virtualx-engine/demos/2d/platformer/parallax_bg.xml

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2014-02-10 02:10:30 +01:00
<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="7" version="0.99" version_name="Godot Engine v0.99.3046-pre-beta">
<ext_resource path="res://scroll_bg_sky.png" type="Texture"></ext_resource>
<ext_resource path="res://scroll_bg_cloud_1.png" type="Texture"></ext_resource>
<ext_resource path="res://scroll_bg_cloud_3.png" type="Texture"></ext_resource>
<ext_resource path="res://scroll_bg_cloud_2.png" type="Texture"></ext_resource>
<ext_resource path="res://scroll_bg_fg_1.png" type="Texture"></ext_resource>
<ext_resource path="res://scroll_bg_fg_2.png" type="Texture"></ext_resource>
<main_resource>
<string name="resource/name"> "" </string>
<dictionary name="_bundled">
<string> "names" </string>
<string_array len="51">
<string> "parallax_bg" </string>
<string> "ParallaxBackground" </string>
<string> "process/process" </string>
<string> "process/fixed_process" </string>
<string> "process/input" </string>
<string> "process/unhandled_input" </string>
<string> "process/mode" </string>
<string> "layer" </string>
<string> "offset" </string>
<string> "rotation" </string>
<string> "scale" </string>
<string> "scroll/offset" </string>
<string> "scroll/base_offset" </string>
<string> "scroll/base_scale" </string>
<string> "scroll/limit_begin" </string>
<string> "scroll/limit_end" </string>
<string> "script/script" </string>
<string> "__meta__" </string>
<string> "sky" </string>
<string> "ParallaxLayer" </string>
<string> "visibility/visible" </string>
<string> "visibility/toplevel" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/on_top" </string>
<string> "visibility/blend_mode" </string>
<string> "transform/notify" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "motion/scale" </string>
<string> "motion/mirroring" </string>
<string> "Sprite" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "flip_h" </string>
<string> "flip_v" </string>
<string> "vframes" </string>
<string> "hframes" </string>
<string> "frame" </string>
<string> "modulate" </string>
<string> "region" </string>
<string> "region_rect" </string>
<string> "clouds" </string>
<string> "Sprite 2" </string>
<string> "Sprite 3" </string>
<string> "Sprite 4" </string>
<string> "Sprite 5" </string>
<string> "Sprite 6" </string>
<string> "mount_ 2" </string>
<string> "mount_1" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "node_count" </string>
<int> 14 </int>
<string> "variants" </string>
<array len="33">
<bool> False </bool>
<int> 0 </int>
<int> -1 </int>
<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<vector2> 0.7, 0 </vector2>
<resource name=""></resource> <dictionary>
<string> "__editor_plugin_states__" </string>
<dictionary>
<string> "Script" </string>
<dictionary>
<string> "current" </string>
<int> 0 </int>
<string> "sources" </string>
<array len="4">
<string> "res://moving_platform.gd" </string>
<string> "res://enemy.gd" </string>
<string> "res://player.gd" </string>
<string> "res://coin.gd" </string>
</array>
</dictionary>
<string> "2D" </string>
<dictionary>
<string> "zoom" </string>
<real> 1 </real>
<string> "ofs" </string>
<vector2> -5, -25 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary>
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
<string> "window_mode" </string>
<int> 0 </int>
<string> "window_0" </string>
<dictionary>
<string> "distance" </string>
<real> 4 </real>
<string> "default_light" </string>
<bool> True </bool>
<string> "x_rot" </string>
<real> 0.337 </real>
<string> "y_rot" </string>
<real> -0.575 </real>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary>
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
<string> "2D" </string>
</dictionary>
<bool> True </bool>
<real> 1 </real>
<vector2> 800, 0 </vector2>
<vector2> 32, 0.94 </vector2>
<resource resource_type="Texture" path="res://scroll_bg_sky.png"> </resource>
<int> 1 </int>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 0, 0 </rect2>
<vector2> 0.1, 1 </vector2>
<vector2> 28, 127 </vector2>
<resource resource_type="Texture" path="res://scroll_bg_cloud_1.png"> </resource>
<vector2> 404, 24 </vector2>
<vector2> 154, 46 </vector2>
<resource resource_type="Texture" path="res://scroll_bg_cloud_2.png"> </resource>
<vector2> 525, 130 </vector2>
<vector2> 255, 158 </vector2>
<resource resource_type="Texture" path="res://scroll_bg_cloud_3.png"> </resource>
<vector2> 674, 70 </vector2>
<vector2> 0.2, 1 </vector2>
<vector2> 0, 225 </vector2>
<resource resource_type="Texture" path="res://scroll_bg_fg_2.png"> </resource>
<rect2> 0, 0, 800, 256 </rect2>
<vector2> 0.4, 1 </vector2>
<resource resource_type="Texture" path="res://scroll_bg_fg_1.png"> </resource>
</array>
<string> "nodes" </string>
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<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>
<resource name="script/script"></resource>
</main_resource>
</resource_file>