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/**************************************************************************/
/* thread.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# include "platform_config.h"
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# ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h
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# include "thread.h"
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# include "core/object/script_language.h"
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# include "core/templates/safe_refcount.h"
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Thread : : PlatformFunctions Thread : : platform_functions ;
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SafeNumeric < uint64_t > Thread : : id_counter ( 1 ) ; // The first value after .increment() is 2, hence by default the main thread ID should be 1.
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thread_local Thread : : ID Thread : : caller_id = Thread : : UNASSIGNED_ID ;
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void Thread : : _set_platform_functions ( const PlatformFunctions & p_functions ) {
platform_functions = p_functions ;
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}
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void Thread : : callback ( ID p_caller_id , const Settings & p_settings , Callback p_callback , void * p_userdata ) {
Thread : : caller_id = p_caller_id ;
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if ( platform_functions . set_priority ) {
platform_functions . set_priority ( p_settings . priority ) ;
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}
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if ( platform_functions . init ) {
platform_functions . init ( ) ;
}
ScriptServer : : thread_enter ( ) ; // Scripts may need to attach a stack.
if ( platform_functions . wrapper ) {
platform_functions . wrapper ( p_callback , p_userdata ) ;
} else {
p_callback ( p_userdata ) ;
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}
ScriptServer : : thread_exit ( ) ;
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if ( platform_functions . term ) {
platform_functions . term ( ) ;
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}
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}
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Thread : : ID Thread : : start ( Thread : : Callback p_callback , void * p_user , const Settings & p_settings ) {
ERR_FAIL_COND_V_MSG ( id ! = UNASSIGNED_ID , UNASSIGNED_ID , " A Thread object has been re-started without wait_to_finish() having been called on it. " ) ;
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id = id_counter . increment ( ) ;
std : : thread new_thread ( & Thread : : callback , id , p_settings , p_callback , p_user ) ;
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thread . swap ( new_thread ) ;
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return id ;
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}
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bool Thread : : is_started ( ) const {
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return id ! = UNASSIGNED_ID ;
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}
void Thread : : wait_to_finish ( ) {
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ERR_FAIL_COND_MSG ( id = = UNASSIGNED_ID , " Attempt of waiting to finish on a thread that was never started. " ) ;
ERR_FAIL_COND_MSG ( id = = get_caller_id ( ) , " Threads can't wait to finish on themselves, another thread must wait. " ) ;
thread . join ( ) ;
std : : thread empty_thread ;
thread . swap ( empty_thread ) ;
id = UNASSIGNED_ID ;
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}
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Error Thread : : set_name ( const String & p_name ) {
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if ( platform_functions . set_name ) {
return platform_functions . set_name ( p_name ) ;
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}
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return ERR_UNAVAILABLE ;
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}
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Thread : : Thread ( ) {
}
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Thread : : ~ Thread ( ) {
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if ( id ! = UNASSIGNED_ID ) {
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# ifdef DEBUG_ENABLED
WARN_PRINT ( " A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread. " ) ;
# endif
thread . detach ( ) ;
}
}
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# endif // PLATFORM_THREAD_OVERRIDE