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/**************************************************************************/
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/* world_environment.cpp */
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/**************************************************************************/
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/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# include "world_environment.h"
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# include "scene/3d/node_3d.h"
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# include "scene/main/window.h"
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void WorldEnvironment : : _notification ( int p_what ) {
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switch ( p_what ) {
case Node3D : : NOTIFICATION_ENTER_WORLD :
case Node3D : : NOTIFICATION_ENTER_TREE : {
if ( environment . is_valid ( ) ) {
add_to_group ( " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
_update_current_environment ( ) ;
}
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if ( camera_attributes . is_valid ( ) ) {
add_to_group ( " _world_camera_attributes_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
_update_current_camera_attributes ( ) ;
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}
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if ( compositor . is_valid ( ) ) {
add_to_group ( " _world_compositor_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
_update_current_compositor ( ) ;
}
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} break ;
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case Node3D : : NOTIFICATION_EXIT_WORLD :
case Node3D : : NOTIFICATION_EXIT_TREE : {
if ( environment . is_valid ( ) ) {
remove_from_group ( " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
_update_current_environment ( ) ;
}
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if ( camera_attributes . is_valid ( ) ) {
remove_from_group ( " _world_camera_attributes_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
_update_current_camera_attributes ( ) ;
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}
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if ( compositor . is_valid ( ) ) {
remove_from_group ( " _world_compositor_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
_update_current_compositor ( ) ;
}
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} break ;
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}
}
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void WorldEnvironment : : _update_current_environment ( ) {
WorldEnvironment * first = Object : : cast_to < WorldEnvironment > ( get_tree ( ) - > get_first_node_in_group ( " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ) ;
if ( first ) {
get_viewport ( ) - > find_world_3d ( ) - > set_environment ( first - > environment ) ;
} else {
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get_viewport ( ) - > find_world_3d ( ) - > set_environment ( Ref < Environment > ( ) ) ;
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}
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get_tree ( ) - > call_group_flags ( SceneTree : : GROUP_CALL_DEFERRED , " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) , " update_configuration_warnings " ) ;
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}
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void WorldEnvironment : : _update_current_camera_attributes ( ) {
WorldEnvironment * first = Object : : cast_to < WorldEnvironment > ( get_tree ( ) - > get_first_node_in_group ( " _world_camera_attributes_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ) ;
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if ( first ) {
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get_viewport ( ) - > find_world_3d ( ) - > set_camera_attributes ( first - > camera_attributes ) ;
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} else {
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get_viewport ( ) - > find_world_3d ( ) - > set_camera_attributes ( Ref < CameraAttributes > ( ) ) ;
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}
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get_tree ( ) - > call_group_flags ( SceneTree : : GROUP_CALL_DEFERRED , " _world_camera_attributes_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) , " update_configuration_warnings " ) ;
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}
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void WorldEnvironment : : _update_current_compositor ( ) {
WorldEnvironment * first = Object : : cast_to < WorldEnvironment > ( get_tree ( ) - > get_first_node_in_group ( " _world_compositor_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ) ;
if ( first ) {
get_viewport ( ) - > find_world_3d ( ) - > set_compositor ( first - > compositor ) ;
} else {
get_viewport ( ) - > find_world_3d ( ) - > set_compositor ( Ref < Compositor > ( ) ) ;
}
get_tree ( ) - > call_group_flags ( SceneTree : : GROUP_CALL_DEFERRED , " _world_compositor_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) , " update_configuration_warnings " ) ;
}
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void WorldEnvironment : : set_environment ( const Ref < Environment > & p_environment ) {
if ( environment = = p_environment ) {
return ;
}
if ( is_inside_tree ( ) & & environment . is_valid ( ) ) {
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remove_from_group ( " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
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}
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environment = p_environment ;
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if ( is_inside_tree ( ) & & environment . is_valid ( ) ) {
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add_to_group ( " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
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}
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if ( is_inside_tree ( ) ) {
_update_current_environment ( ) ;
} else {
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update_configuration_warnings ( ) ;
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}
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}
Ref < Environment > WorldEnvironment : : get_environment ( ) const {
return environment ;
}
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void WorldEnvironment : : set_camera_attributes ( const Ref < CameraAttributes > & p_camera_attributes ) {
if ( camera_attributes = = p_camera_attributes ) {
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return ;
}
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if ( is_inside_tree ( ) & & camera_attributes . is_valid ( ) & & get_viewport ( ) - > find_world_3d ( ) - > get_camera_attributes ( ) = = camera_attributes ) {
remove_from_group ( " _world_camera_attributes_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
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}
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camera_attributes = p_camera_attributes ;
if ( is_inside_tree ( ) & & camera_attributes . is_valid ( ) ) {
add_to_group ( " _world_camera_attributes_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
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}
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if ( is_inside_tree ( ) ) {
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_update_current_camera_attributes ( ) ;
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} else {
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update_configuration_warnings ( ) ;
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}
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}
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Ref < CameraAttributes > WorldEnvironment : : get_camera_attributes ( ) const {
return camera_attributes ;
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}
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void WorldEnvironment : : set_compositor ( const Ref < Compositor > & p_compositor ) {
if ( compositor = = p_compositor ) {
return ;
}
if ( is_inside_tree ( ) & & compositor . is_valid ( ) ) {
remove_from_group ( " _world_compositor_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
}
compositor = p_compositor ;
if ( is_inside_tree ( ) & & compositor . is_valid ( ) ) {
add_to_group ( " _world_compositor_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
}
if ( is_inside_tree ( ) ) {
_update_current_compositor ( ) ;
} else {
update_configuration_warnings ( ) ;
}
}
Ref < Compositor > WorldEnvironment : : get_compositor ( ) const {
return compositor ;
}
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PackedStringArray WorldEnvironment : : get_configuration_warnings ( ) const {
PackedStringArray warnings = Node : : get_configuration_warnings ( ) ;
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if ( ! environment . is_valid ( ) & & ! camera_attributes . is_valid ( ) ) {
warnings . push_back ( RTR ( " To have any visible effect, WorldEnvironment requires its \" Environment \" property to contain an Environment, its \" Camera Attributes \" property to contain a CameraAttributes resource, or both. " ) ) ;
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}
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if ( ! is_inside_tree ( ) ) {
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return warnings ;
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}
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if ( environment . is_valid ( ) & & get_viewport ( ) - > find_world_3d ( ) - > get_environment ( ) ! = environment ) {
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warnings . push_back ( ( " Only the first Environment has an effect in a scene (or set of instantiated scenes). " ) ) ;
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}
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if ( camera_attributes . is_valid ( ) & & get_viewport ( ) - > find_world_3d ( ) - > get_camera_attributes ( ) ! = camera_attributes ) {
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warnings . push_back ( RTR ( " Only one WorldEnvironment is allowed per scene (or set of instantiated scenes). " ) ) ;
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}
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if ( compositor . is_valid ( ) & & get_viewport ( ) - > find_world_3d ( ) - > get_compositor ( ) ! = compositor ) {
warnings . push_back ( ( " Only the first Compositor has an effect in a scene (or set of instantiated scenes). " ) ) ;
}
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return warnings ;
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}
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void WorldEnvironment : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " set_environment " , " env " ) , & WorldEnvironment : : set_environment ) ;
ClassDB : : bind_method ( D_METHOD ( " get_environment " ) , & WorldEnvironment : : get_environment ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " environment " , PROPERTY_HINT_RESOURCE_TYPE , " Environment " ) , " set_environment " , " get_environment " ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_camera_attributes " , " camera_attributes " ) , & WorldEnvironment : : set_camera_attributes ) ;
ClassDB : : bind_method ( D_METHOD ( " get_camera_attributes " ) , & WorldEnvironment : : get_camera_attributes ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " camera_attributes " , PROPERTY_HINT_RESOURCE_TYPE , " CameraAttributesPractical,CameraAttributesPhysical " ) , " set_camera_attributes " , " get_camera_attributes " ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_compositor " , " compositor " ) , & WorldEnvironment : : set_compositor ) ;
ClassDB : : bind_method ( D_METHOD ( " get_compositor " ) , & WorldEnvironment : : get_compositor ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " compositor " , PROPERTY_HINT_RESOURCE_TYPE , " Compositor " ) , " set_compositor " , " get_compositor " ) ;
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}
WorldEnvironment : : WorldEnvironment ( ) {
}