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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SceneReplicationConfig" inherits= "Resource" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
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Configuration for properties to synchronize with a [MultiplayerSynchronizer].
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</brief_description>
<description >
</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_property" >
<return type= "void" />
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<param index= "0" name= "path" type= "NodePath" />
<param index= "1" name= "index" type= "int" default= "-1" />
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<description >
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Adds the property identified by the given [param path] to the list of the properties being synchronized, optionally passing an [param index].
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[b]Note:[/b] For details on restrictions and limitations on property synchronization, see [MultiplayerSynchronizer].
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</description>
</method>
<method name= "get_properties" qualifiers= "const" >
<return type= "NodePath[]" />
<description >
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Returns a list of synchronized property [NodePath]s.
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</description>
</method>
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<method name= "has_property" qualifiers= "const" >
<return type= "bool" />
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<param index= "0" name= "path" type= "NodePath" />
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<description >
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Returns [code]true[/code] if the given [param path] is configured for synchronization.
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</description>
</method>
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<method name= "property_get_index" qualifiers= "const" >
<return type= "int" />
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<param index= "0" name= "path" type= "NodePath" />
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<description >
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Finds the index of the given [param path].
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</description>
</method>
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<method name= "property_get_replication_mode" >
<return type= "int" enum= "SceneReplicationConfig.ReplicationMode" />
<param index= "0" name= "path" type= "NodePath" />
<description >
Returns the replication mode for the property identified by the given [param path]. See [enum ReplicationMode].
</description>
</method>
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<method name= "property_get_spawn" >
<return type= "bool" />
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<param index= "0" name= "path" type= "NodePath" />
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<description >
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Returns [code]true[/code] if the property identified by the given [param path] is configured to be synchronized on spawn.
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</description>
</method>
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<method name= "property_get_sync" deprecated= "Use [method property_get_replication_mode] instead." >
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<return type= "bool" />
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<param index= "0" name= "path" type= "NodePath" />
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<description >
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Returns [code]true[/code] if the property identified by the given [param path] is configured to be synchronized on process.
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</description>
</method>
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<method name= "property_get_watch" deprecated= "Use [method property_get_replication_mode] instead." >
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<return type= "bool" />
<param index= "0" name= "path" type= "NodePath" />
<description >
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Returns [code]true[/code] if the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
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</description>
</method>
<method name= "property_set_replication_mode" >
<return type= "void" />
<param index= "0" name= "path" type= "NodePath" />
<param index= "1" name= "mode" type= "int" enum= "SceneReplicationConfig.ReplicationMode" />
<description >
Sets the synchronization mode for the property identified by the given [param path]. See [enum ReplicationMode].
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</description>
</method>
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<method name= "property_set_spawn" >
<return type= "void" />
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<param index= "0" name= "path" type= "NodePath" />
<param index= "1" name= "enabled" type= "bool" />
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<description >
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Sets whether the property identified by the given [param path] is configured to be synchronized on spawn.
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</description>
</method>
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<method name= "property_set_sync" deprecated= "Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ALWAYS] instead." >
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<return type= "void" />
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<param index= "0" name= "path" type= "NodePath" />
<param index= "1" name= "enabled" type= "bool" />
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<description >
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Sets whether the property identified by the given [param path] is configured to be synchronized on process.
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</description>
</method>
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<method name= "property_set_watch" deprecated= "Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ON_CHANGE] instead." >
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<return type= "void" />
<param index= "0" name= "path" type= "NodePath" />
<param index= "1" name= "enabled" type= "bool" />
<description >
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Sets whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
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</description>
</method>
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<method name= "remove_property" >
<return type= "void" />
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<param index= "0" name= "path" type= "NodePath" />
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<description >
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Removes the property identified by the given [param path] from the configuration.
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</description>
</method>
</methods>
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<constants >
<constant name= "REPLICATION_MODE_NEVER" value= "0" enum= "ReplicationMode" >
Do not keep the given property synchronized.
</constant>
<constant name= "REPLICATION_MODE_ALWAYS" value= "1" enum= "ReplicationMode" >
Replicate the given property on process by constantly sending updates using unreliable transfer mode.
</constant>
<constant name= "REPLICATION_MODE_ON_CHANGE" value= "2" enum= "ReplicationMode" >
Replicate the given property on process by sending updates using reliable transfer mode when its value changes.
</constant>
</constants>
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</class>