virtualx-engine/core/variant_call.cpp

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2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* variant_call.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "variant.h"
#include "object.h"
#include "os/os.h"
#include "core_string_names.h"
#include "script_language.h"
typedef void (*VariantFunc)(Variant& r_ret,Variant& p_self,const Variant** p_args);
typedef void (*VariantConstructFunc)(Variant& r_ret,const Variant** p_args);
VARIANT_ENUM_CAST(Image::CompressMode);
//VARIANT_ENUM_CAST(Image::Format);
struct _VariantCall {
static void Vector3_dot(Variant& r_ret,Variant& p_self,const Variant** p_args) {
r_ret=reinterpret_cast<Vector3*>(p_self._data._mem)->dot(*reinterpret_cast<const Vector3*>(p_args[0]->_data._mem));
}
struct FuncData {
int arg_count;
Vector<Variant> default_args;
Vector<Variant::Type> arg_types;
#ifdef DEBUG_ENABLED
Vector<StringName> arg_names;
Variant::Type return_type;
bool returns;
#endif
VariantFunc func;
_FORCE_INLINE_ bool verify_arguments(const Variant **p_args,Variant::CallError &r_error) {
if (arg_count==0)
return true;
Variant::Type *tptr = &arg_types[0];
for(int i=0;i<arg_count;i++) {
if (!tptr[i] || tptr[i]==p_args[i]->type)
continue; // all good
if (!Variant::can_convert(p_args[i]->type,tptr[i])) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument=i;
r_error.expected=tptr[i];
return false;
}
}
return true;
}
_FORCE_INLINE_ void call(Variant& r_ret,Variant& p_self,const Variant** p_args,int p_argcount,Variant::CallError &r_error) {
#ifdef DEBUG_ENABLED
if(p_argcount>arg_count) {
r_error.error=Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
r_error.argument=arg_count;
return;
} else
#endif
if (p_argcount<arg_count) {
int def_argcount = default_args.size();
#ifdef DEBUG_ENABLED
if (p_argcount<(arg_count-def_argcount)) {
r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument=arg_count-def_argcount;
return;
}
#endif
ERR_FAIL_COND(p_argcount>VARIANT_ARG_MAX);
const Variant *newargs[VARIANT_ARG_MAX];
for(int i=0;i<p_argcount;i++)
newargs[i]=p_args[i];
int defargcount=def_argcount;
for(int i=p_argcount;i<arg_count;i++)
newargs[i]=&default_args[defargcount-(i-p_argcount)-1]; //default arguments
#ifdef DEBUG_ENABLED
if (!verify_arguments(newargs,r_error))
return;
#endif
func(r_ret,p_self,newargs);
} else {
#ifdef DEBUG_ENABLED
if (!verify_arguments(p_args,r_error))
return;
#endif
func(r_ret,p_self,p_args);
}
}
};
struct TypeFunc {
Map<StringName,FuncData> functions;
};
static TypeFunc* type_funcs;
struct Arg {
StringName name;
Variant::Type type;
Arg() { type=Variant::NIL;}
Arg(Variant::Type p_type,const StringName &p_name) { name=p_name; type=p_type; }
};
// void addfunc(Variant::Type p_type, const StringName& p_name,VariantFunc p_func);
static void addfunc(Variant::Type p_type, Variant::Type p_return,const StringName& p_name,VariantFunc p_func, const Vector<Variant>& p_defaultarg,const Arg& p_argtype1=Arg(),const Arg& p_argtype2=Arg(),const Arg& p_argtype3=Arg(),const Arg& p_argtype4=Arg(),const Arg& p_argtype5=Arg()) {
FuncData funcdata;
funcdata.func=p_func;
funcdata.default_args=p_defaultarg;
#ifdef DEBUG_ENABLED
funcdata.return_type=p_return;
funcdata.returns=p_return!=Variant::NIL;
#endif
if (p_argtype1.name) {
funcdata.arg_types.push_back(p_argtype1.type);
#ifdef DEBUG_ENABLED
funcdata.arg_names.push_back(p_argtype1.name);
#endif
} else
goto end;
if (p_argtype2.name) {
funcdata.arg_types.push_back(p_argtype2.type);
#ifdef DEBUG_ENABLED
funcdata.arg_names.push_back(p_argtype2.name);
#endif
} else
goto end;
if (p_argtype3.name) {
funcdata.arg_types.push_back(p_argtype3.type);
#ifdef DEBUG_ENABLED
funcdata.arg_names.push_back(p_argtype3.name);
#endif
} else
goto end;
if (p_argtype4.name) {
funcdata.arg_types.push_back(p_argtype4.type);
#ifdef DEBUG_ENABLED
funcdata.arg_names.push_back(p_argtype4.name);
#endif
} else
goto end;
if (p_argtype5.name) {
funcdata.arg_types.push_back(p_argtype5.type);
#ifdef DEBUG_ENABLED
funcdata.arg_names.push_back(p_argtype5.name);
#endif
} else
goto end;
end:
funcdata.arg_count=funcdata.arg_types.size();
type_funcs[p_type].functions[p_name]=funcdata;
}
#define VCALL_LOCALMEM0(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._mem)->m_method(); }
#define VCALL_LOCALMEM0R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._mem)->m_method(); }
#define VCALL_LOCALMEM1(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._mem)->m_method(*p_args[0]); }
#define VCALL_LOCALMEM1R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._mem)->m_method(*p_args[0]); }
#define VCALL_LOCALMEM2(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._mem)->m_method(*p_args[0],*p_args[1]); }
#define VCALL_LOCALMEM2R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._mem)->m_method(*p_args[0],*p_args[1]); }
#define VCALL_LOCALMEM3(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._mem)->m_method(*p_args[0],*p_args[1],*p_args[2]); }
#define VCALL_LOCALMEM3R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._mem)->m_method(*p_args[0],*p_args[1],*p_args[2]); }
#define VCALL_LOCALMEM4(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._mem)->m_method(*p_args[0],*p_args[1],*p_args[2],*p_args[3]); }
#define VCALL_LOCALMEM4R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._mem)->m_method(*p_args[0],*p_args[1],*p_args[2],*p_args[3]); }
#define VCALL_LOCALMEM5(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._mem)->m_method(*p_args[0],*p_args[1],*p_args[2],*p_args[3],*p_args[4]); }
#define VCALL_LOCALMEM5R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._mem)->m_method(*p_args[0],*p_args[1],*p_args[2],*p_args[3],*p_args[4]); }
// built-in functions of localmem based types
VCALL_LOCALMEM1R(String,casecmp_to);
VCALL_LOCALMEM1R(String,nocasecmp_to);
VCALL_LOCALMEM0R(String,length);
VCALL_LOCALMEM2R(String,substr);
VCALL_LOCALMEM2R(String,find);
VCALL_LOCALMEM1R(String,find_last);
VCALL_LOCALMEM2R(String,findn);
VCALL_LOCALMEM2R(String,rfind);
VCALL_LOCALMEM2R(String,rfindn);
VCALL_LOCALMEM1R(String,match);
VCALL_LOCALMEM1R(String,matchn);
VCALL_LOCALMEM1R(String,begins_with);
VCALL_LOCALMEM2R(String,replace);
VCALL_LOCALMEM2R(String,replacen);
VCALL_LOCALMEM2R(String,insert);
VCALL_LOCALMEM0R(String,capitalize);
VCALL_LOCALMEM2R(String,split);
VCALL_LOCALMEM2R(String,split_floats);
VCALL_LOCALMEM0R(String,to_upper);
VCALL_LOCALMEM0R(String,to_lower);
VCALL_LOCALMEM1R(String,left);
VCALL_LOCALMEM1R(String,right);
VCALL_LOCALMEM0R(String,strip_edges);
VCALL_LOCALMEM0R(String,extension);
VCALL_LOCALMEM0R(String,basename);
VCALL_LOCALMEM1R(String,plus_file);
VCALL_LOCALMEM1R(String,ord_at);
//VCALL_LOCALMEM2R(String,erase);
VCALL_LOCALMEM0R(String,hash);
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VCALL_LOCALMEM0R(String,md5_text);
VCALL_LOCALMEM0R(String,md5_buffer);
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VCALL_LOCALMEM0R(String,empty);
VCALL_LOCALMEM0R(String,is_abs_path);
VCALL_LOCALMEM0R(String,is_rel_path);
VCALL_LOCALMEM0R(String,get_base_dir);
VCALL_LOCALMEM0R(String,get_file);
VCALL_LOCALMEM0R(String,xml_escape);
VCALL_LOCALMEM0R(String,xml_unescape);
VCALL_LOCALMEM0R(String,percent_encode);
VCALL_LOCALMEM0R(String,percent_decode);
VCALL_LOCALMEM0R(String,is_valid_identifier);
VCALL_LOCALMEM0R(String,is_valid_integer);
VCALL_LOCALMEM0R(String,is_valid_float);
VCALL_LOCALMEM0R(String,is_valid_html_color);
VCALL_LOCALMEM0R(String,is_valid_ip_address);
VCALL_LOCALMEM0R(String,to_int);
VCALL_LOCALMEM0R(String,to_float);
VCALL_LOCALMEM0R(String,hex_to_int);
VCALL_LOCALMEM1R(String,pad_decimals);
VCALL_LOCALMEM1R(String,pad_zeros);
VCALL_LOCALMEM0R(Vector2,normalized);
VCALL_LOCALMEM0R(Vector2,length);
VCALL_LOCALMEM0R(Vector2,length_squared);
VCALL_LOCALMEM1R(Vector2,distance_to);
VCALL_LOCALMEM1R(Vector2,distance_squared_to);
VCALL_LOCALMEM1R(Vector2,angle_to);
VCALL_LOCALMEM1R(Vector2,angle_to_point);
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VCALL_LOCALMEM2R(Vector2,linear_interpolate);
VCALL_LOCALMEM4R(Vector2,cubic_interpolate);
VCALL_LOCALMEM1R(Vector2,rotated);
VCALL_LOCALMEM0R(Vector2,tangent);
VCALL_LOCALMEM0R(Vector2,floor);
VCALL_LOCALMEM1R(Vector2,snapped);
VCALL_LOCALMEM0R(Vector2,get_aspect);
VCALL_LOCALMEM1R(Vector2,dot);
VCALL_LOCALMEM1R(Vector2,slide);
VCALL_LOCALMEM1R(Vector2,reflect);
VCALL_LOCALMEM0R(Vector2,atan2);
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// VCALL_LOCALMEM1R(Vector2,cross);
VCALL_LOCALMEM0R(Rect2,get_area);
VCALL_LOCALMEM1R(Rect2,intersects);
VCALL_LOCALMEM1R(Rect2,encloses);
VCALL_LOCALMEM0R(Rect2,has_no_area);
VCALL_LOCALMEM1R(Rect2,clip);
VCALL_LOCALMEM1R(Rect2,merge);
VCALL_LOCALMEM1R(Rect2,has_point);
VCALL_LOCALMEM1R(Rect2,grow);
VCALL_LOCALMEM1R(Rect2,expand);
VCALL_LOCALMEM0R(Vector3, min_axis);
VCALL_LOCALMEM0R(Vector3, max_axis);
VCALL_LOCALMEM0R(Vector3, length);
VCALL_LOCALMEM0R(Vector3, length_squared);
VCALL_LOCALMEM0R(Vector3, normalized);
VCALL_LOCALMEM0R(Vector3, inverse);
VCALL_LOCALMEM1R(Vector3, snapped);
VCALL_LOCALMEM2R(Vector3, rotated);
VCALL_LOCALMEM2R(Vector3, linear_interpolate);
VCALL_LOCALMEM4R(Vector3, cubic_interpolate);
VCALL_LOCALMEM1R(Vector3, dot);
VCALL_LOCALMEM1R(Vector3, cross);
VCALL_LOCALMEM0R(Vector3, abs);
VCALL_LOCALMEM1R(Vector3, distance_to);
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
VCALL_LOCALMEM1R(Vector3, slide);
VCALL_LOCALMEM1R(Vector3, reflect);
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VCALL_LOCALMEM0R(Plane,normalized);
VCALL_LOCALMEM0R(Plane,center);
VCALL_LOCALMEM0R(Plane,get_any_point);
VCALL_LOCALMEM1R(Plane,is_point_over);
VCALL_LOCALMEM1R(Plane,distance_to);
VCALL_LOCALMEM2R(Plane,has_point);
VCALL_LOCALMEM1R(Plane,project);
//return vector3 if intersected, nil if not
static void _call_Plane_intersect_3(Variant& r_ret,Variant& p_self,const Variant** p_args) {
Vector3 result;
if (reinterpret_cast<Plane*>(p_self._data._mem)->intersect_3(*p_args[0],*p_args[1],&result))
r_ret=result;
else
r_ret=Variant();
}
static void _call_Plane_intersects_ray(Variant& r_ret,Variant& p_self,const Variant** p_args) {
Vector3 result;
if (reinterpret_cast<Plane*>(p_self._data._mem)->intersects_ray(*p_args[0],*p_args[1],&result))
r_ret=result;
else
r_ret=Variant();
}
static void _call_Plane_intersects_segment(Variant& r_ret,Variant& p_self,const Variant** p_args) {
Vector3 result;
if (reinterpret_cast<Plane*>(p_self._data._mem)->intersects_segment(*p_args[0],*p_args[1],&result))
r_ret=result;
else
r_ret=Variant();
}
static void _call_Vector2_floorf(Variant& r_ret,Variant& p_self,const Variant** p_args) {
r_ret = reinterpret_cast<Vector2*>(p_self._data._mem)->floor();
};
VCALL_LOCALMEM0R(Quat,length);
VCALL_LOCALMEM0R(Quat,length_squared);
VCALL_LOCALMEM0R(Quat,normalized);
VCALL_LOCALMEM0R(Quat,inverse);
VCALL_LOCALMEM1R(Quat,dot);
VCALL_LOCALMEM2R(Quat,slerp);
VCALL_LOCALMEM2R(Quat,slerpni);
VCALL_LOCALMEM4R(Quat,cubic_slerp);
VCALL_LOCALMEM0R(Color,to_32);
VCALL_LOCALMEM0R(Color,to_ARGB32);
VCALL_LOCALMEM0R(Color,gray);
VCALL_LOCALMEM0R(Color,inverted);
VCALL_LOCALMEM0R(Color,contrasted);
VCALL_LOCALMEM2R(Color,linear_interpolate);
VCALL_LOCALMEM1R(Color,blend);
VCALL_LOCALMEM1R(Color,to_html);
VCALL_LOCALMEM0R(RID,get_id);
VCALL_LOCALMEM0R(NodePath,is_absolute);
VCALL_LOCALMEM0R(NodePath,get_name_count);
VCALL_LOCALMEM1R(NodePath,get_name);
VCALL_LOCALMEM0R(NodePath,get_subname_count);
VCALL_LOCALMEM1R(NodePath,get_subname);
VCALL_LOCALMEM0R(NodePath,get_property);
VCALL_LOCALMEM0R(NodePath,is_empty);
VCALL_LOCALMEM0R(Dictionary,size);
VCALL_LOCALMEM0R(Dictionary,empty);
VCALL_LOCALMEM0(Dictionary,clear);
VCALL_LOCALMEM1R(Dictionary,has);
VCALL_LOCALMEM1(Dictionary,erase);
VCALL_LOCALMEM0R(Dictionary,hash);
VCALL_LOCALMEM0R(Dictionary,keys);
VCALL_LOCALMEM1R(Dictionary,parse_json);
VCALL_LOCALMEM0R(Dictionary,to_json);
VCALL_LOCALMEM2(Array,set);
VCALL_LOCALMEM1R(Array,get);
VCALL_LOCALMEM0R(Array,size);
VCALL_LOCALMEM0R(Array,empty);
VCALL_LOCALMEM0(Array,clear);
VCALL_LOCALMEM0R(Array,hash);
VCALL_LOCALMEM1(Array,push_back);
VCALL_LOCALMEM1(Array,append);
VCALL_LOCALMEM1(Array,resize);
VCALL_LOCALMEM2(Array,insert);
VCALL_LOCALMEM1(Array,remove);
VCALL_LOCALMEM1R(Array,find);
VCALL_LOCALMEM1(Array,erase);
VCALL_LOCALMEM0(Array,sort);
VCALL_LOCALMEM2(Array,sort_custom);
VCALL_LOCALMEM0(Array,invert);
VCALL_LOCALMEM0R(Array,is_shared);
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static void _call_ByteArray_get_string_from_ascii(Variant& r_ret,Variant& p_self,const Variant** p_args) {
ByteArray* ba = reinterpret_cast<ByteArray*>(p_self._data._mem);
String s;
if (ba->size()>=0) {
ByteArray::Read r = ba->read();
CharString cs;
cs.resize(ba->size()+1);
copymem(cs.ptr(),r.ptr(),ba->size());
cs[ba->size()]=0;
s = cs.get_data();
}
r_ret=s;
}
static void _call_ByteArray_get_string_from_utf8(Variant& r_ret,Variant& p_self,const Variant** p_args) {
ByteArray* ba = reinterpret_cast<ByteArray*>(p_self._data._mem);
String s;
if (ba->size()>=0) {
ByteArray::Read r = ba->read();
s.parse_utf8((const char*)r.ptr(),ba->size());
}
r_ret=s;
}
VCALL_LOCALMEM0R(ByteArray,size);
VCALL_LOCALMEM2(ByteArray,set);
VCALL_LOCALMEM1R(ByteArray,get);
VCALL_LOCALMEM1(ByteArray,push_back);
VCALL_LOCALMEM1(ByteArray,resize);
VCALL_LOCALMEM1(ByteArray,append);
VCALL_LOCALMEM1(ByteArray,append_array);
VCALL_LOCALMEM0R(IntArray,size);
VCALL_LOCALMEM2(IntArray,set);
VCALL_LOCALMEM1R(IntArray,get);
VCALL_LOCALMEM1(IntArray,push_back);
VCALL_LOCALMEM1(IntArray,resize);
VCALL_LOCALMEM1(IntArray,append);
VCALL_LOCALMEM1(IntArray,append_array);
VCALL_LOCALMEM0R(RealArray,size);
VCALL_LOCALMEM2(RealArray,set);
VCALL_LOCALMEM1R(RealArray,get);
VCALL_LOCALMEM1(RealArray,push_back);
VCALL_LOCALMEM1(RealArray,resize);
VCALL_LOCALMEM1(RealArray,append);
VCALL_LOCALMEM1(RealArray,append_array);
VCALL_LOCALMEM0R(StringArray,size);
VCALL_LOCALMEM2(StringArray,set);
VCALL_LOCALMEM1R(StringArray,get);
VCALL_LOCALMEM1(StringArray,push_back);
VCALL_LOCALMEM1(StringArray,resize);
VCALL_LOCALMEM1(StringArray,append);
VCALL_LOCALMEM1(StringArray,append_array);
VCALL_LOCALMEM0R(Vector2Array,size);
VCALL_LOCALMEM2(Vector2Array,set);
VCALL_LOCALMEM1R(Vector2Array,get);
VCALL_LOCALMEM1(Vector2Array,push_back);
VCALL_LOCALMEM1(Vector2Array,resize);
VCALL_LOCALMEM1(Vector2Array,append);
VCALL_LOCALMEM1(Vector2Array,append_array);
VCALL_LOCALMEM0R(Vector3Array,size);
VCALL_LOCALMEM2(Vector3Array,set);
VCALL_LOCALMEM1R(Vector3Array,get);
VCALL_LOCALMEM1(Vector3Array,push_back);
VCALL_LOCALMEM1(Vector3Array,resize);
VCALL_LOCALMEM1(Vector3Array,append);
VCALL_LOCALMEM1(Vector3Array,append_array);
VCALL_LOCALMEM0R(ColorArray,size);
VCALL_LOCALMEM2(ColorArray,set);
VCALL_LOCALMEM1R(ColorArray,get);
VCALL_LOCALMEM1(ColorArray,push_back);
VCALL_LOCALMEM1(ColorArray,resize);
VCALL_LOCALMEM1(ColorArray,append);
VCALL_LOCALMEM1(ColorArray,append_array);
#define VCALL_PTR0(m_type,m_method)\
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static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(); }
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#define VCALL_PTR0R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(); }
#define VCALL_PTR1(m_type,m_method)\
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(*p_args[0]); }
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#define VCALL_PTR1R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(*p_args[0]); }
#define VCALL_PTR2(m_type,m_method)\
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static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(*p_args[0],*p_args[1]); }
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#define VCALL_PTR2R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(*p_args[0],*p_args[1]); }
#define VCALL_PTR3(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(*p_args[0],*p_args[1],*p_args[2]); }
#define VCALL_PTR3R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(*p_args[0],*p_args[1],*p_args[2]); }
#define VCALL_PTR4(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(*p_args[0],*p_args[1],*p_args[2],*p_args[3]); }
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#define VCALL_PTR4R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(*p_args[0],*p_args[1],*p_args[2],*p_args[3]); }
#define VCALL_PTR5(m_type,m_method)\
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static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(*p_args[0],*p_args[1],*p_args[2],*p_args[3],*p_args[4]); }
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#define VCALL_PTR5R(m_type,m_method)\
static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Variant** p_args) { r_ret=reinterpret_cast<m_type*>(p_self._data._ptr)->m_method(*p_args[0],*p_args[1],*p_args[2],*p_args[3],*p_args[4]); }
VCALL_PTR0R(Image,get_format);
VCALL_PTR0R(Image,get_width);
VCALL_PTR0R(Image,get_height);
VCALL_PTR0R(Image,empty);
VCALL_PTR3R(Image,get_pixel);
VCALL_PTR4(Image, put_pixel);
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VCALL_PTR0R(Image,get_used_rect);
VCALL_PTR3R(Image,brushed);
VCALL_PTR1R(Image,load);
VCALL_PTR1R(Image,save_png);
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VCALL_PTR3(Image,brush_transfer);
VCALL_PTR1R(Image,get_rect);
VCALL_PTR1R(Image,compressed);
VCALL_PTR0R(Image,decompressed);
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VCALL_PTR3R(Image, resized);
VCALL_PTR0R(Image, get_data);
VCALL_PTR3(Image, blit_rect);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
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VCALL_PTR1R(Image, converted);
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VCALL_PTR0R( AABB, get_area );
VCALL_PTR0R( AABB, has_no_area );
VCALL_PTR0R( AABB, has_no_surface );
VCALL_PTR1R( AABB, intersects );
VCALL_PTR1R( AABB, encloses );
VCALL_PTR1R( AABB, merge );
VCALL_PTR1R( AABB, intersection );
VCALL_PTR1R( AABB, intersects_plane );
VCALL_PTR2R( AABB, intersects_segment );
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VCALL_PTR1R( AABB, has_point );
VCALL_PTR1R( AABB, get_support );
VCALL_PTR0R( AABB, get_longest_axis );
VCALL_PTR0R( AABB, get_longest_axis_index );
VCALL_PTR0R( AABB, get_longest_axis_size );
VCALL_PTR0R( AABB, get_shortest_axis );
VCALL_PTR0R( AABB, get_shortest_axis_index );
VCALL_PTR0R( AABB, get_shortest_axis_size );
VCALL_PTR1R( AABB, expand );
VCALL_PTR1R( AABB, grow );
VCALL_PTR1R( AABB, get_endpoint );
VCALL_PTR0R( Matrix32, inverse );
VCALL_PTR0R( Matrix32, affine_inverse );
VCALL_PTR0R( Matrix32, get_rotation );
VCALL_PTR0R( Matrix32, get_origin );
VCALL_PTR0R( Matrix32, get_scale );
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VCALL_PTR0R( Matrix32, orthonormalized );
VCALL_PTR1R( Matrix32, rotated );
VCALL_PTR1R( Matrix32, scaled );
VCALL_PTR1R( Matrix32, translated );
VCALL_PTR2R( Matrix32, interpolate_with );
static void _call_Matrix32_xform(Variant& r_ret,Variant& p_self,const Variant** p_args) {
switch(p_args[0]->type) {
case Variant::VECTOR2: r_ret=reinterpret_cast<Matrix32*>(p_self._data._ptr)->xform( p_args[0]->operator Vector2()); return;
case Variant::RECT2: r_ret=reinterpret_cast<Matrix32*>(p_self._data._ptr)->xform( p_args[0]->operator Rect2()); return;
default: r_ret=Variant();
}
}
static void _call_Matrix32_xform_inv(Variant& r_ret,Variant& p_self,const Variant** p_args) {
switch(p_args[0]->type) {
case Variant::VECTOR2: r_ret=reinterpret_cast<Matrix32*>(p_self._data._ptr)->xform_inv( p_args[0]->operator Vector2()); return;
case Variant::RECT2: r_ret=reinterpret_cast<Matrix32*>(p_self._data._ptr)->xform_inv( p_args[0]->operator Rect2()); return;
default: r_ret=Variant();
}
}
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
static void _call_Matrix32_basis_xform(Variant& r_ret,Variant& p_self,const Variant** p_args) {
switch(p_args[0]->type) {
case Variant::VECTOR2: r_ret=reinterpret_cast<Matrix32*>(p_self._data._ptr)->basis_xform( p_args[0]->operator Vector2()); return;
default: r_ret=Variant();
}
}
static void _call_Matrix32_basis_xform_inv(Variant& r_ret,Variant& p_self,const Variant** p_args) {
switch(p_args[0]->type) {
case Variant::VECTOR2: r_ret=reinterpret_cast<Matrix32*>(p_self._data._ptr)->basis_xform_inv( p_args[0]->operator Vector2()); return;
default: r_ret=Variant();
}
}
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VCALL_PTR0R( Matrix3, inverse );
VCALL_PTR0R( Matrix3, transposed );
VCALL_PTR0R( Matrix3, determinant );
VCALL_PTR2R( Matrix3, rotated );
VCALL_PTR1R( Matrix3, scaled );
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VCALL_PTR0R( Matrix3, get_scale );
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VCALL_PTR0R( Matrix3, get_euler );
VCALL_PTR1R( Matrix3, tdotx );
VCALL_PTR1R( Matrix3, tdoty );
VCALL_PTR1R( Matrix3, tdotz );
VCALL_PTR1R( Matrix3, xform );
VCALL_PTR1R( Matrix3, xform_inv );
VCALL_PTR0R( Matrix3, get_orthogonal_index );
VCALL_PTR0R( Matrix3, orthonormalized );
VCALL_PTR0R( Transform, inverse );
VCALL_PTR0R( Transform, affine_inverse );
VCALL_PTR2R( Transform, rotated );
VCALL_PTR1R( Transform, scaled );
VCALL_PTR1R( Transform, translated );
VCALL_PTR0R( Transform, orthonormalized );
VCALL_PTR2R( Transform, looking_at );
static void _call_Transform_xform(Variant& r_ret,Variant& p_self,const Variant** p_args) {
switch(p_args[0]->type) {
case Variant::VECTOR3: r_ret=reinterpret_cast<Transform*>(p_self._data._ptr)->xform( p_args[0]->operator Vector3()); return;
case Variant::PLANE: r_ret=reinterpret_cast<Transform*>(p_self._data._ptr)->xform( p_args[0]->operator Plane()); return;
case Variant::_AABB: r_ret=reinterpret_cast<Transform*>(p_self._data._ptr)->xform( p_args[0]->operator AABB()); return;
default: r_ret=Variant();
}
}
static void _call_Transform_xform_inv(Variant& r_ret,Variant& p_self,const Variant** p_args) {
switch(p_args[0]->type) {
case Variant::VECTOR3: r_ret=reinterpret_cast<Transform*>(p_self._data._ptr)->xform_inv( p_args[0]->operator Vector3()); return;
case Variant::PLANE: r_ret=reinterpret_cast<Transform*>(p_self._data._ptr)->xform_inv( p_args[0]->operator Plane()); return;
case Variant::_AABB: r_ret=reinterpret_cast<Transform*>(p_self._data._ptr)->xform_inv( p_args[0]->operator AABB()); return;
default: r_ret=Variant();
}
}
/*
VCALL_PTR0( Transform, invert );
VCALL_PTR0( Transform, affine_invert );
VCALL_PTR2( Transform, rotate );
VCALL_PTR1( Transform, scale );
VCALL_PTR1( Transform, translate );
VCALL_PTR0( Transform, orthonormalize ); */
VCALL_PTR0R( InputEvent, is_pressed );
VCALL_PTR1R( InputEvent, is_action );
VCALL_PTR0R( InputEvent, is_echo );
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VCALL_PTR2( InputEvent, set_as_action );
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struct ConstructData {
int arg_count;
Vector<Variant::Type> arg_types;
Vector<String> arg_names;
VariantConstructFunc func;
};
struct ConstructFunc {
List<ConstructData> constructors;
};
static ConstructFunc* construct_funcs;
static void Vector2_init1(Variant& r_ret,const Variant** p_args) {
r_ret=Vector2(*p_args[0],*p_args[1]);
}
static void Rect2_init1(Variant& r_ret,const Variant** p_args) {
r_ret=Rect2(*p_args[0],*p_args[1]);
}
static void Rect2_init2(Variant& r_ret,const Variant** p_args) {
r_ret=Rect2(*p_args[0],*p_args[1],*p_args[2],*p_args[3]);
}
static void Matrix32_init3(Variant& r_ret,const Variant** p_args) {
Matrix32 m;
m[0]=*p_args[0];
m[1]=*p_args[1];
m[2]=*p_args[2];
r_ret=m;
}
static void Vector3_init1(Variant& r_ret,const Variant** p_args) {
r_ret=Vector3(*p_args[0],*p_args[1],*p_args[2]);
}
static void Plane_init1(Variant& r_ret,const Variant** p_args) {
r_ret=Plane(*p_args[0],*p_args[1],*p_args[2],*p_args[3]);
}
static void Plane_init2(Variant& r_ret,const Variant** p_args) {
r_ret=Plane(*p_args[0],*p_args[1],*p_args[2]);
}
static void Plane_init3(Variant& r_ret,const Variant** p_args) {
r_ret=Plane(p_args[0]->operator Vector3(),p_args[1]->operator real_t());
}
static void Plane_init4(Variant& r_ret,const Variant** p_args) {
r_ret=Plane(p_args[0]->operator Vector3(),p_args[1]->operator Vector3());
}
static void Quat_init1(Variant& r_ret,const Variant** p_args) {
r_ret=Quat(*p_args[0],*p_args[1],*p_args[2],*p_args[3]);
}
static void Quat_init2(Variant& r_ret,const Variant** p_args) {
r_ret=Quat(((Vector3)(*p_args[0])),((float)(*p_args[1])));
}
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static void Color_init1(Variant& r_ret,const Variant** p_args) {
r_ret=Color(*p_args[0],*p_args[1],*p_args[2],*p_args[3]);
}
static void Color_init2(Variant& r_ret,const Variant** p_args) {
r_ret=Color(*p_args[0],*p_args[1],*p_args[2]);
}
static void Color_init3(Variant& r_ret,const Variant** p_args) {
r_ret=Color::html(*p_args[0]);
}
static void Color_init4(Variant& r_ret,const Variant** p_args) {
r_ret=Color::hex(*p_args[0]);
}
static void AABB_init1(Variant& r_ret,const Variant** p_args) {
r_ret=AABB(*p_args[0],*p_args[1]);
}
static void Matrix3_init1(Variant& r_ret,const Variant** p_args) {
Matrix3 m;
m.set_axis(0,*p_args[0]);
m.set_axis(1,*p_args[1]);
m.set_axis(2,*p_args[2]);
r_ret=m;
}
static void Matrix3_init2(Variant& r_ret,const Variant** p_args) {
r_ret=Matrix3(p_args[0]->operator Vector3(),p_args[1]->operator real_t());
}
static void Transform_init1(Variant& r_ret,const Variant** p_args) {
Transform t;
t.basis.set_axis(0,*p_args[0]);
t.basis.set_axis(1,*p_args[1]);
t.basis.set_axis(2,*p_args[2]);
t.origin=*p_args[3];
r_ret=t;
}
static void Transform_init2(Variant& r_ret,const Variant** p_args) {
r_ret=Transform(p_args[0]->operator Matrix3(),p_args[1]->operator Vector3());
}
static void add_constructor(VariantConstructFunc p_func,const Variant::Type p_type,
const String& p_name1="", const Variant::Type p_type1=Variant::NIL,
const String& p_name2="", const Variant::Type p_type2=Variant::NIL,
const String& p_name3="", const Variant::Type p_type3=Variant::NIL,
const String& p_name4="", const Variant::Type p_type4=Variant::NIL ) {
ConstructData cd;
cd.func=p_func;
cd.arg_count=0;
if (p_name1=="")
goto end;
cd.arg_count++;
cd.arg_names.push_back(p_name1);
cd.arg_types.push_back(p_type1);
if (p_name2=="")
goto end;
cd.arg_count++;
cd.arg_names.push_back(p_name2);
cd.arg_types.push_back(p_type2);
if (p_name3=="")
goto end;
cd.arg_count++;
cd.arg_names.push_back(p_name3);
cd.arg_types.push_back(p_type3);
if (p_name4=="")
goto end;
cd.arg_count++;
cd.arg_names.push_back(p_name4);
cd.arg_types.push_back(p_type4);
end:
construct_funcs[p_type].constructors.push_back(cd);
}
struct ConstantData {
Map<StringName,int> value;
};
static ConstantData* constant_data;
};
_VariantCall::TypeFunc* _VariantCall::type_funcs=NULL;
_VariantCall::ConstructFunc* _VariantCall::construct_funcs=NULL;
_VariantCall::ConstantData* _VariantCall::constant_data=NULL;
Variant Variant::call(const StringName& p_method,const Variant** p_args,int p_argcount,CallError &r_error) {
Variant ret;
if (type==Variant::OBJECT) {
//call object
Object *obj = _get_obj().obj;
if (!obj) {
r_error.error=CallError::CALL_ERROR_INSTANCE_IS_NULL;
return ret;
}
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton() && _get_obj().ref.is_null()) {
//only if debugging!
if (!ObjectDB::instance_validate(obj)) {
r_error.error=CallError::CALL_ERROR_INSTANCE_IS_NULL;
return ret;
}
}
#endif
return _get_obj().obj->call(p_method,p_args,p_argcount,r_error);
//else if (type==Variant::METHOD) {
} else {
r_error.error=Variant::CallError::CALL_OK;
Map<StringName,_VariantCall::FuncData>::Element *E=_VariantCall::type_funcs[type].functions.find(p_method);
#ifdef DEBUG_ENABLED
if (!E) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
#endif
_VariantCall::FuncData& funcdata = E->get();
funcdata.call(ret,*this,p_args,p_argcount,r_error);
}
return ret;
}
#define VCALL(m_type,m_method) _VariantCall::_call_##m_type##_##m_method
Variant Variant::construct(const Variant::Type p_type,const Variant** p_args,int p_argcount,CallError &r_error) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
ERR_FAIL_INDEX_V(p_type,VARIANT_MAX,Variant());
r_error.error=Variant::CallError::CALL_OK;
if (p_argcount==0) { //generic construct
switch(p_type) {
case NIL: return Variant();
// atomic types
case BOOL: return Variant( false );
case INT: return 0;
case REAL: return 0.0f;
case STRING: return String();
// math types
case VECTOR2: return Vector2(); // 5
case RECT2: return Rect2();
case VECTOR3: return Vector3();
case MATRIX32: return Matrix32();
case PLANE: return Plane();
case QUAT: return Quat();
case _AABB: return AABB(); //sorry naming convention fail :( not like it's used often // 10
case MATRIX3: return Matrix3();
case TRANSFORM: return Transform();
// misc types
case COLOR: return Color();
case IMAGE: return Image();;
case NODE_PATH: return NodePath();; // 15
case _RID: return RID();;
case OBJECT: return (Object*)NULL;
case INPUT_EVENT: return InputEvent();;
case DICTIONARY: return Dictionary();;
case ARRAY: return Array();; // 20
case RAW_ARRAY: return ByteArray();;
case INT_ARRAY: return IntArray();;
case REAL_ARRAY: return RealArray();;
case STRING_ARRAY: return StringArray();;
case VECTOR2_ARRAY: return Vector2Array();; // 25
case VECTOR3_ARRAY: return Vector3Array();; // 25
case COLOR_ARRAY: return ColorArray();;
default: return Variant();
}
} else if (p_argcount>1) {
_VariantCall::ConstructFunc & c = _VariantCall::construct_funcs[p_type];
for(List<_VariantCall::ConstructData>::Element *E=c.constructors.front();E;E=E->next()) {
const _VariantCall::ConstructData &cd = E->get();
if (cd.arg_count!=p_argcount)
continue;
//validate parameters
for(int i=0;i<cd.arg_count;i++) {
if (!Variant::can_convert(p_args[i]->type,cd.arg_types[i])) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; //no such constructor
r_error.argument=i;
r_error.expected=cd.arg_types[i];
return Variant();
}
}
Variant v;
cd.func(v,p_args);
return v;
}
} else if (p_argcount==1 && p_args[0]->type==p_type) {
return *p_args[0]; //copy construct
} else if (p_argcount==1 && Variant::can_convert(p_args[0]->type,p_type)) {
//near match construct
switch(p_type) {
case NIL: {
return Variant();
} break;
case BOOL: { return Variant(bool(*p_args[0])); }
case INT: { return (int(*p_args[0])); }
case REAL: { return real_t(*p_args[0]); }
case STRING: { return String(*p_args[0]); }
case VECTOR2: { return Vector2(*p_args[0]); }
case RECT2: return (Rect2(*p_args[0]));
case VECTOR3: return (Vector3(*p_args[0]));
case PLANE: return (Plane(*p_args[0]));
case QUAT: return (Quat(*p_args[0]));
case _AABB: return (AABB(*p_args[0])); //sorry naming convention fail :( not like it's used often // 10
case MATRIX3: return (Matrix3(p_args[0]->operator Matrix3()));
case TRANSFORM: return (Transform(p_args[0]->operator Transform()));
// misc types
case COLOR: return p_args[0]->type == Variant::STRING ? Color::html(*p_args[0]) : Color::hex(*p_args[0]);
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case IMAGE: return (Image(*p_args[0]));
case NODE_PATH: return (NodePath(p_args[0]->operator NodePath())); // 15
case _RID: return (RID(*p_args[0]));
case OBJECT: return ((Object*)(p_args[0]->operator Object *()));
case INPUT_EVENT: return (InputEvent(*p_args[0]));
case DICTIONARY: return p_args[0]->operator Dictionary();
case ARRAY: return p_args[0]->operator Array();
// arrays
case RAW_ARRAY: return (ByteArray(*p_args[0]));
case INT_ARRAY: return (IntArray(*p_args[0]));
case REAL_ARRAY: return (RealArray(*p_args[0]));
case STRING_ARRAY: return (StringArray(*p_args[0]));
case VECTOR2_ARRAY: return (Vector2Array(*p_args[0])); // 25
case VECTOR3_ARRAY: return (Vector3Array(*p_args[0])); // 25
case COLOR_ARRAY: return (Color(*p_args[0]));
default: return Variant();
}
}
r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; //no such constructor
return Variant();
}
bool Variant::has_method(const StringName& p_method) const {
if (type==OBJECT) {
Object *obj = operator Object*();
if (!obj)
return false;
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton()) {
if (ObjectDB::instance_validate(obj)) {
#endif
return obj->has_method(p_method);
#ifdef DEBUG_ENABLED
}
}
#endif
}
const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[type];
return fd.functions.has(p_method);
}
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void Variant::get_method_list(List<MethodInfo> *p_list) const {
const _VariantCall::TypeFunc &fd = _VariantCall::type_funcs[type];
for (const Map<StringName,_VariantCall::FuncData>::Element *E=fd.functions.front();E;E=E->next()) {
const _VariantCall::FuncData &fd = E->get();
MethodInfo mi;
mi.name=E->key();
for(int i=0;i<fd.arg_types.size();i++) {
PropertyInfo pi;
pi.type=fd.arg_types[i];
#ifdef DEBUG_ENABLED
pi.name=fd.arg_names[i];
#endif
mi.arguments.push_back(pi);
}
mi.default_arguments=fd.default_args;
PropertyInfo ret;
#ifdef DEBUG_ENABLED
ret.type=fd.return_type;
if (fd.returns)
ret.name="ret";
mi.return_val=ret;
#endif
p_list->push_back(mi);
}
}
void Variant::get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_list) {
ERR_FAIL_INDEX(p_type,VARIANT_MAX);
//custom constructors
for(const List<_VariantCall::ConstructData>::Element *E=_VariantCall::construct_funcs[p_type].constructors.front();E;E=E->next()) {
const _VariantCall::ConstructData &cd = E->get();
MethodInfo mi;
mi.name=Variant::get_type_name(p_type);
for(int i=0;i<cd.arg_count;i++) {
PropertyInfo pi;
pi.name=cd.arg_names[i];
pi.type=cd.arg_types[i];
mi.arguments.push_back(pi);
}
p_list->push_back(mi);
}
//default constructors
for(int i=0;i<VARIANT_MAX;i++) {
if (i==p_type)
continue;
if (!Variant::can_convert(Variant::Type(i),p_type))
continue;
MethodInfo mi;
mi.name=Variant::get_type_name(p_type);
PropertyInfo pi;
pi.name="from";
pi.type=Variant::Type(i);
mi.arguments.push_back(pi);
p_list->push_back(mi);
}
}
void Variant::get_numeric_constants_for_type(Variant::Type p_type, List<StringName> *p_constants) {
ERR_FAIL_INDEX(p_type,Variant::VARIANT_MAX);
_VariantCall::ConstantData& cd = _VariantCall::constant_data[p_type];
for(Map<StringName,int>::Element *E=cd.value.front();E;E=E->next()) {
p_constants->push_back(E->key());
}
}
bool Variant::has_numeric_constant(Variant::Type p_type, const StringName& p_value) {
ERR_FAIL_INDEX_V(p_type,Variant::VARIANT_MAX,false);
_VariantCall::ConstantData& cd = _VariantCall::constant_data[p_type];
return cd.value.has(p_value);
}
int Variant::get_numeric_constant_value(Variant::Type p_type, const StringName& p_value) {
ERR_FAIL_INDEX_V(p_type,Variant::VARIANT_MAX,0);
_VariantCall::ConstantData& cd = _VariantCall::constant_data[p_type];
Map<StringName,int>::Element *E = cd.value.find(p_value);
ERR_FAIL_COND_V(!E,0);
return E->get();
}
void register_variant_methods() {
_VariantCall::type_funcs = memnew_arr(_VariantCall::TypeFunc,Variant::VARIANT_MAX );
_VariantCall::construct_funcs = memnew_arr(_VariantCall::ConstructFunc,Variant::VARIANT_MAX );
_VariantCall::constant_data = memnew_arr(_VariantCall::ConstantData, Variant::VARIANT_MAX);
#define ADDFUNC0(m_vtype,m_ret,m_class,m_method,m_defarg)\
_VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_class,m_method),m_defarg);
#define ADDFUNC1(m_vtype,m_ret,m_class,m_method,m_arg1,m_argname1,m_defarg)\
_VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_class,m_method),m_defarg,_VariantCall::Arg(Variant::m_arg1,_SCS(m_argname1)) );
#define ADDFUNC2(m_vtype,m_ret,m_class,m_method,m_arg1,m_argname1,m_arg2,m_argname2,m_defarg)\
_VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_class,m_method),m_defarg,_VariantCall::Arg(Variant::m_arg1,_SCS(m_argname1)),_VariantCall::Arg(Variant::m_arg2,_SCS(m_argname2)));
#define ADDFUNC3(m_vtype,m_ret,m_class,m_method,m_arg1,m_argname1,m_arg2,m_argname2,m_arg3,m_argname3,m_defarg)\
_VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_class,m_method),m_defarg,_VariantCall::Arg(Variant::m_arg1,_SCS(m_argname1)),_VariantCall::Arg(Variant::m_arg2,_SCS(m_argname2)),_VariantCall::Arg(Variant::m_arg3,_SCS(m_argname3)));
#define ADDFUNC4(m_vtype,m_ret,m_class,m_method,m_arg1,m_argname1,m_arg2,m_argname2,m_arg3,m_argname3,m_arg4,m_argname4,m_defarg)\
_VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_class,m_method),m_defarg,_VariantCall::Arg(Variant::m_arg1,_SCS(m_argname1)),_VariantCall::Arg(Variant::m_arg2,_SCS(m_argname2)),_VariantCall::Arg(Variant::m_arg3,_SCS(m_argname3)),_VariantCall::Arg(Variant::m_arg4,_SCS(m_argname4)));
/* STRING */
ADDFUNC1(STRING,INT,String,casecmp_to,STRING,"to",varray());
ADDFUNC1(STRING,INT,String,nocasecmp_to,STRING,"to",varray());
ADDFUNC0(STRING,INT,String,length,varray());
ADDFUNC2(STRING,STRING,String,substr,INT,"from",INT,"len",varray());
ADDFUNC2(STRING,INT,String,find,STRING,"what",INT,"from",varray(0));
ADDFUNC1(STRING,INT,String,find_last,STRING,"what",varray());
ADDFUNC2(STRING,INT,String,findn,STRING,"what",INT,"from",varray(0));
ADDFUNC2(STRING,INT,String,rfind,STRING,"what",INT,"from",varray(-1));
ADDFUNC2(STRING,INT,String,rfindn,STRING,"what",INT,"from",varray(-1));
ADDFUNC1(STRING,BOOL,String,match,STRING,"expr",varray());
ADDFUNC1(STRING,BOOL,String,matchn,STRING,"expr",varray());
ADDFUNC1(STRING,BOOL,String,begins_with,STRING,"text",varray());
ADDFUNC2(STRING,STRING,String,replace,STRING,"what",STRING,"forwhat",varray());
ADDFUNC2(STRING,STRING,String,replacen,STRING,"what",STRING,"forwhat",varray());
ADDFUNC2(STRING,STRING,String,insert,INT,"pos",STRING,"what",varray());
ADDFUNC0(STRING,STRING,String,capitalize,varray());
ADDFUNC2(STRING,STRING_ARRAY,String,split,STRING,"divisor",BOOL,"allow_empty",varray(true));
ADDFUNC2(STRING,REAL_ARRAY,String,split_floats,STRING,"divisor",BOOL,"allow_empty",varray(true));
ADDFUNC0(STRING,STRING,String,to_upper,varray());
ADDFUNC0(STRING,STRING,String,to_lower,varray());
ADDFUNC1(STRING,STRING,String,left,INT,"pos",varray());
ADDFUNC1(STRING,STRING,String,right,INT,"pos",varray());
ADDFUNC0(STRING,STRING,String,strip_edges,varray());
ADDFUNC0(STRING,STRING,String,extension,varray());
ADDFUNC0(STRING,STRING,String,basename,varray());
ADDFUNC1(STRING,STRING,String,plus_file,STRING,"file",varray());
ADDFUNC1(STRING,STRING,String,ord_at,INT,"at",varray());
// ADDFUNC2(STRING,String,erase,INT,INT,varray());
ADDFUNC0(STRING,INT,String,hash,varray());
ADDFUNC0(STRING,STRING,String,md5_text,varray());
ADDFUNC0(STRING,RAW_ARRAY,String,md5_buffer,varray());
2014-02-10 02:10:30 +01:00
ADDFUNC0(STRING,BOOL,String,empty,varray());
ADDFUNC0(STRING,BOOL,String,is_abs_path,varray());
ADDFUNC0(STRING,BOOL,String,is_rel_path,varray());
ADDFUNC0(STRING,STRING,String,get_base_dir,varray());
ADDFUNC0(STRING,STRING,String,get_file,varray());
ADDFUNC0(STRING,STRING,String,xml_escape,varray());
ADDFUNC0(STRING,STRING,String,xml_unescape,varray());
ADDFUNC0(STRING,STRING,String,percent_encode,varray());
ADDFUNC0(STRING,STRING,String,percent_decode,varray());
ADDFUNC0(STRING,BOOL,String,is_valid_identifier,varray());
ADDFUNC0(STRING,BOOL,String,is_valid_integer,varray());
ADDFUNC0(STRING,BOOL,String,is_valid_float,varray());
ADDFUNC0(STRING,BOOL,String,is_valid_html_color,varray());
ADDFUNC0(STRING,BOOL,String,is_valid_ip_address,varray());
ADDFUNC0(STRING,INT,String,to_int,varray());
ADDFUNC0(STRING,REAL,String,to_float,varray());
ADDFUNC0(STRING,INT,String,hex_to_int,varray());
ADDFUNC1(STRING,STRING,String,pad_decimals,INT,"digits",varray());
ADDFUNC1(STRING,STRING,String,pad_zeros,INT,"digits",varray());
ADDFUNC0(VECTOR2,VECTOR2,Vector2,normalized,varray());
ADDFUNC0(VECTOR2,REAL,Vector2,length,varray());
ADDFUNC0(VECTOR2,REAL,Vector2,atan2,varray());
2014-02-10 02:10:30 +01:00
ADDFUNC0(VECTOR2,REAL,Vector2,length_squared,varray());
ADDFUNC1(VECTOR2,REAL,Vector2,distance_to,VECTOR2,"to",varray());
ADDFUNC1(VECTOR2,REAL,Vector2,distance_squared_to,VECTOR2,"to",varray());
ADDFUNC1(VECTOR2,REAL,Vector2,angle_to,VECTOR2,"to",varray());
ADDFUNC1(VECTOR2,REAL,Vector2,angle_to_point,VECTOR2,"to",varray());
2014-02-10 02:10:30 +01:00
ADDFUNC2(VECTOR2,VECTOR2,Vector2,linear_interpolate,VECTOR2,"b",REAL,"t",varray());
ADDFUNC4(VECTOR2,VECTOR2,Vector2,cubic_interpolate,VECTOR2,"b",VECTOR2,"pre_a",VECTOR2,"post_b",REAL,"t",varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,rotated,REAL,"phi",varray());
ADDFUNC0(VECTOR2,VECTOR2,Vector2,tangent,varray());
ADDFUNC0(VECTOR2,VECTOR2,Vector2,floor,varray());
ADDFUNC0(VECTOR2,VECTOR2,Vector2,floorf,varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,snapped,VECTOR2,"by",varray());
ADDFUNC0(VECTOR2,REAL,Vector2,get_aspect,varray());
ADDFUNC1(VECTOR2,REAL,Vector2,dot,VECTOR2,"with",varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,slide,VECTOR2,"vec",varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,reflect,VECTOR2,"vec",varray());
2014-02-10 02:10:30 +01:00
//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
ADDFUNC0(RECT2,REAL,Rect2,get_area,varray());
ADDFUNC1(RECT2,BOOL,Rect2,intersects,RECT2,"b",varray());
ADDFUNC1(RECT2,BOOL,Rect2,encloses,RECT2,"b",varray());
ADDFUNC0(RECT2,BOOL,Rect2,has_no_area,varray());
ADDFUNC1(RECT2,RECT2,Rect2,clip,RECT2,"b",varray());
ADDFUNC1(RECT2,RECT2,Rect2,merge,RECT2,"b",varray());
ADDFUNC1(RECT2,BOOL,Rect2,has_point,VECTOR2,"point",varray());
ADDFUNC1(RECT2,RECT2,Rect2,grow,REAL,"by",varray());
ADDFUNC1(RECT2,RECT2,Rect2,expand,VECTOR2,"to",varray());
ADDFUNC0(VECTOR3,INT,Vector3,min_axis,varray());
ADDFUNC0(VECTOR3,INT,Vector3,max_axis,varray());
ADDFUNC0(VECTOR3,REAL,Vector3,length,varray());
ADDFUNC0(VECTOR3,REAL,Vector3,length_squared,varray());
ADDFUNC0(VECTOR3,VECTOR3,Vector3,normalized,varray());
ADDFUNC0(VECTOR3,VECTOR3,Vector3,inverse,varray());
ADDFUNC1(VECTOR3,VECTOR3,Vector3,snapped,REAL,"by",varray());
ADDFUNC2(VECTOR3,VECTOR3,Vector3,rotated,VECTOR3,"axis",REAL,"phi",varray());
ADDFUNC2(VECTOR3,VECTOR3,Vector3,linear_interpolate,VECTOR3,"b",REAL,"t",varray());
ADDFUNC4(VECTOR3,VECTOR3,Vector3,cubic_interpolate,VECTOR3,"b",VECTOR3,"pre_a",VECTOR3,"post_b",REAL,"t",varray());
ADDFUNC1(VECTOR3,REAL,Vector3,dot,VECTOR3,"b",varray());
ADDFUNC1(VECTOR3,VECTOR3,Vector3,cross,VECTOR3,"b",varray());
ADDFUNC0(VECTOR3,VECTOR3,Vector3,abs,varray());
ADDFUNC1(VECTOR3,REAL,Vector3,distance_to,VECTOR3,"b",varray());
ADDFUNC1(VECTOR3,REAL,Vector3,distance_squared_to,VECTOR3,"b",varray());
ADDFUNC1(VECTOR3,VECTOR3,Vector3,slide,VECTOR3,"by",varray());
ADDFUNC1(VECTOR3,VECTOR3,Vector3,reflect,VECTOR3,"by",varray());
2014-02-10 02:10:30 +01:00
ADDFUNC0(PLANE,PLANE,Plane,normalized,varray());
ADDFUNC0(PLANE,VECTOR3,Plane,center,varray());
ADDFUNC0(PLANE,VECTOR3,Plane,get_any_point,varray());
ADDFUNC1(PLANE,BOOL,Plane,is_point_over,VECTOR3,"point",varray());
ADDFUNC1(PLANE,REAL,Plane,distance_to,VECTOR3,"point",varray());
ADDFUNC2(PLANE,BOOL,Plane,has_point,VECTOR3,"point",REAL,"epsilon",varray(CMP_EPSILON));
ADDFUNC1(PLANE,VECTOR3,Plane,project,VECTOR3,"point",varray());
ADDFUNC2(PLANE,VECTOR3,Plane,intersect_3,PLANE,"b",PLANE,"c",varray());
ADDFUNC2(PLANE,VECTOR3,Plane,intersects_ray,VECTOR3,"from",VECTOR3,"dir",varray());
ADDFUNC2(PLANE,VECTOR3,Plane,intersects_segment,VECTOR3,"begin",VECTOR3,"end",varray());
ADDFUNC0(QUAT,REAL,Quat,length,varray());
ADDFUNC0(QUAT,REAL,Quat,length_squared,varray());
ADDFUNC0(QUAT,QUAT,Quat,normalized,varray());
ADDFUNC0(QUAT,QUAT,Quat,inverse,varray());
ADDFUNC1(QUAT,REAL,Quat,dot,QUAT,"b",varray());
ADDFUNC2(QUAT,QUAT,Quat,slerp,QUAT,"b",REAL,"t",varray());
ADDFUNC2(QUAT,QUAT,Quat,slerpni,QUAT,"b",REAL,"t",varray());
ADDFUNC4(QUAT,QUAT,Quat,cubic_slerp,QUAT,"b",QUAT,"pre_a",QUAT,"post_b",REAL,"t",varray());
ADDFUNC0(COLOR,INT,Color,to_32,varray());
ADDFUNC0(COLOR,INT,Color,to_ARGB32,varray());
ADDFUNC0(COLOR,REAL,Color,gray,varray());
ADDFUNC0(COLOR,COLOR,Color,inverted,varray());
ADDFUNC0(COLOR,COLOR,Color,contrasted,varray());
ADDFUNC2(COLOR,COLOR,Color,linear_interpolate,COLOR,"b",REAL,"t",varray());
ADDFUNC1(COLOR,COLOR,Color,blend,COLOR,"over",varray());
ADDFUNC1(COLOR,STRING,Color,to_html,BOOL,"with_alpha",varray(true));
ADDFUNC0(IMAGE, INT, Image, get_format, varray());
ADDFUNC0(IMAGE, INT, Image, get_width, varray());
ADDFUNC0(IMAGE, INT, Image, get_height, varray());
ADDFUNC0(IMAGE, BOOL, Image, empty, varray());
ADDFUNC3(IMAGE, COLOR, Image, get_pixel, INT, "x", INT, "y", INT, "mipmap_level", varray(0));
ADDFUNC4(IMAGE, NIL, Image, put_pixel, INT, "x", INT, "y", COLOR, "color", INT, "mipmap_level", varray(0));
2014-02-10 02:10:30 +01:00
ADDFUNC3(IMAGE, IMAGE, Image, brushed, IMAGE, "src", IMAGE, "brush", VECTOR2, "pos", varray(0));
ADDFUNC1(IMAGE, INT, Image, load, STRING, "path", varray(0));
ADDFUNC1(IMAGE, INT, Image, save_png, STRING, "path", varray(0));
2014-02-10 02:10:30 +01:00
ADDFUNC3(IMAGE, NIL, Image, brush_transfer, IMAGE, "src", IMAGE, "brush", VECTOR2, "pos", varray(0));
ADDFUNC0(IMAGE, RECT2, Image, get_used_rect, varray(0));
ADDFUNC1(IMAGE, IMAGE, Image, get_rect, RECT2, "area", varray(0));
ADDFUNC1(IMAGE, IMAGE, Image, compressed, INT, "format", varray(0));
ADDFUNC0(IMAGE, IMAGE, Image, decompressed, varray(0));
2014-02-10 02:10:30 +01:00
ADDFUNC3(IMAGE, IMAGE, Image, resized, INT, "x", INT, "y", INT, "interpolation", varray(((int)Image::INTERPOLATE_BILINEAR)));
ADDFUNC0(IMAGE, RAW_ARRAY, Image, get_data, varray());
ADDFUNC3(IMAGE, NIL, Image, blit_rect, IMAGE, "src", RECT2, "src_rect", VECTOR2, "dest", varray(0));
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
ADDFUNC1(IMAGE, IMAGE, Image, converted, INT, "format", varray(0));
2014-02-10 02:10:30 +01:00
ADDFUNC0(_RID,INT,RID,get_id,varray());
ADDFUNC0(NODE_PATH,BOOL,NodePath,is_absolute,varray());
ADDFUNC0(NODE_PATH,INT,NodePath,get_name_count,varray());
ADDFUNC1(NODE_PATH,STRING,NodePath,get_name,INT,"idx",varray());
ADDFUNC0(NODE_PATH,INT,NodePath,get_subname_count,varray());
ADDFUNC1(NODE_PATH,STRING,NodePath,get_subname,INT,"idx",varray());
ADDFUNC0(NODE_PATH,STRING,NodePath,get_property,varray());
ADDFUNC0(NODE_PATH,BOOL,NodePath,is_empty,varray());
ADDFUNC0(DICTIONARY,INT,Dictionary,size,varray());
ADDFUNC0(DICTIONARY,BOOL,Dictionary,empty,varray());
ADDFUNC0(DICTIONARY,NIL,Dictionary,clear,varray());
ADDFUNC1(DICTIONARY,BOOL,Dictionary,has,NIL,"value",varray());
ADDFUNC1(DICTIONARY,NIL,Dictionary,erase,NIL,"value",varray());
ADDFUNC0(DICTIONARY,INT,Dictionary,hash,varray());
ADDFUNC0(DICTIONARY,ARRAY,Dictionary,keys,varray());
ADDFUNC1(DICTIONARY,INT,Dictionary,parse_json,STRING,"json",varray());
ADDFUNC0(DICTIONARY,STRING,Dictionary,to_json,varray());
ADDFUNC0(ARRAY,INT,Array,size,varray());
ADDFUNC0(ARRAY,BOOL,Array,empty,varray());
ADDFUNC0(ARRAY,NIL,Array,clear,varray());
ADDFUNC0(ARRAY,INT,Array,hash,varray());
ADDFUNC1(ARRAY,NIL,Array,push_back,NIL,"value",varray());
ADDFUNC1(ARRAY,NIL,Array,append,NIL,"value",varray());
ADDFUNC1(ARRAY,NIL,Array,resize,INT,"pos",varray());
ADDFUNC2(ARRAY,NIL,Array,insert,INT,"pos",NIL,"value",varray());
ADDFUNC1(ARRAY,NIL,Array,remove,INT,"pos",varray());
ADDFUNC1(ARRAY,NIL,Array,erase,NIL,"value",varray());
ADDFUNC1(ARRAY,INT,Array,find,NIL,"value",varray());
ADDFUNC0(ARRAY,NIL,Array,sort,varray());
ADDFUNC2(ARRAY,NIL,Array,sort_custom,OBJECT,"obj",STRING,"func",varray());
ADDFUNC0(ARRAY,NIL,Array,invert,varray());
ADDFUNC0(ARRAY,BOOL,Array,is_shared,varray());
2014-02-10 02:10:30 +01:00
ADDFUNC0(RAW_ARRAY,INT,ByteArray,size,varray());
ADDFUNC2(RAW_ARRAY,NIL,ByteArray,set,INT,"idx",INT,"byte",varray());
ADDFUNC1(RAW_ARRAY,INT,ByteArray,get,INT,"idx",varray());
ADDFUNC1(RAW_ARRAY,NIL,ByteArray,push_back,INT,"byte",varray());
ADDFUNC1(RAW_ARRAY,NIL,ByteArray,resize,INT,"idx",varray());
ADDFUNC0(RAW_ARRAY,STRING,ByteArray,get_string_from_ascii,varray());
ADDFUNC0(RAW_ARRAY,STRING,ByteArray,get_string_from_utf8,varray());
ADDFUNC0(INT_ARRAY,INT,IntArray,size,varray());
ADDFUNC2(INT_ARRAY,NIL,IntArray,set,INT,"idx",INT,"integer",varray());
ADDFUNC1(INT_ARRAY,INT,IntArray,get,INT,"idx",varray());
ADDFUNC1(INT_ARRAY,NIL,IntArray,push_back,INT,"integer",varray());
ADDFUNC1(INT_ARRAY,NIL,IntArray,resize,INT,"idx",varray());
ADDFUNC0(REAL_ARRAY,INT,RealArray,size,varray());
ADDFUNC2(REAL_ARRAY,NIL,RealArray,set,INT,"idx",REAL,"value",varray());
ADDFUNC1(REAL_ARRAY,REAL,RealArray,get,INT,"idx",varray());
ADDFUNC1(REAL_ARRAY,NIL,RealArray,push_back,REAL,"value",varray());
ADDFUNC1(REAL_ARRAY,NIL,RealArray,resize,INT,"idx",varray());
ADDFUNC0(STRING_ARRAY,INT,StringArray,size,varray());
ADDFUNC2(STRING_ARRAY,NIL,StringArray,set,INT,"idx",STRING,"string",varray());
ADDFUNC1(STRING_ARRAY,STRING,StringArray,get,INT,"idx",varray());
ADDFUNC1(STRING_ARRAY,NIL,StringArray,push_back,STRING,"string",varray());
ADDFUNC1(STRING_ARRAY,NIL,StringArray,resize,INT,"idx",varray());
ADDFUNC0(VECTOR2_ARRAY,INT,Vector2Array,size,varray());
ADDFUNC2(VECTOR2_ARRAY,NIL,Vector2Array,set,INT,"idx",VECTOR2,"vector2",varray());
ADDFUNC1(VECTOR2_ARRAY,VECTOR2,Vector2Array,get,INT,"idx",varray());
ADDFUNC1(VECTOR2_ARRAY,NIL,Vector2Array,push_back,VECTOR2,"vector2",varray());
ADDFUNC1(VECTOR2_ARRAY,NIL,Vector2Array,resize,INT,"idx",varray());
ADDFUNC0(VECTOR3_ARRAY,INT,Vector3Array,size,varray());
ADDFUNC2(VECTOR3_ARRAY,NIL,Vector3Array,set,INT,"idx",VECTOR3,"vector3",varray());
ADDFUNC1(VECTOR3_ARRAY,VECTOR3,Vector3Array,get,INT,"idx",varray());
ADDFUNC1(VECTOR3_ARRAY,NIL,Vector3Array,push_back,VECTOR3,"vector3",varray());
ADDFUNC1(VECTOR3_ARRAY,NIL,Vector3Array,resize,INT,"idx",varray());
ADDFUNC0(COLOR_ARRAY,INT,ColorArray,size,varray());
ADDFUNC2(COLOR_ARRAY,NIL,ColorArray,set,INT,"idx",COLOR,"color",varray());
ADDFUNC1(COLOR_ARRAY,COLOR,ColorArray,get,INT,"idx",varray());
ADDFUNC1(COLOR_ARRAY,NIL,ColorArray,push_back,COLOR,"color",varray());
ADDFUNC1(COLOR_ARRAY,NIL,ColorArray,resize,INT,"idx",varray());
//pointerbased
ADDFUNC0(_AABB,REAL,AABB,get_area,varray());
ADDFUNC0(_AABB,BOOL,AABB,has_no_area,varray());
ADDFUNC0(_AABB,BOOL,AABB,has_no_surface,varray());
ADDFUNC1(_AABB,BOOL,AABB,intersects,_AABB,"with",varray());
ADDFUNC1(_AABB,BOOL,AABB,encloses,_AABB,"with",varray());
ADDFUNC1(_AABB,_AABB,AABB,merge,_AABB,"with",varray());
ADDFUNC1(_AABB,_AABB,AABB,intersection,_AABB,"with",varray());
ADDFUNC1(_AABB,BOOL,AABB,intersects_plane,PLANE,"plane",varray());
ADDFUNC2(_AABB,BOOL,AABB,intersects_segment,VECTOR3,"from",VECTOR3,"to",varray());
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ADDFUNC1(_AABB,BOOL,AABB,has_point,VECTOR3,"point",varray());
ADDFUNC1(_AABB,VECTOR3,AABB,get_support,VECTOR3,"dir",varray());
ADDFUNC0(_AABB,VECTOR3,AABB,get_longest_axis,varray());
ADDFUNC0(_AABB,INT,AABB,get_longest_axis_index,varray());
ADDFUNC0(_AABB,REAL,AABB,get_longest_axis_size,varray());
ADDFUNC0(_AABB,VECTOR3,AABB,get_shortest_axis,varray());
ADDFUNC0(_AABB,INT,AABB,get_shortest_axis_index,varray());
ADDFUNC0(_AABB,REAL,AABB,get_shortest_axis_size,varray());
ADDFUNC1(_AABB,_AABB,AABB,expand,VECTOR3,"to_point",varray());
ADDFUNC1(_AABB,_AABB,AABB,grow,REAL,"by",varray());
ADDFUNC1(_AABB,VECTOR3,AABB,get_endpoint,INT,"idx",varray());
ADDFUNC0(MATRIX32,MATRIX32,Matrix32,inverse,varray());
ADDFUNC0(MATRIX32,MATRIX32,Matrix32,affine_inverse,varray());
ADDFUNC0(MATRIX32,REAL,Matrix32,get_rotation,varray());
ADDFUNC0(MATRIX32,VECTOR2,Matrix32,get_origin,varray());
ADDFUNC0(MATRIX32,VECTOR2,Matrix32,get_scale,varray());
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ADDFUNC0(MATRIX32,MATRIX32,Matrix32,orthonormalized,varray());
ADDFUNC1(MATRIX32,MATRIX32,Matrix32,rotated,REAL,"phi",varray());
ADDFUNC1(MATRIX32,MATRIX32,Matrix32,scaled,VECTOR2,"scale",varray());
ADDFUNC1(MATRIX32,MATRIX32,Matrix32,translated,VECTOR2,"offset",varray());
ADDFUNC1(MATRIX32,MATRIX32,Matrix32,xform,NIL,"v",varray());
ADDFUNC1(MATRIX32,MATRIX32,Matrix32,xform_inv,NIL,"v",varray());
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
ADDFUNC1(MATRIX32,MATRIX32,Matrix32,basis_xform,NIL,"v",varray());
ADDFUNC1(MATRIX32,MATRIX32,Matrix32,basis_xform_inv,NIL,"v",varray());
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ADDFUNC2(MATRIX32,MATRIX32,Matrix32,interpolate_with,MATRIX32,"m",REAL,"c",varray());
ADDFUNC0(MATRIX3,MATRIX3,Matrix3,inverse,varray());
ADDFUNC0(MATRIX3,MATRIX3,Matrix3,transposed,varray());
ADDFUNC0(MATRIX3,MATRIX3,Matrix3,orthonormalized,varray());
ADDFUNC0(MATRIX3,REAL,Matrix3,determinant,varray());
ADDFUNC2(MATRIX3,MATRIX3,Matrix3,rotated,VECTOR3,"axis",REAL,"phi",varray());
ADDFUNC1(MATRIX3,MATRIX3,Matrix3,scaled,VECTOR3,"scale",varray());
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ADDFUNC0(MATRIX3,VECTOR3,Matrix3,get_scale,varray());
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ADDFUNC0(MATRIX3,VECTOR3,Matrix3,get_euler,varray());
ADDFUNC1(MATRIX3,REAL,Matrix3,tdotx,VECTOR3,"with",varray());
ADDFUNC1(MATRIX3,REAL,Matrix3,tdoty,VECTOR3,"with",varray());
ADDFUNC1(MATRIX3,REAL,Matrix3,tdotz,VECTOR3,"with",varray());
ADDFUNC1(MATRIX3,VECTOR3,Matrix3,xform,VECTOR3,"v",varray());
ADDFUNC1(MATRIX3,VECTOR3,Matrix3,xform_inv,VECTOR3,"v",varray());
ADDFUNC0(MATRIX3,INT,Matrix3,get_orthogonal_index,varray());
ADDFUNC0(TRANSFORM,TRANSFORM,Transform,inverse,varray());
ADDFUNC0(TRANSFORM,TRANSFORM,Transform,affine_inverse,varray());
ADDFUNC0(TRANSFORM,TRANSFORM,Transform,orthonormalized,varray());
ADDFUNC2(TRANSFORM,TRANSFORM,Transform,rotated,VECTOR3,"axis",REAL,"phi",varray());
ADDFUNC1(TRANSFORM,TRANSFORM,Transform,scaled,VECTOR3,"scale",varray());
ADDFUNC1(TRANSFORM,TRANSFORM,Transform,translated,VECTOR3,"ofs",varray());
ADDFUNC2(TRANSFORM,TRANSFORM,Transform,looking_at,VECTOR3,"target",VECTOR3,"up",varray());
ADDFUNC1(TRANSFORM,NIL,Transform,xform,NIL,"v",varray());
ADDFUNC1(TRANSFORM,NIL,Transform,xform_inv,NIL,"v",varray());
#ifdef DEBUG_ENABLED
_VariantCall::type_funcs[Variant::TRANSFORM].functions["xform"].returns=true;
_VariantCall::type_funcs[Variant::TRANSFORM].functions["xform_inv"].returns=true;
#endif
ADDFUNC0(INPUT_EVENT,BOOL,InputEvent,is_pressed,varray());
ADDFUNC1(INPUT_EVENT,BOOL,InputEvent,is_action,STRING,"action",varray());
ADDFUNC0(INPUT_EVENT,BOOL,InputEvent,is_echo,varray());
2015-03-16 03:17:48 +01:00
ADDFUNC2(INPUT_EVENT,NIL,InputEvent,set_as_action,STRING,"action",BOOL,"pressed",varray());
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/* REGISTER CONSTRUCTORS */
_VariantCall::add_constructor(_VariantCall::Vector2_init1,Variant::VECTOR2,"x",Variant::REAL,"y",Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Rect2_init1,Variant::RECT2,"pos",Variant::VECTOR2,"size",Variant::VECTOR2);
_VariantCall::add_constructor(_VariantCall::Rect2_init2,Variant::RECT2,"x",Variant::REAL,"y",Variant::REAL,"width",Variant::REAL,"height",Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Matrix32_init3,Variant::MATRIX32,"x_axis",Variant::VECTOR2,"y_axis",Variant::VECTOR2,"origin",Variant::VECTOR2);
_VariantCall::add_constructor(_VariantCall::Vector3_init1,Variant::VECTOR3,"x",Variant::REAL,"y",Variant::REAL,"z",Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Plane_init1,Variant::PLANE,"a",Variant::REAL,"b",Variant::REAL,"c",Variant::REAL,"d",Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Plane_init2,Variant::PLANE,"v1",Variant::VECTOR3,"v2",Variant::VECTOR3,"v3",Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Plane_init3,Variant::PLANE,"normal",Variant::VECTOR3,"d",Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Quat_init1,Variant::QUAT,"x",Variant::REAL,"y",Variant::REAL,"z",Variant::REAL,"w",Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Quat_init2,Variant::QUAT,"axis",Variant::VECTOR3,"angle",Variant::REAL);
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_VariantCall::add_constructor(_VariantCall::Color_init1,Variant::COLOR,"r",Variant::REAL,"g",Variant::REAL,"b",Variant::REAL,"a",Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Color_init2,Variant::COLOR,"r",Variant::REAL,"g",Variant::REAL,"b",Variant::REAL);
_VariantCall::add_constructor(_VariantCall::AABB_init1,Variant::_AABB,"pos",Variant::VECTOR3,"size",Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Matrix3_init1,Variant::MATRIX3,"x_axis",Variant::VECTOR3,"y_axis",Variant::VECTOR3,"z_axis",Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Matrix3_init2,Variant::MATRIX3,"axis",Variant::VECTOR3,"phi",Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Transform_init1,Variant::TRANSFORM,"x_axis",Variant::VECTOR3,"y_axis",Variant::VECTOR3,"z_axis",Variant::VECTOR3,"origin",Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Transform_init2,Variant::TRANSFORM,"basis",Variant::MATRIX3,"origin",Variant::VECTOR3);
/* REGISTER CONSTANTS */
_VariantCall::constant_data[Variant::VECTOR3].value["AXIS_X"]=Vector3::AXIS_X;
_VariantCall::constant_data[Variant::VECTOR3].value["AXIS_Y"]=Vector3::AXIS_Y;
_VariantCall::constant_data[Variant::VECTOR3].value["AXIS_Z"]=Vector3::AXIS_Z;
_VariantCall::constant_data[Variant::INPUT_EVENT].value["NONE"]=InputEvent::NONE;
_VariantCall::constant_data[Variant::INPUT_EVENT].value["KEY"]=InputEvent::KEY;
_VariantCall::constant_data[Variant::INPUT_EVENT].value["MOUSE_MOTION"]=InputEvent::MOUSE_MOTION;
_VariantCall::constant_data[Variant::INPUT_EVENT].value["MOUSE_BUTTON"]=InputEvent::MOUSE_BUTTON;
_VariantCall::constant_data[Variant::INPUT_EVENT].value["JOYSTICK_MOTION"]=InputEvent::JOYSTICK_MOTION;
_VariantCall::constant_data[Variant::INPUT_EVENT].value["JOYSTICK_BUTTON"]=InputEvent::JOYSTICK_BUTTON;
_VariantCall::constant_data[Variant::INPUT_EVENT].value["SCREEN_TOUCH"]=InputEvent::SCREEN_TOUCH;
_VariantCall::constant_data[Variant::INPUT_EVENT].value["SCREEN_DRAG"]=InputEvent::SCREEN_DRAG;
_VariantCall::constant_data[Variant::INPUT_EVENT].value["ACTION"]=InputEvent::ACTION;
_VariantCall::constant_data[Variant::IMAGE].value["COMPRESS_BC"]=Image::COMPRESS_BC;
_VariantCall::constant_data[Variant::IMAGE].value["COMPRESS_PVRTC2"]=Image::COMPRESS_PVRTC2;
_VariantCall::constant_data[Variant::IMAGE].value["COMPRESS_PVRTC4"]=Image::COMPRESS_PVRTC4;
_VariantCall::constant_data[Variant::IMAGE].value["COMPRESS_ETC"]=Image::COMPRESS_ETC;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_GRAYSCALE"]=Image::FORMAT_GRAYSCALE;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_INTENSITY"]=Image::FORMAT_INTENSITY;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_GRAYSCALE_ALPHA"]=Image::FORMAT_GRAYSCALE_ALPHA;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_RGB"]=Image::FORMAT_RGB;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_RGBA"]=Image::FORMAT_RGBA;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_INDEXED"]=Image::FORMAT_INDEXED;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_INDEXED_ALPHA"]=Image::FORMAT_INDEXED_ALPHA;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_YUV_422"]=Image::FORMAT_YUV_422;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_YUV_444"]=Image::FORMAT_YUV_444;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_BC1"]=Image::FORMAT_BC1;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_BC2"]=Image::FORMAT_BC2;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_BC3"]=Image::FORMAT_BC3;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_BC4"]=Image::FORMAT_BC4;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_BC5"]=Image::FORMAT_BC5;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_PVRTC2"]=Image::FORMAT_PVRTC2;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_PVRTC2_ALPHA"]=Image::FORMAT_PVRTC2_ALPHA;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_PVRTC4"]=Image::FORMAT_PVRTC4;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_PVRTC4_ALPHA"]=Image::FORMAT_PVRTC4_ALPHA;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_ETC"]=Image::FORMAT_ETC;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_ATC"]=Image::FORMAT_ATC;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_ATC_ALPHA_EXPLICIT"]=Image::FORMAT_ATC_ALPHA_EXPLICIT;
_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_ATC_ALPHA_INTERPOLATED"]=Image::FORMAT_ATC_ALPHA_INTERPOLATED;
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_VariantCall::constant_data[Variant::IMAGE].value["FORMAT_CUSTOM"]=Image::FORMAT_CUSTOM;
}
void unregister_variant_methods() {
memdelete_arr(_VariantCall::type_funcs);
memdelete_arr(_VariantCall::construct_funcs);
memdelete_arr( _VariantCall::constant_data );
}