2020-12-22 23:29:48 +01:00
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_fbx = env_modules.Clone()
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# Make includes relative to the folder path specified here so our includes are clean
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env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
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2021-04-22 02:18:44 +02:00
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if env["builtin_zlib"]:
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env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
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2020-12-22 23:29:48 +01:00
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# Godot's own source files
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env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp")
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env_fbx.add_source_files(env.modules_sources, "*.cpp")
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