35 lines
716 B
C++
35 lines
716 B
C++
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#ifndef PATH_TEXTURE_H
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#define PATH_TEXTURE_H
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#include "scene/2d/node_2d.h"
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class PathTexture : public Node2D {
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OBJ_TYPE( PathTexture, Node2D );
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Ref<Texture> begin;
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Ref<Texture> repeat;
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Ref<Texture> end;
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int subdivs;
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bool overlap;
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public:
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void set_begin_texture(const Ref<Texture>& p_texture);
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Ref<Texture> get_begin_texture() const;
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void set_repeat_texture(const Ref<Texture>& p_texture);
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Ref<Texture> get_repeat_texture() const;
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void set_end_texture(const Ref<Texture>& p_texture);
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Ref<Texture> get_end_texture() const;
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void set_subdivisions(int p_amount);
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int get_subdivisions() const;
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void set_overlap(int p_amount);
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int get_overlap() const;
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PathTexture();
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};
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#endif // PATH_TEXTURE_H
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