrides from the PCK and the executable location.
// Optional, we don't mind if either fails.
_load_settings_text ( " res://override.cfg " ) ;
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_load_settings_text ( exec_path . get_base_dir ( ) . path_join ( " override.cfg " ) ) ;
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}
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return err ;
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}
}
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// Try to use the filesystem for files, according to OS.
// (Only Android -when reading from pck- and iOS use this.)
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if ( ! OS : : get_singleton ( ) - > get_resource_dir ( ) . is_empty ( ) ) {
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Error err = _load_settings_text_or_binary ( " res://project.godot " , " res://project.binary " ) ;
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if ( err = = OK & & ! p_ignore_override ) {
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// Optional, we don't mind if it fails.
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_load_settings_text ( " res://override.cfg " ) ;
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}
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return err ;
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}
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// Nothing was found, try to find a project file in provided path (`p_path`)
// or, if requested (`p_upwards`) in parent directories.
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Ref < DirAccess > d = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
ERR_FAIL_COND_V_MSG ( d . is_null ( ) , ERR_CANT_CREATE , " Cannot create DirAccess for path ' " + p_path + " '. " ) ;
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d - > change_dir ( p_path ) ;
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String current_dir = d - > get_current_dir ( ) ;
bool found = false ;
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Error err ;
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while ( true ) {
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// Set the resource path early so things can be resolved when loading.
resource_path = current_dir ;
resource_path = resource_path . replace ( " \\ " , " / " ) ; // Windows path to Unix path just in case.
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err = _load_settings_text_or_binary ( current_dir . path_join ( " project.godot " ) , current_dir . path_join ( " project.binary " ) ) ;
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if ( err = = OK & & ! p_ignore_override ) {
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// Optional, we don't mind if it fails.
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_load_settings_text ( current_dir . path_join ( " override.cfg " ) ) ;
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found = true ;
break ;
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}
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if ( p_upwards ) {
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// Try to load settings ascending through parent directories
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d - > change_dir ( " .. " ) ;
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if ( d - > get_current_dir ( ) = = current_dir ) {
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break ; // not doing anything useful
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}
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current_dir = d - > get_current_dir ( ) ;
} else {
break ;
}
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}
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if ( ! found ) {
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return err ;
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}
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if ( resource_path . length ( ) & & resource_path [ resource_path . length ( ) - 1 ] = = ' / ' ) {
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resource_path = resource_path . substr ( 0 , resource_path . length ( ) - 1 ) ; // Chop end.
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}
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return OK ;
}
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Error ProjectSettings : : setup ( const String & p_path , const String & p_main_pack , bool p_upwards , bool p_ignore_override ) {
Error err = _setup ( p_path , p_main_pack , p_upwards , p_ignore_override ) ;
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if ( err = = OK ) {
String custom_settings = GLOBAL_DEF ( " application/config/project_settings_override " , " " ) ;
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if ( ! custom_settings . is_empty ( ) ) {
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_load_settings_text ( custom_settings ) ;
}
}
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// Updating the default value after the project settings have loaded.
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bool use_hidden_directory = GLOBAL_GET ( " application/config/use_hidden_project_data_directory " ) ;
project_data_dir_name = ( use_hidden_directory ? " . " : " " ) + PROJECT_DATA_DIR_NAME_SUFFIX ;
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// Using GLOBAL_GET on every block for compressing can be slow, so assigning here.
Compression : : zstd_long_distance_matching = GLOBAL_GET ( " compression/formats/zstd/long_distance_matching " ) ;
Compression : : zstd_level = GLOBAL_GET ( " compression/formats/zstd/compression_level " ) ;
Compression : : zstd_window_log_size = GLOBAL_GET ( " compression/formats/zstd/window_log_size " ) ;
Compression : : zlib_level = GLOBAL_GET ( " compression/formats/zlib/compression_level " ) ;
Compression : : gzip_level = GLOBAL_GET ( " compression/formats/gzip/compression_level " ) ;
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return err ;
}
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bool ProjectSettings : : has_setting ( String p_var ) const {
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_THREAD_SAFE_METHOD_
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return props . has ( p_var ) ;
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}
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Error ProjectSettings : : _load_settings_binary ( const String & p_path ) {
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Error err ;
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Ref < FileAccess > f = FileAccess : : open ( p_path , FileAccess : : READ , & err ) ;
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if ( err ! = OK ) {
return err ;
}
uint8_t hdr [ 4 ] ;
f - > get_buffer ( hdr , 4 ) ;
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ERR_FAIL_COND_V_MSG ( ( hdr [ 0 ] ! = ' E ' | | hdr [ 1 ] ! = ' C ' | | hdr [ 2 ] ! = ' F ' | | hdr [ 3 ] ! = ' G ' ) , ERR_FILE_CORRUPT , " Corrupted header in binary project.binary (not ECFG). " ) ;
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uint32_t count = f - > get_32 ( ) ;
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for ( uint32_t i = 0 ; i < count ; i + + ) {
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uint32_t slen = f - > get_32 ( ) ;
CharString cs ;
cs . resize ( slen + 1 ) ;
cs [ slen ] = 0 ;
f - > get_buffer ( ( uint8_t * ) cs . ptr ( ) , slen ) ;
String key ;
key . parse_utf8 ( cs . ptr ( ) ) ;
uint32_t vlen = f - > get_32 ( ) ;
Vector < uint8_t > d ;
d . resize ( vlen ) ;
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f - > get_buffer ( d . ptrw ( ) , vlen ) ;
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Variant value ;
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err = decode_variant ( value , d . ptr ( ) , d . size ( ) , nullptr , true ) ;
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ERR_CONTINUE_MSG ( err ! = OK , " Error decoding property: " + key + " . " ) ;
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set ( key , value ) ;
}
return OK ;
}
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Error ProjectSettings : : _load_settings_text ( const String & p_path ) {
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Error err ;
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Ref < FileAccess > f = FileAccess : : open ( p_path , FileAccess : : READ , & err ) ;
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if ( f . is_null ( ) ) {
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// FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
// This needs to be streamlined if we want decent error reporting
return ERR_FILE_NOT_FOUND ;
}
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VariantParser : : StreamFile stream ;
stream . f = f ;
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String assign ;
Variant value ;
VariantParser : : Tag next_tag ;
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int lines = 0 ;
String error_text ;
String section ;
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int config_version = 0 ;
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while ( true ) {
assign = Variant ( ) ;
next_tag . fields . clear ( ) ;
next_tag . name = String ( ) ;
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err = VariantParser : : parse_tag_assign_eof ( & stream , lines , error_text , next_tag , assign , value , nullptr , true ) ;
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if ( err = = ERR_FILE_EOF ) {
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// If we're loading a project.godot from source code, we can operate some
// ProjectSettings conversions if need be.
_convert_to_last_version ( config_version ) ;
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last_save_time = FileAccess : : get_modified_time ( get_resource_path ( ) . path_join ( " project.godot " ) ) ;
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return OK ;
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}
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ERR_FAIL_COND_V_MSG ( err ! = OK , err , " Error parsing " + p_path + " at line " + itos ( lines ) + " : " + error_text + " File might be corrupted. " ) ;
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if ( ! assign . is_empty ( ) ) {
if ( section . is_empty ( ) & & assign = = " config_version " ) {
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config_version = value ;
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ERR_FAIL_COND_V_MSG ( config_version > CONFIG_VERSION , ERR_FILE_CANT_OPEN , vformat ( " Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d. " , p_path , config_version , CONFIG_VERSION ) ) ;
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} else {
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if ( section . is_empty ( ) ) {
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set ( assign , value ) ;
} else {
set ( section + " / " + assign , value ) ;
}
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}
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} else if ( ! next_tag . name . is_empty ( ) ) {
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section = next_tag . name ;
}
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}
}
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Error ProjectSettings : : _load_settings_text_or_binary ( const String & p_text_path , const String & p_bin_path ) {
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// Attempt first to load the binary project.godot file.
Error err = _load_settings_binary ( p_bin_path ) ;
if ( err = = OK ) {
return OK ;
} else if ( err ! = ERR_FILE_NOT_FOUND ) {
// If the file exists but can't be loaded, we want to know it.
ERR_PRINT ( " Couldn't load file ' " + p_bin_path + " ', error code " + itos ( err ) + " . " ) ;
}
// Fallback to text-based project.godot file if binary was not found.
err = _load_settings_text ( p_text_path ) ;
if ( err = = OK ) {
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return OK ;
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} else if ( err ! = ERR_FILE_NOT_FOUND ) {
ERR_PRINT ( " Couldn't load file ' " + p_text_path + " ', error code " + itos ( err ) + " . " ) ;
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}
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return err ;
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}
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Error ProjectSettings : : load_custom ( const String & p_path ) {
if ( p_path . ends_with ( " .binary " ) ) {
return _load_settings_binary ( p_path ) ;
}
return _load_settings_text ( p_path ) ;
}
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int ProjectSettings : : get_order ( const String & p_name ) const {
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ERR_FAIL_COND_V_MSG ( ! props . has ( p_name ) , - 1 , " Request for nonexistent project setting: " + p_name + " . " ) ;
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return props [ p_name ] . order ;
}
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void ProjectSettings : : set_order ( const String & p_name , int p_order ) {
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ERR_FAIL_COND_MSG ( ! props . has ( p_name ) , " Request for nonexistent project setting: " + p_name + " . " ) ;
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props [ p_name ] . order = p_order ;
}
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void ProjectSettings : : set_builtin_order ( const String & p_name ) {
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ERR_FAIL_COND_MSG ( ! props . has ( p_name ) , " Request for nonexistent project setting: " + p_name + " . " ) ;
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if ( props [ p_name ] . order > = NO_BUILTIN_ORDER_BASE ) {
props [ p_name ] . order = last_builtin_order + + ;
}
}
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bool ProjectSettings : : is_builtin_setting ( const String & p_name ) const {
// Return true because a false negative is worse than a false positive.
ERR_FAIL_COND_V_MSG ( ! props . has ( p_name ) , true , " Request for nonexistent project setting: " + p_name + " . " ) ;
return props [ p_name ] . order < NO_BUILTIN_ORDER_BASE ;
}
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void ProjectSettings : : clear ( const String & p_name ) {
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ERR_FAIL_COND_MSG ( ! props . has ( p_name ) , " Request for nonexistent project setting: " + p_name + " . " ) ;
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props . erase ( p_name ) ;
}
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Error ProjectSettings : : save ( ) {
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Error error = save_custom ( get_resource_path ( ) . path_join ( " project.godot " ) ) ;
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if ( error = = OK ) {
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last_save_time = FileAccess : : get_modified_time ( get_resource_path ( ) . path_join ( " project.godot " ) ) ;
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}
return error ;
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}
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Error ProjectSettings : : _save_settings_binary ( const String & p_file , const RBMap < String , List < String > > & props , const CustomMap & p_custom , const String & p_custom_features ) {
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Error err ;
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Ref < FileAccess > file = FileAccess : : open ( p_file , FileAccess : : WRITE , & err ) ;
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ERR_FAIL_COND_V_MSG ( err ! = OK , err , " Couldn't save project.binary at " + p_file + " . " ) ;
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uint8_t hdr [ 4 ] = { ' E ' , ' C ' , ' F ' , ' G ' } ;
file - > store_buffer ( hdr , 4 ) ;
int count = 0 ;
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for ( const KeyValue < String , List < String > > & E : props ) {
count + = E . value . size ( ) ;
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}
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if ( ! p_custom_features . is_empty ( ) ) {
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file - > store_32 ( count + 1 ) ;
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames : : get_singleton ( ) - > _custom_features ;
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file - > store_pascal_string ( key ) ;
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int len ;
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err = encode_variant ( p_custom_features , nullptr , len , false ) ;
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ERR_FAIL_COND_V ( err ! = OK , err ) ;
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Vector < uint8_t > buff ;
buff . resize ( len ) ;
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err = encode_variant ( p_custom_features , buff . ptrw ( ) , len , false ) ;
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ERR_FAIL_COND_V ( err ! = OK , err ) ;
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file - > store_32 ( len ) ;
file - > store_buffer ( buff . ptr ( ) , buff . size ( ) ) ;
} else {
file - > store_32 ( count ) ; //store how many properties are saved
}
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for ( const KeyValue < String , List < String > > & E : props ) {
for ( const String & key : E . value ) {
String k = key ;
if ( ! E . key . is_empty ( ) ) {
k = E . key + " / " + k ;
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}
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Variant value ;
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if ( p_custom . has ( k ) ) {
value = p_custom [ k ] ;
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} else {
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value = get ( k ) ;
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}
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file - > store_pascal_string ( k ) ;
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int len ;
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err = encode_variant ( value , nullptr , len , true ) ;
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ERR_FAIL_COND_V_MSG ( err ! = OK , ERR_INVALID_DATA , " Error when trying to encode Variant. " ) ;
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Vector < uint8_t > buff ;
buff . resize ( len ) ;
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err = encode_variant ( value , buff . ptrw ( ) , len , true ) ;
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ERR_FAIL_COND_V_MSG ( err ! = OK , ERR_INVALID_DATA , " Error when trying to encode Variant. " ) ;
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file - > store_32 ( len ) ;
file - > store_buffer ( buff . ptr ( ) , buff . size ( ) ) ;
}
}
return OK ;
}
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Error ProjectSettings : : _save_settings_text ( const String & p_file , const RBMap < String , List < String > > & props , const CustomMap & p_custom , const String & p_custom_features ) {
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Error err ;
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Ref < FileAccess > file = FileAccess : : open ( p_file , FileAccess : : WRITE , & err ) ;
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ERR_FAIL_COND_V_MSG ( err ! = OK , err , " Couldn't save project.godot - " + p_file + " . " ) ;
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file - > store_line ( " ; Engine configuration file. " ) ;
file - > store_line ( " ; It's best edited using the editor UI and not directly, " ) ;
file - > store_line ( " ; since the parameters that go here are not all obvious. " ) ;
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file - > store_line ( " ; " ) ;
file - > store_line ( " ; Format: " ) ;
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file - > store_line ( " ; [section] ; section goes between [] " ) ;
file - > store_line ( " ; param=value ; assign values to parameters " ) ;
file - > store_line ( " " ) ;
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file - > store_string ( " config_version= " + itos ( CONFIG_VERSION ) + " \n " ) ;
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if ( ! p_custom_features . is_empty ( ) ) {
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file - > store_string ( " custom_features= \" " + p_custom_features + " \" \n " ) ;
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}
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file - > store_string ( " \n " ) ;
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for ( const KeyValue < String , List < String > > & E : props ) {
if ( E . key ! = props . begin ( ) - > key ) {
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file - > store_string ( " \n " ) ;
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}
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if ( ! E . key . is_empty ( ) ) {
file - > store_string ( " [ " + E . key + " ] \n \n " ) ;
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}
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for ( const String & F : E . value ) {
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String key = F ;
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if ( ! E . key . is_empty ( ) ) {
key = E . key + " / " + key ;
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}
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Variant value ;
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if ( p_custom . has ( key ) ) {
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value = p_custom [ key ] ;
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} else {
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value = get ( key ) ;
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}
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String vstr ;
VariantWriter : : write_to_string ( value , vstr ) ;
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file - > store_string ( F . property_name_encode ( ) + " = " + vstr + " \n " ) ;
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}
}
return OK ;
}
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Error ProjectSettings : : _save_custom_bnd ( const String & p_file ) { // add other params as dictionary and array?
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return save_custom ( p_file ) ;
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}
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Error ProjectSettings : : save_custom ( const String & p_path , const CustomMap & p_custom , const Vector < String > & p_custom_features , bool p_merge_with_current ) {
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ERR_FAIL_COND_V_MSG ( p_path . is_empty ( ) , ERR_INVALID_PARAMETER , " Project settings save path cannot be empty. " ) ;
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# ifdef TOOLS_ENABLED
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PackedStringArray project_features = get_setting ( " application/config/features " ) ;
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// If there is no feature list currently present, force one to generate.
if ( project_features . is_empty ( ) ) {
project_features = ProjectSettings : : get_required_features ( ) ;
}
// Check the rendering API.
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const String rendering_api = has_setting ( " rendering/renderer/rendering_method " ) ? ( String ) get_setting ( " rendering/renderer/rendering_method " ) : String ( ) ;
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if ( ! rendering_api . is_empty ( ) ) {
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// Add the rendering API as a project feature if it doesn't already exist.
if ( ! project_features . has ( rendering_api ) ) {
project_features . append ( rendering_api ) ;
}
}
// Check for the existence of a csproj file.
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if ( FileAccess : : exists ( get_resource_path ( ) . path_join ( get_safe_project_name ( ) + " .csproj " ) ) ) {
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// If there is a csproj file, add the C# feature if it doesn't already exist.
if ( ! project_features . has ( " C# " ) ) {
project_features . append ( " C# " ) ;
}
} else {
// If there isn't a csproj file, remove the C# feature if it exists.
if ( project_features . has ( " C# " ) ) {
project_features . remove_at ( project_features . find ( " C# " ) ) ;
}
}
project_features = _trim_to_supported_features ( project_features ) ;
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set_setting ( " application/config/features " , project_features ) ;
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# endif // TOOLS_ENABLED
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RBSet < _VCSort > vclist ;
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if ( p_merge_with_current ) {
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for ( const KeyValue < StringName , VariantContainer > & G : props ) {
const VariantContainer * v = & G . value ;
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if ( v - > hide_from_editor ) {
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continue ;
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}
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if ( p_custom . has ( G . key ) ) {
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continue ;
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}
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_VCSort vc ;
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vc . name = G . key ; //*k;
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vc . order = v - > order ;
vc . type = v - > variant . get_type ( ) ;
vc . flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE ;
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if ( v - > variant = = v - > initial ) {
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continue ;
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}
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vclist . insert ( vc ) ;
}
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}
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for ( const KeyValue < String , Variant > & E : p_custom ) {
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// Lookup global prop to store in the same order
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RBMap < StringName , VariantContainer > : : Iterator global_prop = props . find ( E . key ) ;
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_VCSort vc ;
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vc . name = E . key ;
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vc . order = global_prop ? global_prop - > value . order : 0xFFFFFFF ;
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vc . type = E . value . get_type ( ) ;
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vc . flags = PROPERTY_USAGE_STORAGE ;
vclist . insert ( vc ) ;
}
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RBMap < String , List < String > > props ;
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for ( const _VCSort & E : vclist ) {
String category = E . name ;
String name = E . name ;
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int div = category . find ( " / " ) ;
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if ( div < 0 ) {
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category = " " ;
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} else {
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category = category . substr ( 0 , div ) ;
name = name . substr ( div + 1 , name . size ( ) ) ;
}
props [ category ] . push_back ( name ) ;
}
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String custom_features ;
for ( int i = 0 ; i < p_custom_features . size ( ) ; i + + ) {
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if ( i > 0 ) {
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custom_features + = " , " ;
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}
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String f = p_custom_features [ i ] . strip_edges ( ) . replace ( " \" " , " " ) ;
custom_features + = f ;
}
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if ( p_path . ends_with ( " .godot " ) | | p_path . ends_with ( " override.cfg " ) ) {
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return _save_settings_text ( p_path , props , p_custom , custom_features ) ;
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} else if ( p_path . ends_with ( " .binary " ) ) {
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return _save_settings_binary ( p_path , props , p_custom , custom_features ) ;
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} else {
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ERR_FAIL_V_MSG ( ERR_FILE_UNRECOGNIZED , " Unknown config file format: " + p_path + " . " ) ;
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}
}
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Variant _GLOBAL_DEF ( const String & p_var , const Variant & p_default , bool p_restart_if_changed , bool p_ignore_value_in_docs , bool p_basic , bool p_internal ) {
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Variant ret ;
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if ( ! ProjectSettings : : get_singleton ( ) - > has_setting ( p_var ) ) {
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ProjectSettings : : get_singleton ( ) - > set ( p_var , p_default ) ;
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}
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ret = ProjectSettings : : get_singleton ( ) - > get ( p_var ) ;
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ProjectSettings : : get_singleton ( ) - > set_initial_value ( p_var , p_default ) ;
ProjectSettings : : get_singleton ( ) - > set_builtin_order ( p_var ) ;
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ProjectSettings : : get_singleton ( ) - > set_as_basic ( p_var , p_basic ) ;
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ProjectSettings : : get_singleton ( ) - > set_restart_if_changed ( p_var , p_restart_if_changed ) ;
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ProjectSettings : : get_singleton ( ) - > set_ignore_value_in_docs ( p_var , p_ignore_value_in_docs ) ;
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ProjectSettings : : get_singleton ( ) - > set_as_internal ( p_var , p_internal ) ;
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return ret ;
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}
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Vector < String > ProjectSettings : : get_optimizer_presets ( ) const {
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List < PropertyInfo > pi ;
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ProjectSettings : : get_singleton ( ) - > get_property_list ( & pi ) ;
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Vector < String > names ;
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for ( const PropertyInfo & E : pi ) {
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if ( ! E . name . begins_with ( " optimizer_presets/ " ) ) {
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continue ;
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}
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names . push_back ( E . name . get_slicec ( ' / ' , 1 ) ) ;
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}
names . sort ( ) ;
return names ;
}
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void ProjectSettings : : _add_property_info_bind ( const Dictionary & p_info ) {
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ERR_FAIL_COND ( ! p_info . has ( " name " ) ) ;
ERR_FAIL_COND ( ! p_info . has ( " type " ) ) ;
PropertyInfo pinfo ;
pinfo . name = p_info [ " name " ] ;
ERR_FAIL_COND ( ! props . has ( pinfo . name ) ) ;
pinfo . type = Variant : : Type ( p_info [ " type " ] . operator int ( ) ) ;
ERR_FAIL_INDEX ( pinfo . type , Variant : : VARIANT_MAX ) ;
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if ( p_info . has ( " hint " ) ) {
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pinfo . hint = PropertyHint ( p_info [ " hint " ] . operator int ( ) ) ;
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}
if ( p_info . has ( " hint_string " ) ) {
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pinfo . hint_string = p_info [ " hint_string " ] ;
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}
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set_custom_property_info ( pinfo . name , pinfo ) ;
}
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void ProjectSettings : : set_custom_property_info ( const String & p_prop , const PropertyInfo & p_info ) {
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ERR_FAIL_COND ( ! props . has ( p_prop ) ) ;
custom_prop_info [ p_prop ] = p_info ;
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custom_prop_info [ p_prop ] . name = p_prop ;
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}
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const HashMap < StringName , PropertyInfo > & ProjectSettings : : get_custom_property_info ( ) const {
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return custom_prop_info ;
}
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void ProjectSettings : : set_disable_feature_overrides ( bool p_disable ) {
disable_feature_overrides = p_disable ;
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}
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bool ProjectSettings : : is_using_datapack ( ) const {
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return using_datapack ;
}
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bool ProjectSettings : : _property_can_revert ( const StringName & p_name ) const {
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if ( ! props . has ( p_name ) ) {
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return false ;
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}
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return props [ p_name ] . initial ! = props [ p_name ] . variant ;
}
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bool ProjectSettings : : _property_get_revert ( const StringName & p_name , Variant & r_property ) const {
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if ( ! props . has ( p_name ) ) {
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return false ;
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}
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r_property = props [ p_name ] . initial ;
return true ;
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}
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void ProjectSettings : : set_setting ( const String & p_setting , const Variant & p_value ) {
set ( p_setting , p_value ) ;
}
Variant ProjectSettings : : get_setting ( const String & p_setting ) const {
return get ( p_setting ) ;
}
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bool ProjectSettings : : has_custom_feature ( const String & p_feature ) const {
return custom_features . has ( p_feature ) ;
}
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const HashMap < StringName , ProjectSettings : : AutoloadInfo > & ProjectSettings : : get_autoload_list ( ) const {
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return autoloads ;
}
void ProjectSettings : : add_autoload ( const AutoloadInfo & p_autoload ) {
ERR_FAIL_COND_MSG ( p_autoload . name = = StringName ( ) , " Trying to add autoload with no name. " ) ;
autoloads [ p_autoload . name ] = p_autoload ;
}
void ProjectSettings : : remove_autoload ( const StringName & p_autoload ) {
ERR_FAIL_COND_MSG ( ! autoloads . has ( p_autoload ) , " Trying to remove non-existent autoload. " ) ;
autoloads . erase ( p_autoload ) ;
}
bool ProjectSettings : : has_autoload ( const StringName & p_autoload ) const {
return autoloads . has ( p_autoload ) ;
}
ProjectSettings : : AutoloadInfo ProjectSettings : : get_autoload ( const StringName & p_name ) const {
ERR_FAIL_COND_V_MSG ( ! autoloads . has ( p_name ) , AutoloadInfo ( ) , " Trying to get non-existent autoload. " ) ;
return autoloads [ p_name ] ;
}
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void ProjectSettings : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " has_setting " , " name " ) , & ProjectSettings : : has_setting ) ;
ClassDB : : bind_method ( D_METHOD ( " set_setting " , " name " , " value " ) , & ProjectSettings : : set_setting ) ;
ClassDB : : bind_method ( D_METHOD ( " get_setting " , " name " ) , & ProjectSettings : : get_setting ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_order " , " name " , " position " ) , & ProjectSettings : : set_order ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_order " , " name " ) , & ProjectSettings : : get_order ) ;
ClassDB : : bind_method ( D_METHOD ( " set_initial_value " , " name " , " value " ) , & ProjectSettings : : set_initial_value ) ;
ClassDB : : bind_method ( D_METHOD ( " add_property_info " , " hint " ) , & ProjectSettings : : _add_property_info_bind ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_restart_if_changed " , " name " , " restart " ) , & ProjectSettings : : set_restart_if_changed ) ;
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ClassDB : : bind_method ( D_METHOD ( " clear " , " name " ) , & ProjectSettings : : clear ) ;
ClassDB : : bind_method ( D_METHOD ( " localize_path " , " path " ) , & ProjectSettings : : localize_path ) ;
ClassDB : : bind_method ( D_METHOD ( " globalize_path " , " path " ) , & ProjectSettings : : globalize_path ) ;
ClassDB : : bind_method ( D_METHOD ( " save " ) , & ProjectSettings : : save ) ;
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ClassDB : : bind_method ( D_METHOD ( " load_resource_pack " , " pack " , " replace_files " , " offset " ) , & ProjectSettings : : _load_resource_pack , DEFVAL ( true ) , DEFVAL ( 0 ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " save_custom " , " file " ) , & ProjectSettings : : _save_custom_bnd ) ;
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}
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void ProjectSettings : : _add_builtin_input_map ( ) {
if ( InputMap : : get_singleton ( ) ) {
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HashMap < String , List < Ref < InputEvent > > > builtins = InputMap : : get_singleton ( ) - > get_builtins ( ) ;
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for ( KeyValue < String , List < Ref < InputEvent > > > & E : builtins ) {
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Array events ;
// Convert list of input events into array
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for ( List < Ref < InputEvent > > : : Element * I = E . value . front ( ) ; I ; I = I - > next ( ) ) {
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events . push_back ( I - > get ( ) ) ;
}
Dictionary action ;
action [ " deadzone " ] = Variant ( 0.5f ) ;
action [ " events " ] = events ;
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String action_name = " input/ " + E . key ;
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GLOBAL_DEF_INTERNAL ( action_name , action ) ;
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input_presets . push_back ( action_name ) ;
}
}
}
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ProjectSettings : : ProjectSettings ( ) {
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// Initialization of engine variables should be done in the setup() method,
// so that the values can be overridden from project.godot or project.binary.
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singleton = this ;
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GLOBAL_DEF_BASIC ( " application/config/name " , " " ) ;
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GLOBAL_DEF_BASIC ( " application/config/name_localized " , Dictionary ( ) ) ;
custom_prop_info [ " application/config/name_localized " ] = PropertyInfo ( Variant : : DICTIONARY , " application/config/name_localized " , PROPERTY_HINT_LOCALIZABLE_STRING ) ;
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GLOBAL_DEF_BASIC ( " application/config/description " , " " ) ;
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custom_prop_info [ " application/config/description " ] = PropertyInfo ( Variant : : STRING , " application/config/description " , PROPERTY_HINT_MULTILINE_TEXT ) ;
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GLOBAL_DEF_BASIC ( " application/run/main_scene " , " " ) ;
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custom_prop_info [ " application/run/main_scene " ] = PropertyInfo ( Variant : : STRING , " application/run/main_scene " , PROPERTY_HINT_FILE , " *.tscn,*.scn,*.res " ) ;
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GLOBAL_DEF ( " application/run/disable_stdout " , false ) ;
GLOBAL_DEF ( " application/run/disable_stderr " , false ) ;
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GLOBAL_DEF_RST ( " application/config/use_hidden_project_data_directory " , true ) ;
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GLOBAL_DEF ( " application/config/use_custom_user_dir " , false ) ;
GLOBAL_DEF ( " application/config/custom_user_dir_name " , " " ) ;
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GLOBAL_DEF ( " application/config/project_settings_override " , " " ) ;
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// The default window size is tuned to:
// - Have a 16:9 aspect ratio,
// - Have both dimensions divisible by 8 to better play along with video recording,
// - Be displayable correctly in windowed mode on a 1366× 768 display (tested on Windows 10 with default settings).
GLOBAL_DEF_BASIC ( " display/window/size/viewport_width " , 1152 ) ;
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custom_prop_info [ " display/window/size/viewport_width " ] = PropertyInfo ( Variant : : INT , " display/window/size/viewport_width " , PROPERTY_HINT_RANGE , " 0,7680,1,or_greater " ) ; // 8K resolution
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GLOBAL_DEF_BASIC ( " display/window/size/viewport_height " , 648 ) ;
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custom_prop_info [ " display/window/size/viewport_height " ] = PropertyInfo ( Variant : : INT , " display/window/size/viewport_height " , PROPERTY_HINT_RANGE , " 0,4320,1,or_greater " ) ; // 8K resolution
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GLOBAL_DEF_BASIC ( " display/window/size/mode " , 0 ) ;
custom_prop_info [ " display/window/size/mode " ] = PropertyInfo ( Variant : : INT , " display/window/size/mode " , PROPERTY_HINT_ENUM , " Windowed,Minimized,Maximized,Fullscreen,Exclusive Fullscreen " ) ;
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GLOBAL_DEF_BASIC ( " display/window/size/resizable " , true ) ;
GLOBAL_DEF_BASIC ( " display/window/size/borderless " , false ) ;
GLOBAL_DEF ( " display/window/size/always_on_top " , false ) ;
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GLOBAL_DEF ( " display/window/size/transparent " , false ) ;
GLOBAL_DEF ( " display/window/size/extend_to_title " , false ) ;
GLOBAL_DEF ( " display/window/size/no_focus " , false ) ;
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GLOBAL_DEF ( " display/window/size/window_width_override " , 0 ) ;
custom_prop_info [ " display/window/size/window_width_override " ] = PropertyInfo ( Variant : : INT , " display/window/size/window_width_override " , PROPERTY_HINT_RANGE , " 0,7680,1,or_greater " ) ; // 8K resolution
GLOBAL_DEF ( " display/window/size/window_height_override " , 0 ) ;
custom_prop_info [ " display/window/size/window_height_override " ] = PropertyInfo ( Variant : : INT , " display/window/size/window_height_override " , PROPERTY_HINT_RANGE , " 0,4320,1,or_greater " ) ; // 8K resolution
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GLOBAL_DEF ( " display/window/energy_saving/keep_screen_on " , true ) ;
GLOBAL_DEF ( " display/window/energy_saving/keep_screen_on.editor " , false ) ;
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GLOBAL_DEF_BASIC ( " audio/buses/default_bus_layout " , " res://default_bus_layout.tres " ) ;
custom_prop_info [ " audio/buses/default_bus_layout " ] = PropertyInfo ( Variant : : STRING , " audio/buses/default_bus_layout " , PROPERTY_HINT_FILE , " *.tres " ) ;
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GLOBAL_DEF_RST ( " audio/general/2d_panning_strength " , 1.0f ) ;
custom_prop_info [ " audio/general/2d_panning_strength " ] = PropertyInfo ( Variant : : FLOAT , " audio/general/2d_panning_strength " , PROPERTY_HINT_RANGE , " 0,4,0.01 " ) ;
GLOBAL_DEF_RST ( " audio/general/3d_panning_strength " , 1.0f ) ;
custom_prop_info [ " audio/general/3d_panning_strength " ] = PropertyInfo ( Variant : : FLOAT , " audio/general/3d_panning_strength " , PROPERTY_HINT_RANGE , " 0,4,0.01 " ) ;
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PackedStringArray extensions = PackedStringArray ( ) ;
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extensions . push_back ( " gd " ) ;
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if ( Engine : : get_singleton ( ) - > has_singleton ( " GodotSharp " ) ) {
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extensions . push_back ( " cs " ) ;
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}
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extensions . push_back ( " gdshader " ) ;
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GLOBAL_DEF ( " editor/run/main_run_args " , " " ) ;
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GLOBAL_DEF ( " editor/script/search_in_file_extensions " , extensions ) ;
custom_prop_info [ " editor/script/search_in_file_extensions " ] = PropertyInfo ( Variant : : PACKED_STRING_ARRAY , " editor/script/search_in_file_extensions " ) ;
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GLOBAL_DEF ( " editor/script/templates_search_path " , " res://script_templates " ) ;
custom_prop_info [ " editor/script/templates_search_path " ] = PropertyInfo ( Variant : : STRING , " editor/script/templates_search_path " , PROPERTY_HINT_DIR ) ;
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_add_builtin_input_map ( ) ;
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// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
custom_prop_info [ " display/window/handheld/orientation " ] = PropertyInfo ( Variant : : INT , " display/window/handheld/orientation " , PROPERTY_HINT_ENUM , " Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor " ) ;
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// Keep the enum values in sync with the `DisplayServer::VSyncMode` enum.
custom_prop_info [ " display/window/vsync/vsync_mode " ] = PropertyInfo ( Variant : : INT , " display/window/vsync/vsync_mode " , PROPERTY_HINT_ENUM , " Disabled,Enabled,Adaptive,Mailbox " ) ;
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custom_prop_info [ " rendering/driver/threads/thread_model " ] = PropertyInfo ( Variant : : INT , " rendering/driver/threads/thread_model " , PROPERTY_HINT_ENUM , " Single-Unsafe,Single-Safe,Multi-Threaded " ) ;
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GLOBAL_DEF ( " physics/2d/run_on_separate_thread " , false ) ;
GLOBAL_DEF ( " physics/3d/run_on_separate_thread " , false ) ;
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GLOBAL_DEF ( " debug/settings/profiler/max_functions " , 16384 ) ;
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custom_prop_info [ " debug/settings/profiler/max_functions " ] = PropertyInfo ( Variant : : INT , " debug/settings/profiler/max_functions " , PROPERTY_HINT_RANGE , " 128,65535,1 " ) ;
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GLOBAL_DEF ( " compression/formats/zstd/long_distance_matching " , Compression : : zstd_long_distance_matching ) ;
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custom_prop_info [ " compression/formats/zstd/long_distance_matching " ] = PropertyInfo ( Variant : : BOOL , " compression/formats/zstd/long_distance_matching " ) ;
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GLOBAL_DEF ( " compression/formats/zstd/compression_level " , Compression : : zstd_level ) ;
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custom_prop_info [ " compression/formats/zstd/compression_level " ] = PropertyInfo ( Variant : : INT , " compression/formats/zstd/compression_level " , PROPERTY_HINT_RANGE , " 1,22,1 " ) ;
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GLOBAL_DEF ( " compression/formats/zstd/window_log_size " , Compression : : zstd_window_log_size ) ;
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custom_prop_info [ " compression/formats/zstd/window_log_size " ] = PropertyInfo ( Variant : : INT , " compression/formats/zstd/window_log_size " , PROPERTY_HINT_RANGE , " 10,30,1 " ) ;
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GLOBAL_DEF ( " compression/formats/zlib/compression_level " , Compression : : zlib_level ) ;
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custom_prop_info [ " compression/formats/zlib/compression_level " ] = PropertyInfo ( Variant : : INT , " compression/formats/zlib/compression_level " , PROPERTY_HINT_RANGE , " -1,9,1 " ) ;
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GLOBAL_DEF ( " compression/formats/gzip/compression_level " , Compression : : gzip_level ) ;
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custom_prop_info [ " compression/formats/gzip/compression_level " ] = PropertyInfo ( Variant : : INT , " compression/formats/gzip/compression_level " , PROPERTY_HINT_RANGE , " -1,9,1 " ) ;
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// These properties will not show up in the dialog nor in the documentation. If you want to exclude whole groups, see _get_property_list() method.
GLOBAL_DEF_INTERNAL ( " application/config/features " , PackedStringArray ( ) ) ;
GLOBAL_DEF_INTERNAL ( " internationalization/locale/translation_remaps " , PackedStringArray ( ) ) ;
GLOBAL_DEF_INTERNAL ( " internationalization/locale/translations " , PackedStringArray ( ) ) ;
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}
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ProjectSettings : : ~ ProjectSettings ( ) {
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singleton = nullptr ;
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}