52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
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// This code is in the public domain -- Ignacio Casta<74>o <castano@gmail.com>
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#pragma once
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#ifndef NV_MESH_TRIMESH_H
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#define NV_MESH_TRIMESH_H
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#include "nvcore/Array.h"
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#include "nvmath/Vector.inl"
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#include "nvmesh/nvmesh.h"
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#include "nvmesh/BaseMesh.h"
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namespace nv
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{
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/// Triangle mesh.
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class TriMesh : public BaseMesh
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{
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public:
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struct Face;
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typedef BaseMesh::Vertex Vertex;
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TriMesh(uint faceCount, uint vertexCount) : BaseMesh(vertexCount), m_faceArray(faceCount) {}
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// Face methods.
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uint faceCount() const { return m_faceArray.count(); }
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const Face & faceAt(uint i) const { return m_faceArray[i]; }
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Face & faceAt(uint i) { return m_faceArray[i]; }
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const Array<Face> & faces() const { return m_faceArray; }
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Array<Face> & faces() { return m_faceArray; }
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NVMESH_API Vector3 faceNormal(uint f) const;
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NVMESH_API const Vertex & faceVertex(uint f, uint v) const;
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friend Stream & operator<< (Stream & s, BaseMesh & obj);
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private:
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Array<Face> m_faceArray;
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};
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/// TriMesh face.
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struct TriMesh::Face
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{
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uint id;
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uint v[3];
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};
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} // nv namespace
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#endif // NV_MESH_TRIMESH_H
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