2022-07-17 19:24:37 +02:00
|
|
|
/**************************************************************************/
|
|
|
|
/* editor_export.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
|
|
|
|
|
|
|
#ifndef EDITOR_EXPORT_H
|
|
|
|
#define EDITOR_EXPORT_H
|
|
|
|
|
|
|
|
#include "editor_export_platform.h"
|
|
|
|
#include "editor_export_plugin.h"
|
|
|
|
|
|
|
|
class EditorExport : public Node {
|
|
|
|
GDCLASS(EditorExport, Node);
|
|
|
|
|
|
|
|
Vector<Ref<EditorExportPlatform>> export_platforms;
|
|
|
|
Vector<Ref<EditorExportPreset>> export_presets;
|
|
|
|
Vector<Ref<EditorExportPlugin>> export_plugins;
|
|
|
|
|
|
|
|
StringName _export_presets_updated;
|
|
|
|
|
|
|
|
Timer *save_timer = nullptr;
|
|
|
|
bool block_save = false;
|
2023-07-04 15:39:23 +02:00
|
|
|
bool should_update_presets = false;
|
2022-07-17 19:24:37 +02:00
|
|
|
|
|
|
|
static EditorExport *singleton;
|
|
|
|
|
|
|
|
void _save();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
friend class EditorExportPreset;
|
|
|
|
void save_presets();
|
|
|
|
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
static EditorExport *get_singleton() { return singleton; }
|
|
|
|
|
|
|
|
void add_export_platform(const Ref<EditorExportPlatform> &p_platform);
|
|
|
|
int get_export_platform_count();
|
|
|
|
Ref<EditorExportPlatform> get_export_platform(int p_idx);
|
|
|
|
|
|
|
|
void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);
|
|
|
|
int get_export_preset_count() const;
|
|
|
|
Ref<EditorExportPreset> get_export_preset(int p_idx);
|
|
|
|
void remove_export_preset(int p_idx);
|
|
|
|
|
|
|
|
void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
|
|
|
|
void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
|
|
|
|
Vector<Ref<EditorExportPlugin>> get_export_plugins();
|
|
|
|
|
|
|
|
void load_config();
|
|
|
|
void update_export_presets();
|
|
|
|
bool poll_export_platforms();
|
|
|
|
|
|
|
|
EditorExport();
|
|
|
|
~EditorExport();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // EDITOR_EXPORT_H
|