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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNodeStateMachinePlayback" inherits= "Resource" version= "3.2" >
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<brief_description >
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Playback control for [AnimationNodeStateMachine].
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</brief_description>
<description >
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Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
[b]Example:[/b]
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[codeblock]
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
[/codeblock]
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/3.2/tutorials/animation/animation_tree.html</link>
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</tutorials>
<methods >
<method name= "get_current_node" qualifiers= "const" >
<return type= "String" >
</return>
<description >
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Returns the currently playing animation state.
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</description>
</method>
<method name= "get_travel_path" qualifiers= "const" >
<return type= "PoolStringArray" >
</return>
<description >
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Returns the current travel path as computed internally by the A* algorithm.
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</description>
</method>
<method name= "is_playing" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if an animation is playing.
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</description>
</method>
<method name= "start" >
<return type= "void" >
</return>
<argument index= "0" name= "node" type= "String" >
</argument>
<description >
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Starts playing the given animation.
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</description>
</method>
<method name= "stop" >
<return type= "void" >
</return>
<description >
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Stops the currently playing animation.
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</description>
</method>
<method name= "travel" >
<return type= "void" >
</return>
<argument index= "0" name= "to_node" type= "String" >
</argument>
<description >
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Transitions from the current state to another one, following the shortest path.
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</description>
</method>
</methods>
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<members >
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<member name= "resource_local_to_scene" type= "bool" setter= "set_local_to_scene" getter= "is_local_to_scene" override= "true" default= "true" />
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</members>
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<constants >
</constants>
</class>