virtualx-engine/platform/haiku/haiku_gl_view.cpp

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#include "haiku_gl_view.h"
HaikuGLView::HaikuGLView(BRect frame, uint32 type)
: BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type), rotate(0)
{
width = frame.right-frame.left;
height = frame.bottom-frame.top;
}
void HaikuGLView::AttachedToWindow(void)
{
LockGL();
BGLView::AttachedToWindow();
UnlockGL();
MakeFocus();
}
void HaikuGLView::FrameResized(float newWidth, float newHeight)
{
}
void HaikuGLView::gDraw(float rotation)
{
}
void HaikuGLView::gReshape(int width, int height)
{
}
void HaikuGLView::Render(void)
{
LockGL();
SwapBuffers();
UnlockGL();
}
void HaikuGLView::MessageReceived(BMessage * msg)
{
switch (msg->what) {
case 'rdrw':
Render();
/* Rotate a bit more */
rotate++;
break;
default:
BGLView::MessageReceived(msg);
}
}
void HaikuGLView::KeyDown(const char *bytes, int32 numBytes)
{
}