2021-10-08 14:13:06 +02:00
|
|
|
/*************************************************************************/
|
|
|
|
/* multiplayer_synchronizer.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef MULTIPLAYER_SYNCHRONIZER_H
|
|
|
|
#define MULTIPLAYER_SYNCHRONIZER_H
|
|
|
|
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
|
|
|
|
#include "scene/resources/scene_replication_config.h"
|
|
|
|
|
|
|
|
class MultiplayerSynchronizer : public Node {
|
|
|
|
GDCLASS(MultiplayerSynchronizer, Node);
|
|
|
|
|
2022-07-09 20:45:30 +02:00
|
|
|
public:
|
|
|
|
enum VisibilityUpdateMode {
|
|
|
|
VISIBILITY_PROCESS_IDLE,
|
|
|
|
VISIBILITY_PROCESS_PHYSICS,
|
|
|
|
VISIBILITY_PROCESS_NONE,
|
|
|
|
};
|
|
|
|
|
2021-10-08 14:13:06 +02:00
|
|
|
private:
|
|
|
|
Ref<SceneReplicationConfig> replication_config;
|
2022-05-23 02:24:14 +02:00
|
|
|
NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer.
|
2021-10-08 14:13:06 +02:00
|
|
|
uint64_t interval_msec = 0;
|
2022-07-09 20:45:30 +02:00
|
|
|
VisibilityUpdateMode visibility_update_mode = VISIBILITY_PROCESS_IDLE;
|
|
|
|
HashSet<Callable> visibility_filters;
|
|
|
|
HashSet<int> peer_visibility;
|
2021-10-08 14:13:06 +02:00
|
|
|
|
|
|
|
static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);
|
|
|
|
void _start();
|
|
|
|
void _stop();
|
2022-07-09 20:45:30 +02:00
|
|
|
void _update_process();
|
2021-10-08 14:13:06 +02:00
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
void _notification(int p_what);
|
|
|
|
|
|
|
|
public:
|
|
|
|
static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs);
|
|
|
|
static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state);
|
|
|
|
|
|
|
|
void set_replication_interval(double p_interval);
|
|
|
|
double get_replication_interval() const;
|
|
|
|
uint64_t get_replication_interval_msec() const;
|
|
|
|
|
|
|
|
void set_replication_config(Ref<SceneReplicationConfig> p_config);
|
|
|
|
Ref<SceneReplicationConfig> get_replication_config();
|
|
|
|
|
|
|
|
void set_root_path(const NodePath &p_path);
|
|
|
|
NodePath get_root_path() const;
|
|
|
|
virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true) override;
|
|
|
|
|
2022-07-09 20:45:30 +02:00
|
|
|
bool is_visibility_public() const;
|
|
|
|
void set_visibility_public(bool p_public);
|
|
|
|
bool is_visible_to(int p_peer);
|
|
|
|
void set_visibility_for(int p_peer, bool p_visible);
|
|
|
|
bool get_visibility_for(int p_peer) const;
|
|
|
|
void update_visibility(int p_for_peer);
|
|
|
|
void set_visibility_update_mode(VisibilityUpdateMode p_mode);
|
|
|
|
void add_visibility_filter(Callable p_callback);
|
|
|
|
void remove_visibility_filter(Callable p_callback);
|
|
|
|
VisibilityUpdateMode get_visibility_update_mode() const;
|
|
|
|
|
|
|
|
MultiplayerSynchronizer();
|
2021-10-08 14:13:06 +02:00
|
|
|
};
|
|
|
|
|
2022-07-09 20:45:30 +02:00
|
|
|
VARIANT_ENUM_CAST(MultiplayerSynchronizer::VisibilityUpdateMode);
|
2022-07-23 23:41:51 +02:00
|
|
|
|
2021-10-08 14:13:06 +02:00
|
|
|
#endif // MULTIPLAYER_SYNCHRONIZER_H
|