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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ReferenceRect" inherits= "Control" version= "3.6" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
Reference frame for GUI.
</brief_description>
<description >
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A rectangle box that displays only a [member border_color] border color around its rectangle. [ReferenceRect] has no fill [Color]. If you need to display a rectangle filled with a solid color, consider using [ColorRect] instead.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
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<members >
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<member name= "border_color" type= "Color" setter= "set_border_color" getter= "get_border_color" default= "Color( 1, 0, 0, 1 )" >
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Sets the border [Color] of the [ReferenceRect].
</member>
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<member name= "border_width" type= "float" setter= "set_border_width" getter= "get_border_width" default= "1.0" >
Sets the border width of the [ReferenceRect]. The border grows both inwards and outwards with respect to the rectangle box.
</member>
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<member name= "editor_only" type= "bool" setter= "set_editor_only" getter= "get_editor_only" default= "true" >
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If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game.
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</member>
</members>
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<constants >
</constants>
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</class>