2021-03-21 22:33:17 +01:00
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/*************************************************************************/
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/* viewport_preview_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-13 09:45:09 +01:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2021-03-21 22:33:17 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "viewport_preview_editor_plugin.h"
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bool EditorInspectorPluginViewportPreview::can_handle(Object *p_object) {
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return Object::cast_to<Viewport>(p_object) != nullptr;
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}
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void EditorInspectorPluginViewportPreview::parse_begin(Object *p_object) {
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Viewport *viewport = Object::cast_to<Viewport>(p_object);
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TexturePreview *viewport_preview = memnew(TexturePreview(viewport->get_texture(), false));
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2021-12-11 17:53:49 +01:00
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viewport_preview->get_texture_display()->set_flip_v(true); // flip as ViewportTexture in 3.x is upside-down.
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2021-03-21 22:33:17 +01:00
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// Otherwise `viewport_preview`'s `texture_display` doesn't update properly when `viewport`'s size changes.
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viewport->connect("size_changed", viewport_preview->get_texture_display(), "update");
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add_custom_control(viewport_preview);
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}
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ViewportPreviewEditorPlugin::ViewportPreviewEditorPlugin(EditorNode *p_node) {
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Ref<EditorInspectorPluginViewportPreview> plugin;
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plugin.instance();
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add_inspector_plugin(plugin);
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}
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